Preview

RESEARCH STUDY ON OCULUS RIFT

Good Essays
Open Document
Open Document
966 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
RESEARCH STUDY ON OCULUS RIFT
ACKNOWLEDGEMENT

This research paper is made possible through the help and support from everyone. Our Professor Mr. Bently D. Roxas for his exemplary guidance, valuable feedback and constant encouragement throughout the duration of the project. A special thanks to our group members for pouring extra effort, time and resource on making the research possible. Our parents for supporting us throughout the progression of this research paper.

DEDICATION

This Research Paper is lovingly dedicated to our parents. Who has been our constant source of inspiration, for supporting and encouraging us every step of the way. For giving us the drive and discipline to tackle any task with enthusiasm and determination. Without their love and support this research paper would not have been made possible.

INTRODUCTION

Some of today’s most commonly used technologies started out as mere science fiction fantasies. Microwaves, cell phones, 3D printers. The imagination of the past becomes a commonplace technology of the present, and virtual reality is a prime example of that happening, right now. The Oculus Rift is the current pinnacle of virtual reality headsets to date. It was created with the intention of being a high-definition head-tracking full-3D virtual reality headset available for the mass market at an affordable price.

OBJECTIVE

The purpose of creating this research paper was to determine how effective the Oculus Rift will be in our everyday lives. We have gathered sufficient information about the new innovative technology for the people to know more about the product that is currently placed in the market today. Our objective is to know how immersive a virtual reality technology is and how the Oculus Rift is wearable and affordable.

METHODOLOGY

To better understand what our research is all about, we have gathered information through the use of the internet. We have used the following websites to better know about the Oculus rift:

You May Also Find These Documents Helpful

  • Powerful Essays

    MKT1 CompanyG Marketing Plan

    • 2537 Words
    • 10 Pages

    The XG-PVIE provides an immersible VR experience through its innovative design and function. The VIU (visual simulation unit), utilizing ocular technology which mimics the function of the human eye, provides the user with…

    • 2537 Words
    • 10 Pages
    Powerful Essays
  • Good Essays

    Companies like Google are straying away from the once popular Virtual Reality, in favor of what they are calling “Augmented Reality”, or AR. According to Merriam-Webster, AR is “an enhanced version of reality created by the use of technology to overlay digital information on an image of something being viewed through a device (as a smartphone camera); also: the technology used to create augmented reality.” (Merriam-Webster, n.d.) In order to “augment” our realities, these technologies are recording, storing, altering, and displaying information in real time. The information they use can be anything, but with products like Google Glass, wearable technology can now modify what and how we see objects, people, or data, in real time.…

    • 874 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Virtual reality is the major feature in most of the modern communication…

    • 549 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Vr Exposure Therapy

    • 964 Words
    • 4 Pages

    According to Gui Bin & Eun cho, VR games used as an intervention method allows for immediate feedback about performance on a task. (2015) Participants are also more motivated to participate in treatment, due to VR’s recreational qualities. It is a cheaper, accessible way to treat depression in people who are disabled or unable to afford expensive therapy options. In addition to these positive advantages, the virtual reality training program is also convenient to those with physical disabilities. It can easily be implemented into our homes using gaming consoles such as Nintendo Wii and Sony Playstation, whereas training programs such as ETG have to be done in a hospital. The Xbox Kinect is very useful as well, allowing “...players [to] move their bodies in front of the game screen by and 48 of their joint positions and motions are tracked via the Kinect sensors.” (Gui Bin & Eun cho, 2015) VR has many useful applications, such as helping us to consistently and sensitively measure cognitive deficits in people with affective disorders. This was concluded in a study where depressed patients performed worse than healthy subjects on a novel spatial memory task. (Gould, Holmes, Fantie, Luckenbaugh, Pine, Gould, Burgess, Manji, & Zarate, 2007) In addition to decreasing depression, it can help with panic disorders, social phobias, PTSD, and more according to Opriş, Pintea,…

    • 964 Words
    • 4 Pages
    Good Essays
  • Better Essays

    The first true mention of augmented reality is in L. Frank Baum’s novel The Master Key. Printed in 1901, the book mentions a “character marker” set of electronic spectacles that when view someone through them would show a letter on that person’s forehead regarding their character. “I give you the Character Marker. It consists of this pair of spectacles. While you wear them every one you meet will be marked upon the forehead with a letter indicating his or her character. The good will bear the letter 'G, ' the evil the letter 'E. ' The wise will be marked with a 'W ' and the foolish with an 'F. ' The kind will show a 'K ' upon their foreheads and the cruel a letter 'C. ' Thus you may determine by a single look the true natures of all those you encounter.” [1] Augmented reality (AR) is a live view of a real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data [2]. In augmented reality in which a view of reality is modified by a computer and as a result, the technology functions by enhancing one’s current perception of reality. Augmentation is conventionally in real-time with environmental elements, such as Cricket Decision Review systems on TV during a match. With the help of advanced AR technology the information about the surrounding real world of the user becomes interactive and digitally usable. As technology has advanced and become focused on mobile development, augmented reality has become closer to practical use than ever before. The introduction of smart phones with GPS and cameras such as the iPhone and Android phones is giving rise to an array of AR applications. Generally, these applications show the world as seen through the phone’s camera, but in addition to functioning as a viewfinder. With help from the GPS and on-board compass, it can place information or graphics on top of buildings or objects seen through the…

    • 1516 Words
    • 7 Pages
    Better Essays
  • Powerful Essays

    Augmented Reality

    • 3007 Words
    • 13 Pages

    hiddencreative, 2010. The future of Augmented Reality. [Video online] Available at: <http://www.youtube.com/watch?v=tnRJaHZH9lo> [Accessed 2nd December 2012]…

