The steps that Mean should take in the planning process is first take action when the call from the paramedics stated about a car accident and they are able to tell if a person is in stable or critical condition. Prior to the delivery of the paramedics, the supervisor/manager should meet with the physician to see if one of the patients in the ICU, that is the least needed to be transfered to the Telemetry Unit, considering that the beds are limited. In most hospitals, Telemetry Unit is on the same floor as the ICU. Notify the Telemetry Unit so that they can have a room available and the necessary equipment that will be needed per arrival. Once the physician, supervisor/manager, ICU and the Telemetry Unit are aware of the situation, this transaction of transporting these patients should go smoothly.…
This has resulted in video game impacting American politics, television, pop music and Hollywood. However, in the past decade, there have been countless controversies surrounding the production of video games, especially games of a violent nature such as the very popular “Grand Theft Auto” and "Need for Speed" that are marketed to children and teenagers. The controversy lies on the matter of responsibility—specifically, are marketers and video games producers responsible for the contents of video games or are parents responsible for ensuring their adolescent children do not have access to games made for mature audiences. Through an objective examination of the legal, moral, and social responsibility of producing violent video games, this paper will present a thorough analysis of both sides of the debate on the matter.…
Violent video games have been blamed for school shootings, increases in bullying, and violence toward women. Critics argue that these games desensitize players to violence, reward players for stimulating violence, and teach children that violence is an acceptable behavior. Although critics believe this to be true, there are some people who believe otherwise such as Roger Pilon, who expressed his thought and ideas on the matter in an article he wrote that appeared in the Denver Rocky Mountain News paper on May 9, 1999, entitled “The Blame Game”. In this article he elaborated on the issue of video-game creators being held liable for for the crime that are committed today especially among the youth, for example the Littleton tragedy. Pilon speaks on how not only video game makers, but the media in general all have the right to create and advertise whatever they want by way of the Constitution and the only person who should be blamed and punished for a crime is the direct person who committed the crime. This is revealed by way of the audience Pilon intends to reach through his article which is law enforcers, and parents of video game players all to say that its not the video games that is causing the crime but its the individual.…
Rampage, shootings, killing, murder, blood, and gore are all things that people think of when they hear the words, “Video Game.” Video games have quickly taken on the role of being harmful too kids. Could this be true? Crime rates have been on the rise for the last five decades, so we must ask do video games have anything to do with this? Are video games destroying our children? Every time a school shooting happens people look for something to blame. Furthermore, in the more recent decades people have been blaming the violence of video games, for in these games you have weapons that you often use to kill people or other things with. These games have been said to be extremely graphic and aggressive and have many parents worried. However, after reading many essay’s including, “Art Form for the Digital Age,” by Henry Jenkins, and “Do Video Games Kill?” by Karen Sternheimer, I changed the way that I viewed video games. Before reading these essay’s, I felt as if video games had no other purpose but just to be aggressive, but now I see that video games are not all bad, for they are also a form of art, and art is not to blame for children being violent. Therefore, video games do have other purposes and are not completely bad for kids.…
We live in a modern world where we accept that as a species, we’ve matured enough to overcome differences and accept that contrary opinions do not reflect negatively on us or our intelligence. However, the media stream of sexist material makes this belief a fallacy.…
According to the article “Do Video Games Kill?” author, Karen Sternheimer, brings up an interesting and controversial subject about video games. “If we want to understand why young people, particularly middle class or other stable environments, become homicidal, we need to look beyond the games they play.” Sternheimer starts her article by giving an example of the video game “Doom” that became a target for critics. Shooting at the schools in Kentucky, Oregon, and Colorado were most probably caused by video games. The author sticks to this explanation because of many influential opinions from politicians, news, and different groups of people. Media is providing information to the public about shooters being the ones who are playing video games.…
Throughout the article, the author successfully utilizes three images that allow the reader to visualize what is written, and ultimately they correspond with both the pro and con sides of the debate. The first image, located on the cover of the article, represents the ‘typical’ gamer that plays violent video games and, as a result, has an increased potential to become aggressive. “Violent games and movies activate areas of the…
Video games have been rising in popularity and today has become a very profitable industry, beginning with the 1980s, from arcade classics like Asteroids, pinball, and Pac-Man to the postmodern console and computer gaming. (Sherman 243) With the rise of video games came the perpetuation of a gender disparity as a result of the emerged gaming culture and from the video games themselves. (Sherman 245) This gender disparity is evident from looking at the female gamers, who often experience sexism from male gamers and apparent in the production of video game characters and how female characters can be subjected to over-sexualization and objectification by the developers. Video games have often been considered something “men/boys do” and it is…
