Chapter IV
Sub problem 1: What is the main reason of IT students to enter gambling through the use of computer games? Reasons | Male(n= 58) | % | Female(n=42) | % | Totaln=100 | % | Rank | Lack of Money | 15 | 26% | 13 | 31% | 28 | 28% | 8 | To forget love problems | 14 | 24% | 10 | 24% | 24 | 24% | 10 | For Enjoyment | 43 | 74% | 33 | 79% | 76 | 76% | 2 | To earn extra income | 14 | 24% | 9 | 21% | 23 | 23% | 11 | Addiction in Playing | 33 | 57% | 25 | 60% | 58 | 58% | 3 | Lack of love from family | 1 | .98% | 7 | 17% | 8 | 8% | 12 | Peer Pressure | 23 | 40% | 14 | 33% | 37 | 37% | 7 | Past Time | 49 | 85% | 38 | 90% | 87 | 87% | 1 | To avoid boredom | 29 | 50% | 14 | 33% | 43 | 43% | 5 | To Socialize & meet new friends | 16 | 28% | 11 | 26% | 27 | 27% | 9 | Hobby | 28 | 48% | 23 | 55% | 51 | 51% | 4 | Stress Reliever | 23 | 40% | 16 | 38% | 39 | 39% | 6 |
Out of 42 female respondents, majority of them says that they are playing computer games and entering gambling for past time and the least reason that they have chosen is also the same as the male respondents answered, lack of love from family maybe because it’s not a big deal for them to handle family issues.
POLYTECHNIC UNIVERSITY OF THE PHILIPPINES
Rank 1= Past Time Rank 10= To Forget Love Problems Rank 2= Enjoyment Rank 11= to earn extra income Rank 3= Addiction in Playing Rank 12= Lack of love from Family Rank 4= Hobby Rank 5= to avoid Boredom Rank 6= Stress Reliever Rank 7= Peer Pressure Rank 8= Lack of Money Rank 9= To Socialize
SUMMARY OF FINDINGS The purpose of this study is to know the reasons of the I.T Students why their used to gamble using computer games. We conducted a survey to know their reasons. We gathered some information to our classmates who used to gamble using
Bibliography: Local Studies The National Gambling Impact Study Commission Act of 1996 (Public, 110 Stat. 1482, enacted August 3, 1996) is an Act of Congress that was signed into law by President of the United States Bill Clinton. A study by Shaffer, et al (2005) revealed that although gambling is commonplace on college campuses, only 22 percent of 119 schools studied had adopted any type of gambling policy.