SIR ARTHOUR'S GUIDE TO THE NUMENERA
BY MONTE COOK
TECHNOLOGY COMPENDIUM
CHAPTER 1
USING TECHNOLOGY
IN YOUR
NUMENERA GAME
“The numenera, as most call it, shapes every aspect of our lives. It is the solution to all our problems, but the source of many dangers if we are not careful. Only the most learned and intelligent among us should tamper with it. Oh, uh, now where did I put that container of flesh-reshaping nanobots?”
~Sir Arthour
Throughout this book, you’ll see page references to various items accompanied by this symbol. These are page references to the Numenera corebook, where you can find additional details about that item, place, creature, or concept. It isn’t necessary to look up the referenced items in the corebook, but doing so will provide useful information for character creation and gameplay. Look for this symbol throughout the book for real-world science and technology search terms. Delving into these topics can further inspire your gameplay.
T
he very name of the game, Numenera, comes from what the people of the Ninth World call the incredible technologies of the past (and the effects that technology has on the world). Thus, in many ways, technology is literally the name of the game. While the obvious expression of the numenera comes from cyphers, artifacts, and oddities, which this book is filled with, it’s worth taking a step back to look at the bigger picture. How can incredibly advanced technology shape locations, adventures, creatures, and characters in the Ninth World?
In other words, in this chapter we look at the forest rather than the trees.
The chapter is written for the game master
(GM) and from the point of view of someone in the 21st century, as opposed to someone in the Ninth World. Still, it avoids overusing terms that wouldn’t be used in the Ninth
World, except where called out. Instead, in the margins you’ll find “search terms.” These are real-world, cutting-edge technological terms that can start you