Presented to the
College of Computer Studies
Sudoku
Members:
Benitez, Abigael D.
Ignacio, Raymond M.
Landingin, Anthony Severo D.
Lasola Jr. , Danilo
Lustre, Mark Harold V.
Date Submitted:
February 27, 2012
Submitted to:
Ms. Marissa G. Chua
Acknowledgement Foremost, we would like to express our sincere gratitude to our advisor Ms. Marissa Chua for the continuous support in our case study and research, for her patience, motivation, enthusiasm, and immense knowledge. Her guidance helped us in all the time of research and writing of this case study. We could not have imagined having a better professor for our case study.
Besides our professor, we would like to thank the rest of our friends for their encouragement, insightful comments, and tease.
Our sincere thanks also goes to Mrs. Marilyn Lustre for offering us their home as a working place for our case study.
We also thank our fellow classmates in CS124: BSCS 1y2-1, for the stimulating discussions and for the fun we have had in the past 4 months.
Last but not the least; we would like to thank our family: our parents for giving birth to us at the first place and supporting us spiritually throughout our lives.
Benitez
Ignacio
Landingin
Lasola
Lustre
Table of Contents
Title Page i
Acknowledgement ii
Table of Contents iii
Introduction 1
Objectives 2
System Flow 3
User’s Manual 4
List of Commands 5
Source Code 6
Screen Shots 7
Curriculum Vitae 8
References 9
Introduction
Sudoku is a logic-based combinatorial number-placement puzzle. The objective is to fill a 9×9 grid with digits so that each column, each row, and each of the nine 3×3 sub-grids that compose the contains all of the digits from 1 to 9. The puzzle setter provides a partially completed grid, which typically has a unique solution.
Objective
References: Google (www.google.com) Wikipedia (www.wikipedia.com)