Preview

Playstation 3 Campaign Audit

Best Essays
Open Document
Open Document
4261 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Playstation 3 Campaign Audit
2010
Playstation 3 “It only does everything”.
A Campaign Audit

Table of Contents EXECUTIVE SUMMARY 3 INTRODUCTION 4 SITUATIONAL ANALYSIS 4 COMMUNICATION OBJECTIVE AND MESSAGE/MEDIA STRATEGY 6 CAMPAIGN BUDGET 11 CAMPAIGN EFFECTIVENESS 12 WORKS CITED LIST 15 APPENDIX A 17 APPENDIX B 18 APPENDIX C 19 APPENDIX D 20 APPENDIX E 21

EXECUTIVE SUMMARY

The reason behind this campaign audit was to further our knowledge and skills needed in the area of advertising and promotion. In particular we are focusing on the “It only does everything” campaign run by Sony, to promote the release of their new model Playstation 3.
The research draws attention to the overall effectiveness of the campaign. It brings into context the position that the product was in at the time the new campaign was introduced. The research highlights the communication objectives and media strategies undertaken by Sony to promote the Playstation 3 in the desired way. This includes what methods and tools were used, which methods were focused on most and how the organization came up with the rationale for the split between communication tools. It also discusses the budgets set for the campaign and also how the finances were split between tasks. This all comes together in order to analyze exactly how effective the campaign was.
Sony is one of the most well recognized organizations across the globe and amongst other products is extremely well known for their gaming products, known to us as Playstation. This audit is based on prior research done by our group members after being assigned the task by the unit coordinator. Most of our research has come in the form of articles, and promotional videos, as well as general word of mouth.
This audit will serve as a basis to our understanding of the processes made up of conducting such tasks. It is one of many steps we will undertake in furthering our knowledge in the area of advertising and promotion.

INTRODUCTION
We have chosen to



Cited: 2. Carter, Meg, Jan. 29, 2010 Creating a Digital Echo Available from http://www.guardian.co.uk/media/2007/jan/29/mondaymediasection6. [April 27, 2010]. 3. Cheng, Jie, Freeman-Aloiau, Mark, Guo, Xin, Pullen, Anthony, March 6, 2007. Sony: Maintaining Dominance with Playstation 3 California Institue of Technology. Available from http://www.mcafee.cc/Classes/BEM106/Papers/2007/PS3.pdf [May 1, 2010]. 4 5. Playsation’s Channel available from http://www.youtube.com/user/playstation?blend=2&ob=4. [May 1, 2010]. 9. NPD Market Share Numbers for Game Consoles, 2009. Available from: <http://www.tgdaily.com/slideshows/index.php?s=200902131&p=2>. [4 May 2010]. 10. Dille, P. 2007, New PS3 TV Ad Campaign. 28 November 2007, Peter Dille: Blog. Available from: <http://blog.us.playstation.com/2007/10/31/new-ps3-tv-ad-campaign/>. [27 April 2010]. 11. Boyes, E. 2008, PlayStation 3 sales increase 178 per cent. 1 January 2008, Emma Boyes: Blog. Available from: <http://news.cnet.co.uk/gamesgear/>. [27 April 2010]. 12. Sughayer, M. 2008, Industry Sales Climb, PS3 Sales Climb Too. 22 January 2008, Mariam Sughayer: Blog. Available from: <http://blog.us.playstation.com/2008/11/31/industry- sales- climb-ps3-sales climb-too />. [29 April 2010]. 13. Reilly, J. 2010, Sony 's 'It Only Does Everything ' Campaign Paying Off. Available from: <http://au.ps3.ign.com/articles/108/1081778p1.html>. [28 April 2010]. 14. Now cheaper than ever to manufacture, 2010. Available from: <http://www.mygaming.co.za/news/ps3/5854-Sony-finally-turning-profit-PS3-hardware.html>. [1 May 2010]. 15. Unit Sales of Hardware, 2009. Available from: <http://www.scei.co.jp/corporate/data/bizdatausa_e.html>. [29 April 2010]. 16. Sony PS3 Campaign, 2007. Available from: <http://awards.lbi.co.uk/playstation_bima.htm>. [27 April 2010].

