Preview

Sony in the New Millennium

Powerful Essays
Open Document
Open Document
3469 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Sony in the New Millennium
SONY CASE STUDY

QUESTION

Outline and evaluate Sony’s strategic position at the end of the case study, including its management of change. What strategic changes (if any) would you now recommend to Sony’s Management?

Introduction

1.1 Sony’s fate through the 1990s has been characterised by grave vagaries of events in its fifty years of operation. Enormous successes from 1946 has been attributed to the collaborative venture between Masaru Ibuka and Akio Morita whom due to health issues had to retire from the scene for another generation of management. Diversification into the US saw Sony’s biggest demise in the year 1995 to the tune of US$3.3 Billion. Sony’s conglomerate incorporation of multimedia facilities into its stream of entertainment business is till date yielding sizable profits from the bumper shares of the new economy E business. Currently, the company’s innovative foresight into the future of digital electronics is peaked by fierce competition from US consumer electronic magnate Apple and South Korea’s Samsung Electronics on the international front hence Sony needs to revamp its strategic positioning and restructuring activities to cut cost drastically as an attempt to sustain profits in the face of an economic turmoil judged by a US$10 Billion loss within 8 years of operation till date with a further US$6.4 Billion loss recorded for March 2012 and announced in May 2012. This analysis seeks to evaluate Sony’s various strategies with a SWOT analysis and consider Sony’s Annual Reports and Accounts Statistics from the year 1989 to 2009. Strategic recommendations for the ailing company will also be asserted at the end of the analysis

SWOT ANALYSIS on PRODUCT-BASED

SONY’s STRENGTHS

1.3 One of Sony’s greatest achievements is set from its game business with the PlayStation game console launched in December 1994. Even with precedence by Sega and Nintendo as well as antagonistic debunking

You May Also Find These Documents Helpful

  • Good Essays

    Favorite Brand Paper 1

    • 760 Words
    • 3 Pages

    Sony is one of the leading if not leading technology Corporation within the technical business world today. This organization headquarters can be found in Tokyo, Japan. Sony business is focus on electronics, entertainment, and gaming systems, and it also has a financial service sector. The Sony organization mainly focus on electronics such as video games, and TV networking. With these elements it makes Sony a premier organization that deals with consumer satisfaction, and gives them a comprehensive identity within the technology industry.…

    • 760 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    Mgt 497 Week One

    • 1215 Words
    • 5 Pages

    Sony’s resources used in innovation strategy include: (1) financial resources and appetite for and tolerance of risk,…

    • 1215 Words
    • 5 Pages
    Powerful Essays
  • Better Essays

    References: Kunii, I., Edwards, C., Greene, J., Grover, R. and Lowry, T. (2002), "Can Sony regain the magic?", Business Week (USA), 11 March 2002, p. 46, ISSN 0007-7135.…

    • 1746 Words
    • 7 Pages
    Better Essays
  • Satisfactory Essays

    work

    • 587 Words
    • 3 Pages

    This unit is aimed at those working in a wide range of settings. It provides the learner with the…

    • 587 Words
    • 3 Pages
    Satisfactory Essays
  • Good Essays

    Sony Corporation commonly referred as Sony, is a Japanese multi-national company. It’s Headquarters is in Tokyo, Japan. The company’s main focus is on electronics, games, entertainment and financial service sectors. Sony’s history goes as far back as 1946, as an electronic shop in a departmental store in Tokyo. It was started by Masaru Ibuka and had a total of eight employees. The next year he was joined by his colleague, Akio Morita. They founded a company called Tokyo Telecommunications Engineering Corporation. Their first product was a Tape Recorder. In 1958, the company’s name was changed to Sony. In the next 10 years, the company took a huge rise by selling from an estimated 100,000 units to 5 million units. They encouraged the development of Compact Discs by 1980s. In 1985, Sony launched their Handycam products and the Video8 format. In1990s, the company launched their Memory Stick format, flash memory cards for use in Sony lines of digital cameras and portable music players. It has seen little support outside of Sony's own products, with Secure Digital Cards (SD) commanding considerably greater popularity. Sony has made updates to the Memory Stick format with Memory Stick Duo and Memory Stick Micro. By early 1990s, Playstation was released. This gave them a rise of 61% of global console sales. By the success, Sony released Playstation 2 by early 2000s which was even more successful. The console has become the most successful of all time, selling over 150 million units as of 2011.…

