2) Pong, Atari Inc, 1972: This was the first ever commercially successful arcade game. This was built by the same person who built the previous arcade game but this time he formed a new company naming it ATARI. The game was very simple and the users could understand what they have to do very quickly thus the customers enjoyed the game and eventually becoming a big success. The game was made of a ball bouncing silently around the screen as if in a vacuum. The basic theme of the game was to avoid the ball on both sides thus the once every time you miss the ball …show more content…
you score points. Pond became such a hit that Atari had to made almost 38000 of the game. Later it was replaced by improved version of PONG known as the Pong Doubles.
3) Tank Kee Games, /Atari Inc 1974: This was the first arcade game that used the technology of using ROM (Read Only Memory). By using this sort of memory they were able to store graphic data in the chips and thus making the game more realistic. They replaced normal graphics like blocks that was used Pong and Computer Space by outing in more details figures in the game. This was big progressive thus making the game successful.
4) Gunfight, Taito/Midway 1975: This game was developed by the Midway Company in 1975. This game became famous since two players at the same time could play the game and also it used a microprocessor for the first time in an arcade game.
5) Night driver, Atari Inc.1976: This was the first game that was built with a first person perspective. Before this game there were racing game with a bird's eye view of the game. The night theme was chosen to make the game more attractive and also look complicated with its imaging. It was 3d game and for May years a lot of games were developed using the theme from the night driver.
6) Breakout, Atari Inc 1976: This game was developed by Steve Jobs and was helped by a gaming enthusiastic Steve Wozniak. These people are famous as they later formed a partnership to form Apple Computers which was a prototype build by borrowing parts from Atari.
7) Space Invaders, Taito/bally/Midway, 1978: This was a major hit with the customers. This was the first game that appear outside of the arcade and bars and reached out more to entertain people in restaurants and the also the ice cream parlours.
8) Football, Atari Inc 1978: This game immensely popular with the people. This was a true entertaining game and it caught the imagination of the people with its fast action and complex simulation of team sports. The game also introduced for the first time the track ball and the scrolling displays.
9) Asteroids, Atari Inc, 1980: This game was a big success commercially and it establishes arcade games as an entertaining media. This game was more popular with the adult professionals.
10) Warrior, Vectorbeam/Cinematronic, 1979: this game had excellent vector graphics and incredibly beautiful backdrop and internal cabinet and producing more complex mages than the Atari vector graphic hardware. This game was one to one fighting game. But the backdrop of this game was that cinematronics was far less reliable than the Atari game and they are very and warrior is among them.
11) Battle zone, Atari Inc, 1980: This game used the 3D gaming environment. the Us armed force was so impressed by the game that they commissioned Atari to build a new modified version of the game which was used by the army to train soldiers how to drive a tank.
12) Defender, Williams Electronics, 1980: this game was designed by Eugene Jarvis for William Electronics.
This came became famous because for the first time this game featured an artificial world in which the player could see the events occurring outside the on screen view presented to the player.
13) Pac Man, Bally/Midway, 1980: Pac man was one of the most famous arcade games ever to be built. Pac man was licensed from the company Namco Pac man was based on an ancient Japanese folk tale. The game became very successful in Japan first and then it became famous in America. It took America by storm. The game basically was based on a small animal eating biscuits around a group of maze.
14) Donkey Kong, Nintendo Ltd 1981: This was one of the games that were built on a huge inventory of Radarscope arcade games which did not become famous like the other games. But the games design and construction helped to develop the ever famous game Mario.
15) Centipede, Atari Inc 1981: This game was first developed by woman designer and attracted women more than male. The game's colorful graphics and amazing game play was the focal point for its
success.
16) Tempest, Atari Inc 1981: this was the first Atari game to utilize a colour vector display. The game used 3D wireframe graphics. This was a huge success and it came out in the market again in year 2000. This time it came out for Sony Playstation and personal computers.
17) Pole position, Namco/Atari 1982: this video game was first released by Namco in 1982. The player ad to complete one lap before he can enter F1 race. The game was a leading arcade game worldwide due to its breathtakingly realistic graphics. It also pioneered the popular rear view racer format which is quite common in today's game.
18) Robotron: 2084 William Electrics, 1982: Robotron was developed by the same team that developed the game Defender. At first the game was called Robotron 1982 before it was renamed after spending a long time on development on the game. The control scheme consisted of a joystick and a trek-ball. It also used some of the sounds that were used in developing defender.