You May Also Find These Documents Helpful

  • Best Essays

    Proj 587 Week 4

    • 4394 Words
    • 18 Pages

    Layne, N., & Hamada, K. 2007. Sony promises more games to boost PS3 demand. Reuters.com, June 21. www.reuters.com/article/2007/06/21/us-sony-ps-idUST28081120070621?sp_true.…

    • 4394 Words
    • 18 Pages
    Best Essays
  • Satisfactory Essays

    Unit 4 P4

    • 429 Words
    • 2 Pages

    Sony has made a lot of advertising in order to promote their product. PlayStation has been one of the most successful products since when Sony started to put it on the market. Sony has already sold millions of consoles worldwide in less than 2 months. In North America Sony sold over a million in less than 24 hours.…

    • 429 Words
    • 2 Pages
    Satisfactory Essays
  • Better Essays

    Ps3 vs Xbox360

    • 1842 Words
    • 8 Pages

    In this modern day we have a lot of media to entertain ourselves, in those, Game Console is an important part and there are two popular types of products that most people like to play. There are PLAYSTATION 3 and XBOX 360. As in general, people will think that PS3 [1] is better than XBOX 360 because PS3 has a better graphic, a lot more functions [figure 1], and appearance is more attractive, also has more fun games to play. Although the name brand of SONY is more popular than Microsoft because it start to product first and has a lot types of game such as Playstation 1, Playstation 2, Playstation 3, Playstation Portable. Does this really help SONY to win the game console campaign with Microsoft or not? Which one is the best in the world?…

    • 1842 Words
    • 8 Pages
    Better Essays
  • Powerful Essays

    XBox Vs. PS4

    • 3148 Words
    • 13 Pages

    The game console industry is unpredictable, as the market leader changes as frequently as new games being released. Currently, the most prominent console manufacturers in the industry are Sony (PlayStation), Microsoft (Xbox), and Nintendo (Wii). While Sony and Microsoft focus on powerful machines and games targeted at older teens and young adults, Nintendo’s family friendly, less graphically polished consoles target an entirely different market, and is not applicable to the Sony/Microsoft battle.…

    • 3148 Words
    • 13 Pages
    Powerful Essays
  • Good Essays

    Wii Fit Promotion

    • 937 Words
    • 4 Pages

    For our marketing purposes, advertising will be considered a paid form of communication intending to inform and persuade our viewers and readers to purchase our product, the Wii Fit. The aspects of our advertising are the message and the medium, or what we want the message to say, and how we get this message across. The main advantage of advertising is that a company can effectively reach a wide audience, and build awareness. Nintendo can do this repetitively to build customer trust and position our Wii Fit strongly in the gaming market. Advertising is a form of mass selling, and although it is impersonal, it is necessary for brand recognition.…

    • 937 Words
    • 4 Pages
    Good Essays
  • Powerful Essays

    Case Responding to the Wii

    • 1457 Words
    • 6 Pages

    When looking at Exhibit 2a we can clearly see that the market for gaming console producers in 2008 consists out of 3 major players with their latest gaming consoles. Microsoft with the Xbox 360 which was launched by the end of 2005, the Sony Playstation 3 which was launched a year later in 2006 and the Wii launched by Nintendo at the end of 2006.…

    • 1457 Words
    • 6 Pages
    Powerful Essays
  • Powerful Essays

    Microsoft and the Xbox One

    • 3692 Words
    • 14 Pages

    Microsoft entered the new console generation on the back of strong position it held with the Xbox and the Xbox 360. They have a strong following with an install base of over 75 million and online hit in the form of Xbox Live. The question was where could it go next and how could it position itself for the new generation. Were they a gaming console or an all in one box that would be the centre of your entertainment unit?…

    • 3692 Words
    • 14 Pages
    Powerful Essays
  • Satisfactory Essays

    P4 U9 Notes

    • 512 Words
    • 2 Pages

    A business that has done a successful promotional campaign is Microsoft Xbox One promotional campaign. I am going to be discussing the choice of media and the reasons behind it for Microsoft Xbox One.…

    • 512 Words
    • 2 Pages
    Satisfactory Essays
  • Satisfactory Essays

    Microsoft and Sony

    • 312 Words
    • 2 Pages

    1 What are the defining business and economic characteristics of the video game console industry? What is the industry like? What forces are driving changes in the video game console industry?…

