Preview

Persuasive Speech Outline

Good Essays
Open Document
Open Document
633 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Persuasive Speech Outline
Persuasive Presentation Outline VIDEOGAMES; Does it really cause violence?
Thesis: Media shouldn’t be blaming the videogames as the main cause of violence in youth.
Purpose: To persuade audience that videogames is not the main cause of youth violence.
Attention Getter: I. How many of you noticed that in almost every juvenile crime, media blames the videogames as the main cause of the violence? A. If you think they are right, think again. B. My siblings and I are avid gamers ever since we were kids, none of us became violent. II. Ever since videogames became one of the mainstream sources of entertainment among teens, numerous studies have been done trying to show the underlying link between violence and videogames. A.
…show more content…
“Some activists are claiming that video games are making our children more violent and unruly, and suggest laws to punish those who sell games to minors.”
Need:
I. Videogames is being used as a scapegoat for almost every juvenile crime that is happening nowadays. II. Most of the time, people tries to link a young suspect who committed a crime with violent video games without even knowing the facts. A. According to the FBI 2004 Crime Report, “The violent crime rate has further dropped 2.2% since 2003; the number of murders is down by 2.4%.” 1. “The FBI states violent crime rates have been falling since the early '90s, except for 2006.” 2. Contrary to common belief, videogames is actually a great de-stressor than an aggressor.

B. Guess what’s the bestselling videogame of 2004? 1. It’s the “Grand Theft Auto: San Andreas”. a. “Grand Theft Auto” is known for its intense violence, and strong language. b. If videogames is really the cause of the youth violence, then the crime rate should’ve increased because of the release of the said videogame, not decreased. 2. This only shows that videogames and juvenile crimes have no significant correlation with each

You May Also Find These Documents Helpful

  • Good Essays

    3. I agree that all this talk about the negative effects of violence on TV and in video games is an over reaction. Parents should monitor what their children are expose to. Simply, because the violence they see can lead some people to think and believe that its okay do the same thing in real life. The video games that they play only make them more curious. For example, my mom would tell us not to disobey my grandmother while she was way at…

    • 906 Words
    • 4 Pages
    Good Essays
  • Satisfactory Essays

    * Douglas A. Gentile and Craig A. Anderson, from “Do Video Games Lead to Violence?” Violent Video Games: The Newest Media Violence Hazard, (Praeger, 2003).…

    • 385 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    The Blame Game Anaylisis

    • 658 Words
    • 3 Pages

    Violent video games have been blamed for school shootings, increases in bullying, and violence toward women. Critics argue that these games desensitize players to violence, reward players for stimulating violence, and teach children that violence is an acceptable behavior. Although critics believe this to be true, there are some people who believe otherwise such as Roger Pilon, who expressed his thought and ideas on the matter in an article he wrote that appeared in the Denver Rocky Mountain News paper on May 9, 1999, entitled “The Blame Game”. In this article he elaborated on the issue of video-game creators being held liable for for the crime that are committed today especially among the youth, for example the Littleton tragedy. Pilon speaks on how not only video game makers, but the media in general all have the right to create and advertise whatever they want by way of the Constitution and the only person who should be blamed and punished for a crime is the direct person who committed the crime. This is revealed by way of the audience Pilon intends to reach through his article which is law enforcers, and parents of video game players all to say that its not the video games that is causing the crime but its the individual.…

    • 658 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    Final for Wr 122

    • 1967 Words
    • 8 Pages

    Rampage, shootings, killing, murder, blood, and gore are all things that people think of when they hear the words, “Video Game.” Video games have quickly taken on the role of being harmful too kids. Could this be true? Crime rates have been on the rise for the last five decades, so we must ask do video games have anything to do with this? Are video games destroying our children? Every time a school shooting happens people look for something to blame. Furthermore, in the more recent decades people have been blaming the violence of video games, for in these games you have weapons that you often use to kill people or other things with. These games have been said to be extremely graphic and aggressive and have many parents worried. However, after reading many essay’s including, “Art Form for the Digital Age,” by Henry Jenkins, and “Do Video Games Kill?” by Karen Sternheimer, I changed the way that I viewed video games. Before reading these essay’s, I felt as if video games had no other purpose but just to be aggressive, but now I see that video games are not all bad, for they are also a form of art, and art is not to blame for children being violent. Therefore, video games do have other purposes and are not completely bad for kids.…

    • 1967 Words
    • 8 Pages
    Powerful Essays
  • Good Essays

    Violent crimes and aggression can be motivated by violent video games. Columbine school shooters(Eric Harris and Dylan Klebold) and theater shooter(James Holmes) all played these games. They would play these games for long hours daily. Studies show violence is motivated by the games that kids are playing. They act out these violent and illegal actions on their games and then do them in real life. Most of the teens in todays generation can honestly say they have played a violent video game at least one time in their lives. Therefore, they have had to act out a violent action. There are many ways this can affect a child's behavior in a negative way.…

    • 888 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Thousands of teens play violent video games. It is a very large industry in the United States. In 2008, over $11.7 billion was spent on video games and 10 of the top 20 bestselling video games in America involved violence. These violent video games are being blamed for bullying, violence towards women, and school shootings. The games teach children that it is acceptable to solve problems with violence. Violent video games are a large contributor to youth violence.…