19) Tron Bally/Midway, 1982: The story of the game was based on a Walt Disney picture. But the game became more famous than the film itself. Due to time and technological constraints, Discs of Tron was released as a separate game following the original's success.
20) Zaxxon, Sega Ltd., 1982: This was the first game that introduced 3D isometric perspective to video games. This was a huge success and also the stepping stone for providing more 3D arcade game.
21) Star Wars, Atari Inc,: The game was based on the movie and the series Star Wars. It became an instant hit with the people. It used great multi-color vector graphics, 12 channel music and sound effects with speech. The game became more famous than the movie itself at one point.
22) Dragon's Lair, Starcom/Cinematronic, 1983: This game was built by Rick Dyer and animated by Don Bluth. It was an interactive animated film and it was the first video games that used the technology of using laserdisc. Its graphics were much better than any of games of its time - of movie quality - and it had great stereo sound, but the game play wasn't good. Its incredible graphics created huge media hype. Journalists predicted that laser video games would the soon dominate video games. But laserdisc players were very expensive in that time and laser video games machines were very unreliable.
23) I Robot, Atari Inc, 1984: This was the first game that used 3D polygon graphics. It was major breakthrough in the field of graphics because thousands of game will be built later on this 3D polygon graphic. I robot was not a successful story and only 1000 were ever built. 500 stayed back in America and the rest were exported to Japan.
24) Xevious, Namco/AtariInc,1984: Xevious was the first game that used scrolling terrain background with both ground and air targets. Xevious became the basis of new generation of scrolling shoot'em'up game same that used.
25) Gauntlet, Atari Games 1985: This game was designed by Ed Logg. This game was the first one to use detailed graphics and exciting theme of maze exploration. Gauntlet is a perfect illustration of the direction that future games would take - environments that multiple players could experience.
26) Space Harrier, Sega 1986: This game began the transformation of established game genres into the third dimension. Although arcade games were introduced polygon 3D graphics but this was the spirit 3D was the best ever and remained in use for a very long time ands Space Harrier is a prime example of it.
27) Street Fighter II, Capcom, 1991: This was the first game that introduced fighting games to the arcade game arena and thus became famous for it. This started the making of fighting games in the arcade game arena. The genre of fighting game practically didn't exist until Capcom released Street Fighter II.
28) Virtua Racing, Sega 1992: This game made the introduction of fast 3D polygon racing games and high-powered multi-player simulators. Virtua Racing had good game play and force-feedback steering with the most realistic graphics up to its date.
29) Virtua Fighter, Sega 1993: Virtua Fighter introduced fast 3D polygon graphics to fighting games and changed the fighting game industry. Nowadays practically all fighting games have 3D graphics. (http://www.hut.fi/~eye/videogames/arcade.html)
30) Daytona, Sega, 1994: This game completely redefined the racing genre with its spectacular graphics and real-world physics. It introduced a whole new dimension to the racing games that were available at that time on Arcade games.
Source Code for the game SOKOBAN:
// JBuilder API Decompiler stub source generated from class file
// 08-Feb-2005
// -- implementation of methods is not available
// Imports import java.applet.Applet; import java.awt.Button; import java.awt.Event; import java.awt.Graphics; import java.awt.Image; import java.awt.TextField;
public class Sokoban extends Applet {
// Fields static int MAX_X; static int MAX_Y; static int MAX_LVL; static int MAX_IMG; static int MAX_HIST; static int X_0; static int Y_0; private Sokoban main; private Image mainImg; private Graphics g; private TextField txt1; private Image[] xImg; private int xPos; private int yPos; private int gLevel; private int mvPos; private byte[][] currCanvas; private byte[] xMove; private byte firstTime; private Button btn1; private Button btnN2; private Button btnN; private Button btnP; private Button btnP2; private Button btnU; private static String mCode; private static int[][] xCoord; private static String[] biDat;
// Constructors public Sokoban() { }
// Methods public void init() { } public boolean dat2Canvas(int int0) { return false;} public boolean action(Event event, Object object) { return false;} public boolean keyDown(Event event, int int1) { return false;} private Image extractImage(int[] intArray) { return null;} public void paint(Graphics graphics) { }
}