Although they knew the terms of the website, people were so caught up in the footage of murder. This is a great example of how media negatively influences behavior. As a society, we've begun to think things that we know are wrong are suddenly becoming more acceptable. Video games, music videos, horror films, and youtube are all negative media influences. Censoring has become harder when video games are only popular if it involves guns and crime. Anyone can search for any type of fight and find it on the popular website youtube.com. Not only do these media sources provide the footage, but also encourage others to mimic such behavior. Whether kids want to become famous for their 'fight footage' as well or they thought a video game gun down was exciting, violence becomes more popular with the more sources that make it so easily
Although they knew the terms of the website, people were so caught up in the footage of murder. This is a great example of how media negatively influences behavior. As a society, we've begun to think things that we know are wrong are suddenly becoming more acceptable. Video games, music videos, horror films, and youtube are all negative media influences. Censoring has become harder when video games are only popular if it involves guns and crime. Anyone can search for any type of fight and find it on the popular website youtube.com. Not only do these media sources provide the footage, but also encourage others to mimic such behavior. Whether kids want to become famous for their 'fight footage' as well or they thought a video game gun down was exciting, violence becomes more popular with the more sources that make it so easily