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Positve Effects of Video Games

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Positve Effects of Video Games
Video Games How They Positively Influence Us
Moosa Baquie
Mr.Cronin
Thursday, April 26, 2012
ENG 2DR Analysis Ever since, the birth , video games have received a negative reputation in the media and by our society. However they do not deserve the common stereotypical reputation it has in the present day. President Obama has stated in his response to video games in our society with " Put them away...". Video games are a medium of communication and education they can be used in both a positive and negative manner. Video games are starting to be widely accepted into society due to its many beneficial factors and it has become now one of the main source of entertainment. Video games are discriminated with stereotypical claims such as how addictive they are and how they negatively influence your health. Most of these claims are untrue and can possibly happen on extreme cases. I feel as though video games have not negatively influenced my life, and on the contrary I feel they have helped me more. Background Currently video games are being widely played by various age groups from toddlers to grandparents and are being accepted into society as a casual form of entertainment. Due to the fact video games are rising in demand so are the amount of video game jobs in the job market .There are many companies that are hiring video game developers and designers. Such examples of these jobs include video game testers, marketer, concept designer, sales and etc. The video game industry is very huge and around Christmas time in 2011 it was the biggest sales market. Many video games were being bought creating a large revenue for the industry. Professional gaming is also catching a lot of attention. There are many professional gaming teams than there have ever been in the past. Games such as Starcraft 2, League of Legends, Street Fighter 4, and many others have many teams and are constantly participating tournaments with a large prize pool. Recently IGN had hosted an IPL



Cited: Dvorak, Phillip. The Top 10 Deaths Caused By Video Games. 24 February 2009. 5 April 2012 <http://www.spike.com/articles/id98jf/the-top-10-deaths-caused-by-video-games>. Rudon, Timothy. 10 Benefits Of Video Games. 6 April 2012 <http://www.selfgrowth.com/articles/10_Benefits_Of_Video_Games.html>. Steinberg, Scott. The Benefits of Video Games. 26 December 2011. 5 April 2012 <http://abcnews.go.com/blogs/technology/2011/12/the-benefits-of-video-games/>. "Top 10 (Proven) Health Benefits of Video Games By Val1s  [23 More Lists]." Ranker. Ramker. Web. 07 Apr. 2012. <http://www.ranker.com/list/top-10-_proven_-health-benefits-of-video-games/val1s>.  "IGN Pro League." Video Games, Cheats, Walkthroughs, Game Trailers, Reviews, News, Previews & Videos at IGN. IGN. Web. 08 Apr. 2012. <http://www.ign.com/ipl>. Szalai, Georg. "U.S. Video Game Industry Sales Fell 8% in 2011 to $17 Billion." The Hollywood Reporter. The Hollywood Reporter. Web. 02 Apr. 2012. <http://www.hollywoodreporter.com/news/us-video-game-sales-2011-fell-281266>. Edwards, Cliff. "Video-Game Industry Sales Rise 0.4% in November, NPD Says."Bloomberg. Web. 02 Apr. 2012. <http://www.bloomberg.com/news/2011-12-09/u-s-video-game-sales-rose-0-4-in-nov-to-3-billion-npd-says.html>. Greene, Jay. "U.S. Video Game Industry Sales Continue Slide." CNET News. CBS Interactive, 14 July 2011. Web. 03 Apr. 2012. <http://news.cnet.com/8301-10797_3-20079621-235/u.s-video-game-industry-sales-continue-slide/>.

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