In physics we must distinguish between vector quantities and scalar quantities. Vectors are quantity that has both magnitude and direction. It is typically represented by an arrow whose direction is the same as that of the quantity and whose length is proportional to the quantity's magnitude. Although a vector has magnitude and direction, it does not have position. That is, as long as its length is not changed, a vector is not altered if it is displaced parallel to itself. In contrast to vectors, ordinary quantities that have a magnitude but not a direction are called scalars. For example, displacement, velocity, and acceleration are vector quantities, while speed (the magnitude of velocity), time, and mass are scalars. To qualify as a vector, a quantity having magnitude and direction must also obey certain rules of combination. One of these is vector addition, written symbolically as A + B = C (vectors are conventionally written as boldface letters). Geometrically, the vector sum can be visualized by placing the tail of vector B at the head of vector A and drawing vector C—starting from the tail of A and ending at the head of B—so that it completes the triangle. If A, B, and C are vectors, it must be possible to perform the same operation and achieve the same result (C) in reverse order, B + A = C. Quantities such as displacement and velocity have this property (commutative law), but there are quantities (e.g., finite rotations in space) that do not and therefore are not vectors. The other rules of vector manipulation are subtraction, multiplication by a scalar, scalar multiplication (also known as the dot product or inner product), vector multiplication (also known as the cross product), and differentiation. There is no operation that corresponds to dividing by a vector. Although vectors are mathematically simple and extremely useful in discussing physics, they were not developed in their modern
form until late in the 19th century, when Josiah