COM301 PUBLIC RELATIONS TMA 01 – JULY PRESENTATION
Narmrata, 2007). In view that Singapore population comprises almost 75% of Chinese, I have limited the research and targeting the Chinese for this campaign. The purpose of this “Responsible
“Examining the effects of casinos after at least four years of operation. I find that positive change include : young adults moving back to the reservation fueling an 11.5 percent population increase ; adult employment increasing by 26 percent ; and a 14 percent decline in the number of working poor.In countries with or near a casino, the the employment-to-population ratio has increased and mortality has declined”.…
Some of the beneficial aspects of gambling are – Entertainment Charity Tourism Supporting community projects Employment Leisure Tax revenue Win money In Queensland, a gambling product is illegal unless it is regulated by one of the seven Gambling Acts. The Queensland responsible gambling strategy is used as the framework to develop and deliver responsible gambling initiatives. What is Problem Gambling?…
I was born in Vietnam, which is located in the Eastern part of the Indochina peninsula, bordering China to the North, Laos and Cambodia to the West, the Eastern Sea to the East, and the Pacific to the South. My father moved from the North to the South after the officially unification of the North and South Vietnam in 1975. He met my mother, and they got married. My parents and most of my extended family aren’t big on gambling, so I personally never understood the appeal and thrill of gambling. A couple years ago, my parents had sent me to study abroad with the hope that I am able to have a better education in the United States. Once I started to go to college here, I have a broader perspective about the world I live in. However, I also experienced isolation, boredom, loneliness, stress and depression. Therefore, I tried to find an activity to feel included, and to relieve stresses of everyday life. Every weekend some friends and I had a poker night, and the locations changed as each of us take turns hosting the game. There were ten of us whom usually play and we all are Asian. I would say that I had a great time with the group. At that moment, gambling became a great way for me to get out, be around friends, and have fun. Gambling perhaps appeals to me because of its social aspects. Nevertheless, I have seen the damage gambling can cause when someone cannot control themselves. Beginning as a regular activity which is acceptable and entertaining, gambling addiction ends up being harmful to most players and causing unhealthy outcomes. But at worst, gambling destroys education, careers and relationships, and empty life savings.…
In 1968, close to 50 years ago, Martin Luther King, Jr. was killed by an assassin's bullet. He had given us a decade of nonviolent protest and civil disobedience during the civil rights movement of the 1950’s. While the idea of nonviolent protest was still relatively new, MLK hadn’t invented it; he had been one of a few who pioneered the idea and made it popular. The theory of civil disobedience can be traced back to an essay by Henry David Thoreau by the same name. This theory was adopted and popularized by Leo Tolstoy, Mahatma Gandhi, and eventually, Martin Luther King, Jr.. In “Civil Disobedience,” Thoreau said that if a law “requires you to be the agent of injustice to another,” you should break that law, rather than be unjust to another person.…
The purpose of this report was to gain a better understanding of the Casino Industry. It identifies the many contextual and diverse factors that influence this particular part of the gambling industry in terms of the type of customers they attract, how it is shaped by government policies, the impact of suppliers and buyers of the market, competitive rivalry, and organisational generic strategies.…
Are acts of civil disobedience ever appropriate? According to American history, acts of disobedience in the face of tyranny are not only appropriate but expected. The very fabric of this nation was shaped by acts of civil disobedience and rebellion. Human morality is not always defined by governmental regulations and when those regulations are in direct defiance of morality, it is the people’s obligation to stand with their beliefs and change the government.…
Gambling is the world’s second oldest industry, but in the past has been viewed in a condemning nature. Many have viewed it as immoral and destructive. The government, taking the middle ground labels it as a vice, but will allow small-scale monopolies to non-profit organizations. These constituents have conditions that state that revenues must be used for good causes and they must not over stimulate demand. (15) Commercial casinos that were first permitted, while heavily regulated to protect citizens, only allowed the wealthy to be patrons.…
Gambling is an essential human activity that can serve a valuable function for both the individual and the society as a whole (Forrest et al., 2002). In the…
Gambling has benefits and drawbacks to bring for society, however, it should be legalized for several reasons. Many people hold the notion that gambling can have negative impacts on the family since it might ruin people’s life, it is also believed that gambling would probably make everyone unhappy if it were prohibited. Not only that, but also it would increasing the revenue of government due to the high percentage of Canadians who took part in gambling. Additionally, some people believe that alcoholism and depression stem from gambling as negative outcomes; in fact, very few gamblers have these problems. On the contrary, there are a number of factors; such as the increasing of spending in the community. For example, boosting work opportunities…
