A Puzzle and Dragons guide by, LFA
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Introduction
The following guide is a breakdown of the PAD damage mechanics. If you didn't know the details of how the numbers on your screen got bigger and were curious about it then read on.
The process has been explained in detail and even includes equations every step of the way so you can follow along. Fear not, the math is not all that complicated!
When you're done with that make sure to check out the Appendix, too. I have compiled all sorts of damage optimization resources from around the internet including tables, charts, infographics, and even YouTube links that will help you in your quest for PAD mastery. Thanks for reading!
Jeff, a.k.a. LFA (327,832,293)
Admin Team, Puzzles & Dragons Global
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Table of Contents
Introduction
Step 1: Base Damage
Orb Damage
Main Color vs. SubColor Damage
Enhanced Orbs
TPA: TwoPronged Attack
Total Damage Before Combos
Step 2: Combo Damage
Base and Combo Damage
Step 3: Multiplier Damage
Leader and Active Skills
Row Enhance
Step 4: Misc. Modifiers
Elemental Advantage/Disadvantage
Defense
Step 5: Total Damage
Appendix
Enhanced Orb Modifier Table
Enhanced Orb + TPA Modifier Tables
Combo Boards
Alternate 12/18 Combo Boards
TPA Boards
Row Enhance Boards
Errata: 19/11 Row Enhance Board
Hero Boards
Hero Boards (Enhanced Orbs)
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Step 1: Base Damage
Orb Damage
Orb
damage
( Dorbs )
is
applied
immediately after you have finished your turn. Matching 3 orbs applies 1x your card's base ATK. Every additional orb in the same set stacks another 0.25x ATK additively, up to 7.75x ATK for a full board, like so,
Dorbs = 1 + 0.25(norbs − 3)
Main Color vs. Sub-Color Damage
If an attack is being made by a subcolor then it only does a fraction of the card's base ATK in