Premier Press © 2003
ISBN:1592000738
With this text, you will acquire the skills that you need for more practical Python programming applications, and learn how these skills can be put to use in real-world scenarios.
Table of Contents
Python Programming for the Absolute Beginner
Introduction
Chapter 1
- Getting Started: The Game over Program
Chapter 2
- Types, Variables, and Simple I/O: The Useless Trivia Program
Chapter 3
- Branching, while Loops, and Program Planning: The Guess My Number Game
Chapter 4
- for Loops, Strings, and Tuples: The Word Jumble Game
Chapter 5
- Lists and Dictionaries: The Hangman Game
Chapter 6
- Functions: The Tic-Tac-Toe Game
Chapter 7
- Files and Exceptions: The Trivia Challenge Game
Chapter 8
- Software Objects: The Critter Caretaker Program
Chapter 9
- Object-Oriented Programming: The Blackjack Game
Chapter 10 - GUI Development: The Mad Lib Program
Chapter 11 - Graphics: The Pizza Panic Game
Chapter 12 - Sound, Animation, and Program Development: The Astrocrash Game
Appendix A - LiveWires Reference
Index
List of Figures
List of Tables
List of Sidebars
CD Content
Back Cover
If you are new to programming with Python and are looking for a solid introduction, this is the book for you.
Developed by computer science instructors, books in the for the absolute beginner series teach the principles of programming through simple game creation. You will acquire the skills that you need for more practical Python programming applications and you will learn how these skills can be put to use in real-world scenarios. Best of all, by the time you finish this book you will be able to apply the basic principles you’ve learned to the next programming language you tackle.
With the instructions in this book, you’ll learn to:
Build, slice, and index strings
Read from, and write to, text files
Create and manipulate sprites
Tackle object-oriented programming
Create a GUI