Hans and eleven other employees are the companies GameChanger unit which are in charge for the companies performance and their direction. When Haringa first heard of Knack he thought it might make things easier for him to pick people with ideas that genuinely deserve the attention that can improve the company. Hans considers that this datafication with the involvement of these games could help him in hiring employees that actually have good ideas for the company. With this being said he took it upon himself to try it over the next couple years and the results were tremendous. He asked all idea contributors he could find to play Wasabi Waiter and Dungeon Scrawl which analyzed the strategies of each individual committed. The game tests their ideas if they made it all the way whether they got the funding they needed. How many times it took to complete their goal? This was done when Knack put them in a category separating the weak ones with the stronger ones. As a result, Hans met the individuals of the game whose plan strived and worked the best. Knack didn't even know nothing about the possible candidates, background education or ever interviewed them. However, they found it plausible that people they identified plans had worked out. According to Peck “This is when Knack identified six broad factors in whose ideas would succeed at Shell: “Mind wandering”, Social intelligence, “goal orientation fluency”, implicit learning, task switching ability, and conscientiousness.” (cite source). All of these things were in the candidates that were chosen and fell in the strong category. If a person wanted to be a strong contributor there are factors you must meet. A person must be able to stick to an idea and also take dangerous risks, hoping to succeed. Hans says “ You need to be disciplined” and “ at all times you must have your mind open to see other
Hans and eleven other employees are the companies GameChanger unit which are in charge for the companies performance and their direction. When Haringa first heard of Knack he thought it might make things easier for him to pick people with ideas that genuinely deserve the attention that can improve the company. Hans considers that this datafication with the involvement of these games could help him in hiring employees that actually have good ideas for the company. With this being said he took it upon himself to try it over the next couple years and the results were tremendous. He asked all idea contributors he could find to play Wasabi Waiter and Dungeon Scrawl which analyzed the strategies of each individual committed. The game tests their ideas if they made it all the way whether they got the funding they needed. How many times it took to complete their goal? This was done when Knack put them in a category separating the weak ones with the stronger ones. As a result, Hans met the individuals of the game whose plan strived and worked the best. Knack didn't even know nothing about the possible candidates, background education or ever interviewed them. However, they found it plausible that people they identified plans had worked out. According to Peck “This is when Knack identified six broad factors in whose ideas would succeed at Shell: “Mind wandering”, Social intelligence, “goal orientation fluency”, implicit learning, task switching ability, and conscientiousness.” (cite source). All of these things were in the candidates that were chosen and fell in the strong category. If a person wanted to be a strong contributor there are factors you must meet. A person must be able to stick to an idea and also take dangerous risks, hoping to succeed. Hans says “ You need to be disciplined” and “ at all times you must have your mind open to see other