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Summary Of Ender's Game

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Summary Of Ender's Game
Orson Scott Card first wrote a short story in 1985, entitled Ender’s Game. The training of Andrew Wiggin also known as “Ender” is a six year old genius boy, drafted to Battle school, bullied, and keeps winning military games, follows the book that is revised into a motion picture, Ender’s Game. Ender grew up and is said to be Earth’s only hope for victory against an invasion of insecticoid aliens or buggers seeking to destroy all human life. He thinks that he is just playing computer stimulated military game but is in fact engaged in something far more desperate. After analyzing the story, there are elements of other economic systems used but the command economy is dominating. Features of a command economy found on the book are: The dictatorship of Colonel Hyrum Graff of the International Fleet, a benevolent dictator, comes to take Ender away to Battle School. The control of Colonel Graff in battle school until Ender leaves and which Ender will accompany him until he will pass the training of Ender to Mazer Reckham, an International Fleet Commander. The dictatorship of Colonel Graff is the part in the story where he tries to break the moral of hid students especially Ender by showing them that they cannot only do small things to save or help mankind but far more beyond their expectations. That’s why many believed that he has gone too far in making …show more content…
Ender’s Game is more than an allegory for the economic coordination problem. It’s also a tale of misunderstanding, insensitivity, and the needless destruction brought about by total war. The military commanders get what they want–the ruthless destruction of an enemy–but the book calls into question in a very fundamental sense what an enemy is. There is a central authority that plans on what to do not for a certain product but for a certain action to be done inside the military. Battle School represents the command economy because the means of production and services are controlled by the

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