Preview

Personal Essay: Video Game Analysis

Powerful Essays
Open Document
Open Document
1261 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Personal Essay: Video Game Analysis
I was twelve years old. My brother had just relinquished control over the precious family computer, after a lengthy 90 minute lesson in child-hood restraint. I was stationed in the living room, seated upon a spinning desk chair. Wee! I spun around once, twice, overjoyed. Then, focused, I would click on the start menu, searching for Notepad. Once loaded, I opened a file I had been working on, which described my proud collection of Ty Beanie Babies. The file was written in HTML, an abbreviation for hypertext markup language, the native language of the internet. I'd fashioned a page full of tables, with rows and columns, borrowed images from the Ty website, and colorful descriptions of my toys. Then, the fun part came. I'd enter my credentials …show more content…
My friends had other interests, like after school sports, which I failed miserably at and found no joy in. I was an intelligent and introverted student, preferring more humble evening activities like reading and playing video games. My brother was a talented strategist and had taken quickly to complex video games of war and conquering. My interests were less tactical and more creatively motivated, looking after my digital ranch full of digital horses, and painting colorful pictures in KidPix. Initially, it was my father's love of computing languages and software that peaked my interest in the way things worked behind the scenes. He explained that my beloved Ty website was built entirely out of code: a strategic organization of letters and symbols with specific meanings. It was like being handed the key to a magical city. I would browse the internet for pages with dazzling effects like moving images (GIFs) and buttons that changed when my cursor hung over them. I would analyze the bones that held together these details within the skeleton of the HTML code and attempt to decipher their logic. I enjoyed a challenging puzzle and so my appreciation for the web …show more content…
I had access to information that allowed me to make educated decisions for myself. If I wanted to learn how to build something I was reliant on no one but myself, limited only by what was available on the internet at the time. At a crucial point in my life, when most kids are likely to boldly declare their individuality, I found a creative outlet. I didn't need to act out in defiance, because I could always channel my feelings in to my web designs. I could construct my own web experience that reflected who I was and what I cared about. I was able to carve a place for myself where I had once just been a follower, a child who did as she was told, and avoided any unnecessary attention. I could pursue topics that actually interested me, something I couldn't find at my school in extracurriculars or in my local community. Most importantly I could connect with others my age and satisfy a need to connect with like-minded people. I finally belonged somewhere, and I didn't have to sacrifice any part of who I was to do

You May Also Find These Documents Helpful

  • Good Essays

    Video games are widely used as a source of entertainment. Video games allow a person to physically interact with a television or a computer. Although there are casual players who enjoy a game for a brief period of time, there are also people who are overly obsessed. Obsessed players continuously play with no time limits, while a typical player can control the amount of time they play. This is a video game addiction. Video games create more of an addiction than reading a book as they are difficult to quit playing and people tend to have an urge to pick the controller or keyboard back up and continue to play.…

    • 931 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Turtles give hope “Slower than the rest” by Cynthia Rylant is a realistic fiction about a boy named Leo. In the beginning, Leo and his family are in the car driving Leo yells, “There's a turtle.” The car halts Leo gets out of the car to pick up the turtle. Soon Leo feels happy and names the turtle Charlie. In the end Leo has to make a presentation on wildlife and uses Charlie as an example of a slow animals.…

    • 351 Words
    • 2 Pages
    Good Essays
  • Good Essays

    Video games are a controversial topic because of people´s perspective and may cause discrepancies on how they impact gamers day-to-day, and the influence they have on their live styles. However, video games dramatically alter the lives of gamers in many different ways, such as increasing their levels of concentration, development of inductive reasoning and hypothesis testing and the tendency to execute in impetuous course.…

    • 435 Words
    • 2 Pages
    Good Essays
  • Satisfactory Essays

    Leadership has been important throughout human history. But why is leadership makes it so important? There are many answers to that question. First of all, mankind has always needed leaders. Without leaders, this world would not be able to function properly. Second, leaders have an influence on people, may it be good or bad. The choices that a leader makes can leave an impact on people to do something that the said leader believes in. Third, leaders have a big impact on the outcome of the future of society. The leader could decide to choose a way to settle a matter, whether it is good or bad, and those choices could lead to either the destruction or growth of a nation.…