Video games can vary in type and objective, from first-person shooters, to sports games or fantasy games. There are games with deep background stories and there are games that have no true plot such as Madden football games. However, one thing that isn't a big theme but can be included in video games is sexuality and relationships. Sexuality has only recently been included in games for various reasons. The first being that dealing with more deep emotional subjects and romantic situations wouldn't really appeal to the video game market, which was mostly male dominated at the time. However, sexuality was introduced to appeal to the male dominated market in story games, not in a sensitive manner but sexuality was present in combat games, such…
There is only a history of this controversy as long as video games have been around, but shorter than that because in videogames early years there were almost no violence in most of the games. Like pong for example you would only hit a ball back and forth, sounds boring right but in actuality it were so popular in its day then something better replaced it (glazer, 2). A never ending sequence where video games will only advance as time goes on. This is an arguable issue because of the belief that video games are bad for you but, there was and is no proof that video games are bad for you. This has been an issue for about as long as the N64 has been around.…
The way women are sexually portrayed in video games is pathetic. The lack of effort to change this is disappointing, and sadly women’s portrayal in video games is an accurate representation of how this country view women. By portraying women negatively in video games, designers are adding to the normalization of certain gender roles. From early on in video games women have been over sexualized, current games have not changed the view of women, and kids are being misinformed on how women should be in the real world.…
Video games have always been a great landmark in the history of the human race and how great and advanced they’ve become since their creation. Video games also have their own timeline and certain points in time in which major controversy has arisen. Newscasters have made full reports on how video games are the major contributor to thoughts and actions of violence in the minds of all who have purchased them, either being adults and all the way down to children of all ages. Even though newscasters and reporters may be seen as respected and credible sources this topic has always pinned video games as the culprit but they were never the ones to blame.…
Controversial subjects comes in all forms and fashions and sometimes presents disagreements within. The controversial subject that I have chosen has been around for many years and have allowed individuals to take a stand for their opinions about the situation. “The debates on video games violence has arguably been narrow, in that it assumes that such games have only negative effects and ignores the possibility of positive effects”. (Ferguson, C.J, 2007) Within the Article it provides stability and creditability in the problem of violence in video games. The Article is called Negative Potential of Video Games by Russell Sabella, but instead of focusing on the facts of how and why this is an issue it provides facts the boys demonstrate these acts far more and singling this gender out within the article. With the validity of this important information that needs to motivate our youth this article depicts that boys will see and demonstrate more violent acts. Understanding that the main focus should be the youth, only boys were singles out and this article also assumed that boys show a greater tendencies to be aggressive due to the motivation of video games “This is especially true for boys who seem to show greater tendencies to be aggressive and to seek out higher media violence exposure”. (Russell A. Sabella Ph.D., 2013) Video games contributing to youth violence and have demonstrated negative actions which caused support groups to stop the creation, sales, or renting to individuals under the age of 18 due to negative acts of harm represented by the youth. The influence that the video games present to the youth consist of aggressive behavior, violence, school shootings and even bullying. “Recent highly publicized school shootings; reports of gang; young people obsessed with violent video games, movies, and song lyrics; and media prone to…
An African proverb says, "It takes a village to raise a child." But in this society the child barely has a mother or father to truly depend on. When I was I child I was fortunate to have a family so close that if I did something wrong, it seemed like the whole world knew. This is what made me the human being I am today. My philosophy is somewhat like a doctor’s oath, “First do no harm”. With this idea I believe in karma what you send out will come back to you. “Hate begets hate; violence begets violence; toughness begets a greater toughness. We must meet the forces of hate with the power of love.” (Martin Luther King, 1958) So whose place is it to deal with the problem of violence in video games?…
Halo, Call of Duty, and Gears of War are just three of many grossly popular video games today, and they have one main thing in common: violence. Whether one is shooting down Nazi soldiers on the beaches of Normandy or sawing apart Locust drones on the planet Sera with his or her lancer, one is engaging in extremely violent video-game action, and probably having a lot of fun doing so. With the rapid growth of intensely violent games, parents and politicians across the nation have begun to protest against violence in video games and have even gone as far as to say it is the cause of violence in America’s youth. Is this really true? Are video games the problem? Just like the rock and roll movement of the 1950’s being blamed for youth delinquency,…