    • 3007 Words
    • 13 Pages
    Powerful Essays
  • Better Essays

    Introduction and Update from Part One This article has been broken up into two parts, the first of which presented an introduction to virtual reality and some discussion of what low-cost hardware and software options are available3. This second part will cover some applications of virtual reality, including areas where VR is being or could be applied to chemical engineering, and in particular the work being done at the University of Michigan’s department of Chemical Engineering to apply low-cost virtual reality to undergraduate education. First of all, however, it is necessary to address a few issues which have changed substantially since part one was written. The fact that so much has changed in just six months is typical of this rapidly developing field. • Sourceless trackers improving and gaining in popularity15: Part one of this article discussed head trackers costing hundreds or thousands of dollars which utilize a transmitter and receiver combination, ( either electromagnetic or ultrasonic ), to track the position and orientation of a users head, and mentioned the existence of sourceless trackers. These latter devices, which incorporate gravimetric tilt sensors, compasses, gyroscopes, and other selfcontained sensors are termed “sourceless” because they are entirely self contained, which eliminates some of the clutter of a VR setup, and avoids the interference problem when multiple sensors are used in close proximity. These sensors are much less expensive to produce, and have become quite popular, particularly as a 3 degree of freedom ( rotation only ) sensor for tracking head movements of a seated user, because the position of the head does not change appreciably in that environment. HMDs…

    • 6710 Words
    • 27 Pages
    Better Essays
  • Good Essays

    Virtual Reality

    • 790 Words
    • 3 Pages

    Virtual reality has promise for nearly every industry ranging from architecture and design to movies and entertainment, but the real industry to gain from this technology is science in general. The money that can be saved examining the probability of experiments in an artificial world before they are actually carried out could be great, and the money saved on energy could be even greater. Virtual reality is something that personally excites me because uses and benefits of it are never ending.…

    • 790 Words
    • 3 Pages
    Good Essays
  • Better Essays

    Google Glass Project

    • 1917 Words
    • 8 Pages

    Watch Media. (2013, October 4). Google glasses open for review, gets developers excited. Retrieved November 14, 2013, from http://bi.galegroup.com.ezproxy.callutheran.edu/global/article/GALE%7CA3446 98870/d3b6cd5f1c3c28532f67288723cdb2cf?u=callutheran…

    • 1917 Words
    • 8 Pages
    Better Essays
  • Powerful Essays

    Review study on HCI

    • 2264 Words
    • 8 Pages

    Augmented reality (AR) is a term for a live direct or indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one’s current perception of reality. By contrast, virtual reality replaces the real world with a simulated one.…

    • 2264 Words
    • 8 Pages
    Powerful Essays
  • Powerful Essays

    The encouragement and assistance of our parents and friends provided us a great deal of wisdom towards the completion of this report.…

    • 5212 Words
    • 30 Pages
    Powerful Essays
  • Good Essays

    Dewata Nawa Sanga Essay

    • 779 Words
    • 4 Pages

    DewataAR application uses brochures as a Marker to display Augmented Reality which is a video, 3 dimensional objects, and audio that become the advantages of this research. However, this study has the only shortcomings of using brochures as a Marker that is easily to lose if the user is messy. [4] In Augmented Reality technology, the concept of introducing images, object recognition and 3 dimensional object tracking is not a new concept and has been used primarily by markers in visual form. This visual marker has been widely used in some Augmented Reality applications in several studies. In the majority of these applications, to realize the performance of the Augmented Reality system is highly dependent on the tracking method using marker detection, pose estimation, and so forth according to the application. However, the use of this marker may result in limited interactivity restricted to a wide range of images and objects realized in the form of borders and barcodes to create markers. Therefore to realize this approach, this marker mark must be printed and also stored for future use of this application. Unlike Augmented reality technology that uses marker bases, in a markerless based augmented reality system, any part of the environment can actually be used as a target or marker, so that each coordinate position can be traced to place virtual objects in both 2D and 3D form. [5] Based on that assumption markerless augmented reality is an interesting technology to develop. Markerless Augmented has many types among others, combination with GPS, motion, face tracking and the balance of orientation with gyroscope sensor. Gyroscope is a tool to measure orientation based on the working principle of angular momentum. Gyroscopes are widely used to measure angular velocities, how fast something rotates around an axis. And most…

    • 779 Words
    • 4 Pages
    Good Essays
  • Powerful Essays

    Haptic technology

    • 4791 Words
    • 20 Pages

    In this paper I have a look at different military fields and applications. I present…

    • 4791 Words
    • 20 Pages
    Powerful Essays
  • Good Essays

    Immersive of Multitmedia

    • 828 Words
    • 4 Pages

    Users can interact with a virtual environment or a Virtual Artifact (VA) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove, the Polhemus, and omnidirectional treadmills. The simulated environment can be similar to the real world – for example, in simulations for pilot or combat training – orit can be significantly from reality, such as in VR games. In practice, it is currently very difficult to create a high-fidelity virtual reality experience, due largely to technical limitations on processing power, image resolution, and communication bandwidth; however, the technology’s proponents hope that such limitations will be overcome as processor, imaging, and data communication technologies become more powerful and cost-effective overtime.…

    • 828 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Virtual Reality

    • 675 Words
    • 3 Pages

    Virtual reality is an artificial environment which is experienced through sensory stimuli (as sights and sounds) provided by a computer and in which one's actions partially determine what happens in the environment. A general experience includes three-dimensional images that appear to be life-sized from the perspective of the user, and the ability to track a user's motions, particularly his head and eye movements, and correspondingly adjust the images on the user's display to reflect the change in perspective.…

    • 675 Words
    • 3 Pages
    Good Essays

Related Topics