    • 409 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    They could be listening to music on Youtube, scrolling through Facebook, posting photos on Snapchat, or even using Google to look up something new. Every minute, thousands of bits of information are being processed around the globe; after all, there are 2 million Google searches every sixty seconds. People in today’s society, also nicknamed Generation Z, turn to the Internet to get the answers to their questions. These kids are the sons and daughters of those who went to the library or an encyclopedia to get their information, but with the invention of the World Wide Web in 1989, people are able to get answers instantaneously instead of spending hours poring over encyclopedias or getting lost in the labyrinth of a library to find their data. When doing homework, students mindlessly copy their answer off the World Wide Web instead of searching for it, reading it and processing it as needs to be done to learn. At the same time there is too much useless information to see, like each of the forty-one thousand posts that are posted every second on Facebook. Kids today are absorbed in the Internet, not wanting to be torn from their precious connection, and therefore, don’t have enough time to process what they see or read. Bradbury predicts exactly this in Fahrenheit 451, when Faber explains the three things needed in life, “Number one, as I said, quality of information. Number two:…

    • 1236 Words
    • 5 Pages
    Good Essays
  • Good Essays

    This question requires you to integrate a variety of sources into a coherent, well-written essay. Refer to the sources to support your position; avoid mere paraphrase or summary. Your argument should be central; the sources should support this argument.…

    • 5076 Words
    • 21 Pages
    Good Essays
  • Good Essays

    When people think of video games’ effects on society, many envision apathetic young adults wasting time in their parent's basement, mashing buttons in front of a glowing television screen instead of looking for a job; some envision rabid children, screaming into microphones and throwing tantrums in stores to get their parents to buy the latest popular video game; still others envision the violent, disturbing images, and antisocial content in many video games worming their way into impressionable young minds, cultivating the future killers and sociopaths of tomorrow. Much research has been done on the negative effects of video games on individuals and society, but not as much research has been completed on the positive effects they have. In class, the prosocial aspects of video…

    • 1145 Words
    • 5 Pages
    Good Essays
  • Good Essays

    Back in 1986, when I was in eighth grade; my first experience with computers was horrible. We would sit in class and enter line after line of code; which made as much sense to me as typing in a foreign language. I was typing in letters and numbers, but had no idea what they meant. Hours were spent this way; so at the end of the exercise I could hit ”enter” and see some lines flash across the screen over and over. By the time I was finished with eighth grade I never wanted to see another computer ever again. Unfortunately the following year in high school I had to take a computer course. It was more of the same; a bunch of codes and “mumbo-jumbo” that had no meaning to me what so ever. I struggled through…

    • 819 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Memoir Assignment

    • 669 Words
    • 3 Pages

    I always found the idea of coding fascinating. Making something out of nothing but words. I find coding important to me because i’m usually not one to find something that i like to do a lot. Yeah cooking and some sports is good but sometimes i feel like i’m just doing that to just do that. With coding i always enjoy it. I have always been a person that could rarely find something that i constantly enjoy and so was often left unamused at many things. I’ve known about coding before but just never thought anything of it. Then when i was 12 i heard more about the programming tools like Java and coding and decided to try something with it since i didn’t have anything else and i was curious about it. I looked up some basic coding tutorials for new people. Once i knew enough i decided to try to make a simple “hello” screen. A screen that would show a hello screen appearing and disappearing. It didn’t work, yet unlike many things, i found it interesting and didn't want to stop learning about it.…

    • 669 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    From middle school to high school, we quickly transitioned from a huge floppy disc to a 3.5” floppy disc to a compact disc. By the time I graduated, the internet was coming out of its infantile stage and becoming accessible to everyone. The rate of expansion of Information Technology was so moving so fast, I knew I wanted to be apart of it.…