    • 511 Words
    • 2 Pages
    Good Essays
  • Good Essays

    Responding to the Wii

    • 1022 Words
    • 5 Pages

    One of Sony’s largest threat and competitor is Nintendo. Nintendo sold 32.4 million units for the Wii, while Sony sold 15.5 million units. While Sony was occupied retaliating to Microsoft’s X-box video game console, Nintendo rose to take number one position in the video game industry. In 2007, Sony lost 9.7% of its Operating Margin, while Nintendo was up to 58.8% in millions of dollars. This is an important issue because Sony has been at the top of the…

    • 1022 Words
    • 5 Pages
    Good Essays
  • Satisfactory Essays

    Comparitive Paragraph

    • 436 Words
    • 2 Pages

    The character of Macbeth in Shakespeare’s Macbeth and the narrator in Edgar Allen Poe’s story The Tell Tale Heart has many key similarities. They both plan out and commit a murder of someone in their sleep but go insane after they have committed it. The first similarity is that both these character begin to go insane from the guilt of committing a murder in cold blood. Macbeth begins to hear voices after he commits the murder of King Duncan. He says “Still it cried ‘sleep no more!’ to all the house: ‘Glamis hath murdered sleep, and therefore Cawdor shall sleep no more: Macbeth shall sleep no more!” (2.2.41-43). In The Tell Tale Heart, the narrator starts hearing the beating of the old man’s heart. The beating heart drives him to the point where he tells the police officers in the room about the corpse buried under the floorboards. At the very end of the story he says “’Villains!’ I shrieked, ‘dissemble no more! I admit the deed! – tear up the planks! – here, here! – it is the beating of his hideous heart!’” (Poe, 4). They both began hearing things and went crazy from the guilt of the murder. The other similarity between the two is that they both planned out and executed a murder specifically when their victim was asleep. Macbeth planned to murder King Duncan. He had planned it all out from the signal bell to the guards who would be his scapegoats. As Macbeth approaches King Duncan’s chamber, he says “I go and it is done: the bell invites me. Hear it not, Duncan, for it is a kneel, that summons thee to heaven or to hell.” (2.1.62-64). In The Tell Tale Heart, the narrator devised a plan throughout the span of many days to murder an old man because his eye resembled that of a vulture. He spent many night planning and doing small things that would eventually lead to him murdering the old man. While explaining why he did it, the narrator said “Whenever it fell upon me, my blood ran cold; and so by degrees - - very gradually - - I…

    • 436 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    Again, even so self-obsessed a character as Hamlet finds an identification with all suffering men: In the absence of first person references in the “To be or not be” soliloquy, we hear counterpoised the common condition of those who “grunt and sweat under a weary life” rather than “fly to [the ills] we know not of” in death. Willy Loman seeks death to redeem his life, rather than confront his misguided dreams.Again, even so self-obsessed a character as Hamlet finds an identification with all suffering men: In the absence of first person references in the “To be or not be” soliloquy, we hear counterpoised the common condition of those who “grunt and sweat under a weary life” rather than “fly to [the ills] we know not of” in death. Willy Loman seeks death to redeem his life, rather than confront his misguided dreams.…

    • 3193 Words
    • 13 Pages
    Good Essays
  • Better Essays

    Case: Ps3

    • 1266 Words
    • 6 Pages

    Sony is a well-known brand name, which produces high quality products and prides itself on cutting edge technology and keeping up with the latest in all parts of the entertainment industry. The company launched its first PS console in 1995, which used 32-bit three-dimensional graphics at that time. Sony works with more than one hundred sixty software companies to develop new game for its consoles. PS2 launched in 2000, which incorporated a built-in DVD player and 3-D full motion video, succeeding in selling all over the world. With the apparent success of both the PS and the PS2, Sony was confident that the PS3 would be the most lucrative console in company history. (J. Paul)…

