Regulations of Luksong Tinik (Jump over thorns) 1. Players : Usually 3 or more Players. 2. Setting : a grassy field with lots of space to run and tumble. 3. Equipment : Grassy field 4. Pre-game : * Assign two players to serve as the base of the tinik (thorn) by putting their right or left feet together (soles touching gradually building the tinik). * Set a starting point giving enough runway for the players to achieve a higher jump, so as not to hit the tinik. * Assign teams who will jump on the tinik first. * A toss coin or Jack-en-poy by the two leaders determines who plays first.
“Movements”
First children decide among themselves who will play first and who will be the two who will act as the “thorns” in the game. Thorns have a very important as well as difficult task in the game. Jumpers take turns passing the levels. The jumpers form a queue and the thorns take their position.
The “thorns” (A & B) sit, facing each other with the soles of their feet touching. This is the first level that jumpers must successfully jump through without touching any of their body parts with those of the thorns’ body parts.
Next level the two thorns must adjust their distance a bit towards each other so they can comfortably and successfully create level 2, where one of “thorn A’s” foot is used as base, and another of “thorn B’s” foot as the second level above the base.
Then it is thorn A’s foot as base, thorn B’s foot as second layer of base then thorn A’s other foot as 3rd level.
Then is both A and B’s feet alternating to create level 4. Then it is all four feet plus thorn A’s hand: Level 5. A & B’s feet and one hand each: Level 6. A& B’s feet and two of A’s hands and B’s one hand: Level 7. Finally Level 8 has all four hands and feet alternating.
Successful jumpers are cleared and pass on to the next level. The group decides how many tries will be given for each attempt. For example, you get one