    • 1984 Words
    • 8 Pages
    Powerful Essays
  • Powerful Essays

    Few studies have been conducted – that can explain people’s motives for using internet. Research suggest that children use media for entertainment and relaxation purposes (to relieve boredom, to play games, or for social interaction) however little is known about what really motivate children to use Internet.…

    • 1797 Words
    • 8 Pages
    Powerful Essays
  • Best Essays

    References: [1] Aarsand, Pal Andre. Around the Screen.Computer Activities in Children’s Every Day Lives. Linkoping. University, 2006. [2] Bertons, Hans. The Basic Literary Theory.Routledge, 1995. [3] Bocock, Robert. Sigmund Freud. London and New York, Revised ed. Rutledge: Taylor & Francis Group, 2002. [4] Cixous, He`le`n. Insister of Jacques Derrida. Edinburg University Press, 2007. [5] Cockburn, David. An Introduction to the Philosophy of Mind Palgrave, 2001. [6] Freud, Sigmund. ‘Creative Writers and Day-Dreaming’ in John, Eileen.And Mclver Lopes, Dominic, ed., Philosophy of Literature, Contemporary and Classic Readings. Blackwell Publishing Ltd, 2004. [7] Hayles, Katherine N. My Mother Was a Computer. Digital Subjects and Literary Texts.The University of Chicago, 2005. [8] Helander, Martin G. Landauer, Thomas K. Prabhu, Prasad V. Handbook of Human-Computer Interaction.Second, Completely Revised Edition.Elsevier, 1997. [9] Holzinger, Andreas. Miesenberger, Klaus. (Eds.) HCI and Usability for e_inclusion.Springer, 2009. [10] Huskinson, Lucy. Nietzsche and Jung: The Whole Self in the Union of Opposits Brunner-Routledge, 2004. [11] Mass, James B. Power Sleep. The Revolutionary Program That Prepares Your Mind For Peak Performance. Villard, 1998. [12] Papert, Seymour. Mindstorms.Childeren, Computers, and Powerful Ideas.Basic Books, 1980. [13] Payne, Michael. Reading Theory.An Introduction to Lacan, Derrida, and Kristeva.Blackwell, 1993. [14] Skoyles, John R. Sagan, Dorian. Up From Dragons.The Evolution of Human Intelligence.McGraw-Hill, 2002. [15] Small, Gary. M.D. Vorgan, Gigi. iBrain. Surviving the technological Alteration of the Modern Mind.Harper Collins e-books. [16] Wolfreys, Julian. Deconstrucion.Derrida. Macmillan Press, 1998.…

    • 2484 Words
    • 10 Pages
    Best Essays
  • Satisfactory Essays

    Some people regard video games as harmless fun, or even as a useful educational tool. Others, however, believe that videos games are having an adverse effect on the people who play them. In your opinion, do the drawbacks of video games outweigh the benefits?…

    • 306 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    Gaming Essay

    • 766 Words
    • 4 Pages

    Since the 1990‘s, technology is rapidly improving around the world. From televisions to cellphones, these improvements are very beneficial in today’s society. One major improvement is gaming technology. The most popular games in the 90's consists of the Playstation, Sega Genesis, and the Nintendo 64;however, these games are fifth generation consoles and in today’s world, gaming technology is processing an eighth generation. Graphics, controllers, and even the games are much better then those in the 1990's. Although video games from the 1990‘s and in todays world are very enjoyable, today’s video games are much more realistic and the technology is much more improved.…

    • 766 Words
    • 4 Pages
    Good Essays
  • Powerful Essays

    Gaming essay

    • 1463 Words
    • 6 Pages

    It seems that only now people are finally starting to be aware of the negative impact that online gaming has on both the physical and psychological aspect of the gamer’s lives. The more people that know about the social isolation, narcissism, increased aggression, and negative academic and occupational consequences that results from excessive online gaming, the bigger the drive will be to take the precautionary steps needed to at least reduce the negative by-products from the excessive online gaming.…

    • 1463 Words
    • 6 Pages
    Powerful Essays

Related Topics