    • 312 Words
    • 2 Pages
    Satisfactory Essays
  • Satisfactory Essays

    Sony Double Life Analysis

    • 694 Words
    • 3 Pages

    Sony is a brand that beliefs in creating things which captures consumers’ imaginations and enhancing their lives in the process. Their products such as the PlayStation aim to stimulate people’s senses and refresh their spirits. The Sony PlayStation delivers a message that it helps players achieve their dreams and attain fulfilment in their lives. This message is depicted in the commercial using peripheral cues that appeal to our inner fears, and it can be seen through the following frameworks. Three Act Story Structure Situation (Act 1) The people featured had typical, normal day jobs and lives that were mundane and unfulfilling. The characters in the story recognises a shared humanity that the audience can relate to. People are generally afraid to be outcasts as well as feel unaccomplished in life. Complication (Act 2) All the characters faced the same problem that creates a single dramatic question. They feel trapped within their boring mechanical day lives which block them from fulfilling their desire to achieve great things, and they needed relief. Hence, they find the missing excitement by engaging in game play on their PlayStation after work or at night. This relieves the tension they face in the day and provides satisfaction. Resolution (Act 3) Although these people live a double life, they feel empowered and in control. Most importantly, by playing the PlayStation, they gain greater pride in themselves as well as greater self-esteem. As such, they are not afraid to admit they lead a double life as the PlayStation gave them a new lease of life instead. Brand Story Framework The Message: “Helping Dreamers Dream” Sony creates products for all types of imagination, which stimulates the mind and senses. The PlayStation gives typical outcasts a second lease of life, and the chance to be heroes. Through the games, players are given the strength to achieve their dream and reach their goal of doing great things and become accomplished.…

    • 694 Words
    • 3 Pages
    Satisfactory Essays
  • Best Essays

    Sony Analysis

    • 3177 Words
    • 13 Pages

    Sony is a market leader in the consumer electronics industry. It’s major competitive advantage is quality and innovation, and senior management always keeps these in mind while formulating long-term strategies.…

    • 3177 Words
    • 13 Pages
    Best Essays
  • Satisfactory Essays

    Nintendo wii

    • 367 Words
    • 2 Pages

    During the 2007 , the market share of game console industry is ocuppied by Sony,Nintendo,Microsoft. Ats he cosole market is saturated,the competition will be fierce in software based on third-party developers.…

    • 367 Words
    • 2 Pages
    Satisfactory Essays
  • Powerful Essays

    Over the fiscal year 2006 (the year ended March 31, 2007), Sony has taken many important and successful steps toward the completion of its revitalization plan. During the year 2006, Sony launched the newest Playstation Platform, PLAYSTATION3 (PS3), and 5.5 million units were shipped by the fiscal year-end. The Playstation Network (PSN), the online service launched together with PS3, opens up new potential revenue streams for the company from online transactions. The opportunity presented by PS3 is enormous. And Sony was proud to present the cutting-edge technology of blue laser diodes critical, the Blu-ray Disc drive in PS3. Although eight years have passed since launched of PS2, it continues to perform extremely around the world. PS2 has shipped for long life time over 10 million units in the fiscal year ending 31, 2008. PS3: A symbol of Sony United PS3 symbolized Sony United. PS3 was created through the comparative efforts of more than 50 departments throughout the Sony Group. It represents the coming together of state-of-the-art technologies and know-how. Supply of key device: PS3 contains more than 20 key devices employing leading-edge Sony technologies. These…

    • 10380 Words
    • 42 Pages
    Powerful Essays
  • Satisfactory Essays

    SAMPLES BAR CHART

    • 602 Words
    • 3 Pages

    It is clear that sales of games for three out of the four platforms rose each year, leading to a significant…

    • 602 Words
    • 3 Pages
    Satisfactory Essays
  • Good Essays

    Sony’s customer demographic varies because of the different products and services that Sony offers. As an example, for the game consoles, Sony’s consumers may consist of kids to young adults as main consumers. Sony also offers life insurance, which may be more appealing to older consumers. Customer satisfaction and quality improvements are ongoing processes for Sony. They continue to apply user friendly techniques while maintain safety and quality products (Sony, 2003). This group of stakeholders impacts the Sony organization and must be analyzed on a continual basis by Sony…

    • 1254 Words
    • 6 Pages
    Good Essays