    • 376 Words
    • 2 Pages
    Good Essays
  • Good Essays

    Body Paragraphs

    • 933 Words
    • 4 Pages

    In recent years, we’ve heard on the news of youth crime increasing. According to Cheryl K. Olson, M.P.H., S.D., “it is impossible to know exactly what caused these teens to attack their own classmates and teachers … one possible contributing factor is violent video games.” It 's very difficult to document whether video and computer games contribute to violence such as criminal assault. However, we can conduct a study on how violent games may contribute to some types of violence and aggression and to the beliefs, attitudes, and interpretations of behavior that support them. “Another issue is whether and how the effects of video game violence might be compounded by exposure to violence in other media. Cautious interpretation is necessary, since there is always the risk of confusing cause and effect or correlation with causation.” (Nov/Dec 2002). Technology is constantly changing and advancing, with Internet and console gaming, so researchers have to make intervention efforts more resultant, and to focus on which children are at risk of such behavior. We must focus on developing direct educational and policy interventions based on solid…

    • 933 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Video Games Cause Violence

    • 1009 Words
    • 5 Pages

    Video games have always been a great landmark in the history of the human race and how great and advanced they’ve become since their creation. Video games also have their own timeline and certain points in time in which major controversy has arisen. Newscasters have made full reports on how video games are the major contributor to thoughts and actions of violence in the minds of all who have purchased them, either being adults and all the way down to children of all ages. Even though newscasters and reporters may be seen as respected and credible sources this topic has always pinned video games as the culprit but they were never the ones to blame.…

    • 1009 Words
    • 5 Pages
    Good Essays
  • Satisfactory Essays

    B. The example in “Violent Media Is Good for Kids”, the “Sailor Moon” fight girl, prove this critical point. Violent media also can help kids. Can not define media violence is total harmful.…

    • 339 Words
    • 2 Pages
    Satisfactory Essays
  • Satisfactory Essays

    Article Rebuttal

    • 545 Words
    • 3 Pages

    Controversial subjects comes in all forms and fashions and sometimes presents disagreements within. The controversial subject that I have chosen has been around for many years and have allowed individuals to take a stand for their opinions about the situation. “The debates on video games violence has arguably been narrow, in that it assumes that such games have only negative effects and ignores the possibility of positive effects”. (Ferguson, C.J, 2007) Within the Article it provides stability and creditability in the problem of violence in video games. The Article is called Negative Potential of Video Games by Russell Sabella, but instead of focusing on the facts of how and why this is an issue it provides facts the boys demonstrate these acts far more and singling this gender out within the article. With the validity of this important information that needs to motivate our youth this article depicts that boys will see and demonstrate more violent acts. Understanding that the main focus should be the youth, only boys were singles out and this article also assumed that boys show a greater tendencies to be aggressive due to the motivation of video games “This is especially true for boys who seem to show greater tendencies to be aggressive and to seek out higher media violence exposure”. (Russell A. Sabella Ph.D., 2013) Video games contributing to youth violence and have demonstrated negative actions which caused support groups to stop the creation, sales, or renting to individuals under the age of 18 due to negative acts of harm represented by the youth. The influence that the video games present to the youth consist of aggressive behavior, violence, school shootings and even bullying. “Recent highly publicized school shootings; reports of gang; young people obsessed with violent video games, movies, and song lyrics; and media prone to…

    • 545 Words
    • 3 Pages
    Satisfactory Essays
  • Good Essays

    Some controversy issues discovered would be the “sex, drugs, and violence,” argument. Stating children who play violent video games tend to have…

    • 531 Words
    • 3 Pages
    Good Essays
  • Satisfactory Essays

    Video Games Speech

    • 697 Words
    • 3 Pages

    * It has been argued that in many cases people who play violent video games commit violent acts which get them in trouble with the law. However, this can be disproved because the amount of juvenile crime is the lowest it has ever been in the past thirty years.…

    • 697 Words
    • 3 Pages
    Satisfactory Essays
  • Good Essays

    ¿Did you know that in 1980 the video games transformed in a phenomenon that revolutionized around the world? Not mention has become a popular activity for people of all ages. As a result the video game is a multibillion dollar company and many children spend large amounts of time playing them and these create bad behavior and studies demonstrate that the children imitate the violence that they see.…

    • 593 Words
    • 3 Pages
    Good Essays
  • Satisfactory Essays

    Slide 6: Beside influence on mood and behavior, the online violent games also affect the awareness of young people, especially defying the law?…

    • 555 Words
    • 3 Pages
    Satisfactory Essays
  • Good Essays

    Speech on Game Violence

    • 714 Words
    • 3 Pages

    To begin, people who disagree with the argument would probably give statistic on the increasing case of crime from teens who play games regularly compare to the ones that don’t. This is absolutely untrue and scientific researches undermines this idea. In contrast to causing violence, the correlation between hotility and video games mentioned was because violent teenagers seek these games, this means games are not responsible for antipathy. According to the FBI, as video games are becoming more and more popular in the recent years, violent behavior from adolescences actually decreases. It doesn’t necessarily means that the widespread of games reduces violence, however it proves that the popularity doesn’t cause violence. Moreover, it was declared: “The state has not produced substantial evidence … violent video games cause psychological or neurological harm to minors.” - Robin Cauthron of the United States District Court for the Western District of Oklahoma. He also stated “the presence of increased viewer control and interactivity does not remove these games from the release of the First Amendment protection”. In short, would your child start a fight after a few hours of sitting in front of a screen and controling animated characters?…

    • 714 Words
    • 3 Pages
    Good Essays