    • 1266 Words
    • 6 Pages
    Better Essays
  • Good Essays

    Video Games Market

    • 813 Words
    • 4 Pages

    When Sony entered the video game market in 1995 its weakness was the lack of experience and reputation as a game manufacturer. By the way Sony entered the market with tremendous brand image in consumer electronics and access to extensive distribution channels in electronics and…

    • 813 Words
    • 4 Pages
    Good Essays
  • Powerful Essays

    sony

    • 26606 Words
    • 141 Pages

    County Council and G4S, who took the time to talk to us about their experiences…

    • 26606 Words
    • 141 Pages
    Powerful Essays
  • Good Essays

    Nintendo Case

    • 994 Words
    • 4 Pages

    3. What strengths and weaknesses did Sony have when it entered the video game market in 1995?…

    • 994 Words
    • 4 Pages
    Good Essays
  • Powerful Essays

    Sony Case Study

    • 12938 Words
    • 52 Pages

    n April 1996, Masao Morita, president of the Sony Personal and Mobile Communication Company, a division of the Sony Corporation, pondered how to recover Sony’s initial leadership in car navigation systems in Japan. As the first company to launch a reasonably priced (around $2,000) after-market model in 1993, Sony could claim to have created the world’s largest car navigation systems market in Japan. Since the late 1980s, Sony led a group of 40 companies in establishing an industry standard (called NaviKen) which enabled consumers to benefit from mutually compatible digital map software while manufacturers reduced their risk by sharing development costs. Sony’s efforts grew the Japanese market from 58,000 units in 1992 to 160,000 in 1993. Sony held a 60 percent market share in 1993. Exhibit 1 reports unit sales of car navigation systems in Japan through 1995 and forecasts from 1996 through 2005. Market growth fueled intense competition in Japan, leading to many new product launches and lower prices. The average retail price per unit decreased from $4,000 in 1990 to $2,500 in 1995.1 Ironically, competitors not in the NaviKen group were able to introduce new and improved products more often and more rapidly by developing or acquiring proprietary digital map technologies. Increasingly sophisticated consumers sought out differentiated products with the latest features. In contrast, NaviKen member companies, including…

    • 12938 Words
    • 52 Pages
    Powerful Essays
  • Good Essays

    SONY

    • 676 Words
    • 3 Pages

    arts education; arts and culture; health and human services; civic and community outreach; education; the environment; and volunteerism. Each operating company has its own philanthropic priorities and unique resources, from product donations to recordings and screenings that benefit a multitude of causes.…

    • 676 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Assignment 1: Basic Principles of Strategic Marketing Assignment 1a – Identifying strategic groups and their competitors Sony The Sony Corporation, also referred to as Sony, is a multinational conglomerate corporation positioned in the electronics and entertainment industry and headquartered in Tokyo, Japan. It incorporates the following main strategic business units (SBUs):  Electronics (including the TV, computing, digital imaging, audio electronics and mobile phones)  Video games business unit (Sony Playstation)  Music (Sony Music Entertainment)  Motion pictures (Sony Pictures Entertainment)  Financial Services (Sony Financial Holdings) The main competitors of Sony’s electronics SBU would be Samsung Electronics or Panasonic’s electronics business. Sony’s video game business faces major competition from the Microsoft gaming division and from Nintendo. Sony Music mainly competes with Universal Music Group and Warner Music Group. The main competitors of Sony Pictures Entertainment include Universal Studios, Warner Brothers Entertainment, but also The Walt Disney Studios. Sony’s Financial Services SBU competes mainly with the Nippon Life Insurance Company.…

    • 1428 Words
    • 6 Pages
    Good Essays

Related Topics