Video games are a controversial topic because of people´s perspective and may cause discrepancies on how they impact gamers day-to-day, and the influence they have on their live styles. However, video games dramatically alter the lives of gamers in many different ways, such as increasing their levels of concentration, development of inductive reasoning and hypothesis testing and the tendency to execute in impetuous course.…
Jane McGonigal describes the positive impacts that video games have on individuals in her essay “Becoming Part of Something Bigger.” McGonigal’s purpose is to argue that video games are beneficial and help people find meaning in their life. Her attempt to reveal this is rather weak as a result of a saturation of an appeal to pathos and a lack of an appeal to logos. She induces an emotional tone and backs up her claims with quotes from experts in order to reveal to her readers that video games serve a greater purpose than most people believe.…
Bibliography: and Memory Laboratory where the conduct studies of the effects of video game exposure to a person affects his cognitive control. The paper is about how video games affect a person 's ability to relate with others. It focuses on the how video gaming experiences contribute to negative proactive cognitive control. This read gave me an idea on why some gamers were socially inclined, while others prefer to stay in the background and just stay quiet and be alone. This one focuses on behavior around other people. I like it because I’ve always misunderstood gamers, and the others do not explain much about their relational skills.…
When people think of video games’ effects on society, many envision apathetic young adults wasting time in their parent's basement, mashing buttons in front of a glowing television screen instead of looking for a job; some envision rabid children, screaming into microphones and throwing tantrums in stores to get their parents to buy the latest popular video game; still others envision the violent, disturbing images, and antisocial content in many video games worming their way into impressionable young minds, cultivating the future killers and sociopaths of tomorrow. Much research has been done on the negative effects of video games on individuals and society, but not as much research has been completed on the positive effects they have. In class, the prosocial aspects of video…
Video games seem to be an essential part around my friends’ circle. Unfortunately, I have never been one of them, but since my brother is a huge fan of video games, I can say I grew up around a video games’ world. As I remember, my brother played video games in every minute and second. I believe you must wonder why I could insist not to play. The truth is I was too afraid to be addicted to those games. I knew I was like my brother. I have seen all the consequences being addicted to video games bring. So I never played the same games several times and this is how I controlled myself. Hence it is much easier for me to observe how people interact with video games and it can also satisfy my curiosity about why people are so addictive. Therefore, I asked two of my girlfriends and my brother to help me to conduct this research. I ask them to play Halo 4, which is a new game they have never played.…
“Currently there are more than half a billion people worldwide playing online games at least an hour a day -- and 183 million in the US alone.” (McGonigal, 2011) There is an extensive anti-game lobby that believes video games promote violence, anti-social behaviour, and zoned-out teenagers. However, there is ample evidence to support my theory that video games have been unfairly maligned. In this paper I will examine research and anecdotal evidence to illustrate why video games are good for you.…
The effects video games have on young people. Good or bad? Effects of computerized gaming have a wide range on young people today and like anything else the effects you get out is in the way they are used. If we look at how computer games are made and what they are intended for we can get a better understand for the effects that come out of them.…
Psychologists and neuroscientists conducting well-designed studies are beginning to shed light on the actual effects of video games. These studies show a clear trend: Games have many consequences in the brain, and most are not obvious—they happen at a level that overt behaviors do not immediately reflect. Because the effects are subtle, many people think video games are simply benign entertainment.…
Video games can also have positive social effects. One measure of this which has significant research is that of pro social behavior. (Schie & Wiegman, 1997).…
Not only do video games affect children, social skills and addiction, they affect the brain and our actions. How many times have you gotten killed in a video game and gripped the controller so hard it almost broke. Researcher Eleni Kardaras studied two boys playing a competitive game. The younger boy wins, while the older boy gets furious and kicks him over. These are some of the actions we portray while playing video games…
Society has a general understanding that videogames are linked to numerous negative issues, however, there are a few good studies about video games. Some scientists believe that video games do a few good things for people since they serve as a forum for interpersonal…
In the “old days,” before Tony Hawk signed his name to video games and MTV Cribs showed professional athletes with cabinets of video game consoles, being a gamer wasn’t something to be proud of…
Spending hours upon hours playing video games, one would think that they would start to influence the day to day life. This controversy is brought up in the article “Defending Video Games: Breeding Evil?” written by the editor of Ecomunist.com. The article argues that violent video games do not necessarily make viewers violent, but may in fact be beneficial to the user’s health. The main topic is proving games do not influence their audience to the extent of behavioral changes in the gamers. The editor uncovers how most research gives little evidence to support that claim. He shows that in fact games can be used as outlets for anger to decrease the amount of stress in users’ life. This article shows compelling arguments to prove video games do not promote violence or addiction for viewers. The editor uses proven research, logos, and concrete facts to persuade readers.…
Playing video games has educational benefits, improves multi-tasking, social benefits, builds confidence, promotes exercise, and encourages cooperation and teamwork.…
There has been many studies on the side effects of playing video games, and majority of the studies that I have read about usually focus on behaviors that are aggressive and rude due to intensive video gaming that involves violence. Norcia argues that, “games with violent content are linked to more aggressive behavior” (pamf.org). However, these studies also use disclaimers, which indicate that their findings are inconclusive. Norcia also mentions that, “some video games may become hazardous for some players in some situations, but certainly not all” (pamf.org). Moreover, video game players, including myself, dispute these studies which only look at the destructive behavior changes it may incur. Video games can influence a person in many more ways than just an increase of aggressive behavior. A 2014 review article published in American Psychologist The benefits of playing video games ending words were, “Finally, we end with a call to intervention researchers and practitioners to test the positive uses of video games.” I too think that it is time for us to take a look at the positive properties of video gaming and how it affects us psychologically and emotionally. What are the psychological and emotional benefits? Stress reliever, introduce you to people/social life. feeling of accomplishment.…