The expansion of legalized gambling poses a number of issues for policymakers. Two related issues, which have not been dealt with extensively from a public policy perspective, are examined in this commentary: state responsibility for addressing pathological and problem gambling, and the legal status and regulation of Internet gambling. A review of the recommendations of the 1998 National Gambling Impact Study Commission on pathological and problem gambling as well as state policies and practices indicates that little has been accomplished in dealing with the need for education, prevention, and treatment. Confusing and contradictory legislation and policies abound. Internet gambling flourishes, and federal and state governments are ambivalent about legalizing it. Both problem gambling and regulation of Internet gambling urgently need attention. The legalization and regulation of commercial gambling involves a wide range of public policy issues. These include such matters as how jurisdictions decide to legalize gambling in the first place, and what forms of gambling to legalize (e.g., lotteries, casinos, pari-mutuel racing, bingo). Another policy issue faced by jurisdictions that already have some form of legal gambling is the decision of whether or not to expand existing forms or add new ones. Once gambling has been legalized, jurisdictions face the issue of how to regulate it. For gambling businesses to succeed, gamblers need to be confident that the games are honest and that they will be paid if they win. One role of regulatory agencies is to ensure that gambling activities occur in such a manner that these conditions are met. Decisions about all these matters are made in a highly politicized environment and are shaped by a variety of competitive forces. The initial decision to legalize any form of gambling is typically supported by those likely to benefit financially or politically in some way and opposed by…
Video game consoles have made their way into the households and hearts of millions of people all around the world. New games of all different genres are continually being produced and bought by consumers from every inch of the globe, only becoming more popular as time goes on. Throughout the past couple of years technology as a whole has been on a drastic up rise. With continuous breakthroughs in the technological field the video game industry has been able to flourish into its current state. Companies now days are able to produce more and more realistic like gaming experiences. These life-like graphics and visual effects put the gamer right in the action, bringing joy to many while enraging numerous others. The way in which one views and understands the game’s contents is the way in which one perceives the video game. More often than not parents, who do not play video games, tend to focus on the negative aspects of the game, namely violence. The parents who are buying the video games for their children see only the cruelty and disgusting features making up only part of the whole. Most avid gamers would agree with the above statement, arguing the blood and gore is just a small part of the many aspects of some video games that complement the other components such as graphic quality and plot. The way in which one perceives an individual video game more often than not depends on whether or not the person is a gamer. The way in which some people perceive video games angers me because it seems as though they are over looking the big picture and viewing the game with a pessimistic point of view. By doing this, those people are doing themselves and the creators of games an injustice.…
In the US, around two million people suffer from pathological gambling, but as many as six million suffer from problem gambling. A statistic published by the Gazette using data from 1999 shows that pathological gamblers made up two million, or 0.8 percent, of the US population, while problem gamblers made up six million, or 2 percent, of the US population. A lack of growth in the number of problem gamblers shows that despite large-scale casino development, gambling addiction is holding steady in numbers.…
The two articles "Two Ways to Belong in America” (Bharati Mukherjee, 1996) and "Deadly Identities"(Amin Maalouf, 1998) are two articles that are different in its own way. Although both the authors discuss about their experience as immigrants; their supporting points vary and Maalouf’s is organized better than Mukherjee’s article. Maalouf's article is well organized and supports their argument using various justifications. Even though both Mukherjee’s article “Two Ways to Belong in America” and Maalouf’s article “Deadly identities” shared their experience as immigrants, Maalouf’s article was more appealing because of his title, his perception and his tone towards identities.…
Attractions such as online casinos with jackpots equivalent to ten years salary and simple sports booking, makes it more common today than it was yesterday. Gambling is hard to resist because it offers a feeling of hope, and defines that thin line between reality and fantasy that ends with a mental payoff. The main question with this concern is; is it all about the money?…
Nowadays, gambling industry is already become a huge global industry. Due to the rapid development of technology, people can place the bet in another country simply by using internet without travel, which make much easier for gambler. According to Roberts (2004, p168), gambling also become one of the leisure industries, such as visit a casino can be seen as a leisure activity. Also is different personal perspective with no doubt. Devereaux (1968) defined that ‘gambling is a form of activity in which the parties involved, who are known as bettors or players, voluntarily engage to make the transfer of money, or something else of value among themselves’. Since colonization in 1788, the culture of gambling includes legal and illegal has prospered in Australia (Rowe & Lawrence 1998 p40). O’Hara (1988) has examined a wild range history of gambling in Australia and well documented the growth of gambling into a major national industry. Based on freedom of choice, must be enjoyable and intrinsically motivating, leisure should be always positive as a main premise. Besides, good leisure should be socially acceptable which is good for personal and does not have negative impact on other people. But in reality, there are many forms of ‘deviant leisure’ exist, such as gambling has certainly been in people shadier uses of leisure. In finding Rojek (1999) there usually are 3 forms of the dark side of leisure, self-indulgent, self-destructive and exploitive. Therefore, gambling is not a good leisure but an acceptable form of leisure unless it is illegal. However, there is no distinct evidence shows that gambling has brought up the life quality of people as a leisure activity. So, a question raised here whether gambling is an acceptable form of leisure or not, it is always been arguable. This essay will focus on whether gambling is an acceptable form of leisure, here are two sides which gambling is more affected by the strength of…