Preview

Swot Analysis in Gaming Console Industry

Satisfactory Essays
Open Document
Open Document
282 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Swot Analysis in Gaming Console Industry
SWOT is acronym for Strength, Weakness, Opportunity, Thread. In Essence a SWOT analysis is geared toward predictability of obvious and hidden factors that may influence the outcome of marketing and sales.

In terms of gaming industry, Microsoft, Sony, and Nintendo with their respective hardware’s MS Xbox 360, PS 3 and Nintendo Wii illustrate the first tier competitors in U.S. as well as globally.

Microsoft Xbox 360
Strength:
• Integration of next generation DVD players i.e. HD technology
• Backward compatibility with previous Xbox games
• Online product – the first of its kind
• Lower price than most comparable competitor PS3

Weakness:
• Expensive hardware and games
• Production flows
• Direct competition with Nintendo because of equally large customer base

Opportunity
• Penetration of new markets in ME
• Penetration of untouched markets by means of bundling
• Partnership with Hollywood studios

Threat
• Lower cost competitor i.e. Nintendo
• Anti trust issues in Europe
• Hardware complication

Sony Play Station 3
Strength:
• Integration of next generation DVD players
• Backward compatibility with previous PS2
• Mostly Free Online product
• Recent decline in profits

Weakness:
• Expensive hardware and games

Opportunity
• Great product lunch covering global spectrum.
• Penetration of new markets in ME
• Penetration of untouched markets by means of bundling
• Partnership with Hollywood studios

Threat
• Lower cost competitor i.e. Nintendo
• Delays in production
• Constant strategy change

Nintendo Wii
Strength:
• Uniqueness of hardware motion detection
• Low cost hardware and software
• Intuitive usage

Weakness:
• Joystick liability
• Limited selection of software

Opportunity
• Penetration of new markets in ME / Europe / Asia
• Marketing to novice gamers including seniors and adults

Threat
• Loss of potential customer because of lack of software selection and sophistication of games.
• Software

You May Also Find These Documents Helpful

  • Good Essays

    Acct212 Course Project 1

    • 1008 Words
    • 5 Pages

    1. SWOT analysis is a marketing strategy used to find a company’s strengths and opportunities for a manager to take full advantage of them. The other two words are in the acronym are weaknesses and threats which the manager will try to work around or improve. This is needed for a company to make a marketing strategy and to become better than the competition. For example, if two companies both sold movies and they were pretty much the same in everything they do, people would go to either. But if one of those companies did a SWOT analysis and found that they can make finding these movies in the store a lot easier, then maybe they can attract more customers to their store. This would be seizing more opportunities and adding to their strengths. (pg. 49)…

    • 1008 Words
    • 5 Pages
    Good Essays
  • Satisfactory Essays

    Mcdonald's $1.00 Menu

    • 356 Words
    • 2 Pages

    SWOT (strengths, weaknesses, opportunities, threats) analysis is a tool that should allow us to understand better the impact of this decision and to anticipate the future direction of their business.…

    • 356 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    Explain constraints and opportunities of different gaming platforms across a variety of consoles and handhelds.…

    • 802 Words
    • 4 Pages
    Good Essays
  • Powerful Essays

    A SWOT Analysis is a framework for the examination of the internal strengths, weaknesses, external opportunities and threats that may affect an organization.…

    • 2105 Words
    • 9 Pages
    Powerful Essays
  • Better Essays

    Kahn, S. (2014). Video Games in the US. [ONLINE] Available at: http://clients1.ibisworld.com.proxy-ub.researchport.umd.edu/reports/us/industry/default.aspx?entid=2003. [Last Accessed 10/10/2014].…

    • 4659 Words
    • 16 Pages
    Better Essays
  • Good Essays

    United Airlines

    • 1165 Words
    • 5 Pages

    Swot analysis refers to the strength, weaknesses, opportunities and the threats that a business faces. Every company has its strengths, weaknesses, opportunities and threats that it faces.…

    • 1165 Words
    • 5 Pages
    Good Essays
  • Powerful Essays

    * The gaming market is lead by a relatively small number of game producing companies; Sega,…

    • 4955 Words
    • 20 Pages
    Powerful Essays
  • Powerful Essays

    The Industry, domestically the video game software industry was worth $9.5 Billion in 2007, with expected growth to be $12.5 Billion in 2011. Projections for growth were even larger in international markets, with emphasis on Asian countries. There are two basic forms of hardware that can be used to play a video game a computer, or a gaming console, like an Xbox. Some hardware makers also make their own software, but the most successful games usually come from developers, or third-party software manufacturers. Developers specialize in the development of the games itself, leaving the sales and distribution to publishers. Historically the two branches of the value chain were separate, but as the industry evolved and as we dissect the case study, the economic efficiencies to be gained by combining both efforts under one company will be realized. Some problems with independent software development include the potential risk for a game, or piece of software to be a failure, and not sell. This puts enormous pressure on the firm to develop successful games, because a lackluster game could lead to economic loss if the development costs prove to be more than the revenues. Other problems include finding the right partnership between developers and publishers, as the two companies’ goals may not always align.…

    • 1652 Words
    • 7 Pages
    Powerful Essays
  • Satisfactory Essays

    A SWOT Analysis is a helpful tool which helps in analysing the strength, weakness, Opportunity, and threats of any business venture and It helps in giving a direction to planning and assists in taking informed decisions too .…

    • 470 Words
    • 2 Pages
    Satisfactory Essays
  • Powerful Essays

    Swot Analysis for Nintendo

    • 1415 Words
    • 6 Pages

    Nintendo’s strong brand name comes from about twenty-five years experience in the video gaming business. Not only do they have a strong presence in the console market but they…

    • 1415 Words
    • 6 Pages
    Powerful Essays
  • Good Essays

    Playstation 3 5 Forces

    • 635 Words
    • 3 Pages

    As the gaming continues to grows, the Threat of Entries continues to grow. As technology in this industry continues to advance, more competitors want to enter the market, and with online gaming portals now becoming used more often by gamers, the competition from the new gaming experiences continues to grow.…

    • 635 Words
    • 3 Pages
    Good Essays
  • Satisfactory Essays

    analysis

    • 350 Words
    • 1 Page

    SWOT Analysis is a very useful method for understanding and evaluating your strengths and weaknesses while identifying the opportunities and threats that you have. This analysis is very useful for businesses which can help to understand its strengths and weaknesses and also help in locating opportunities and eradicating threats. Identifying and eradicating threats are especially important or else they may catch you unawares when you are least prepared. Keeping in mind your position and that of your competitors, your business can use the SWOT method to plan a strategy that can help your business to succeed after getting the better of the competition. SWOT is an acronym for Strengths, Weaknesses, Opportunities, and Threats.…

    • 350 Words
    • 1 Page
    Satisfactory Essays
  • Satisfactory Essays

    SWOT is an acronym for Strengths, Weaknesses, Opportunities and Threats. It is the most renowned tool for audit and analysis of the overall strategic position of the business and its environment.…

    • 532 Words
    • 3 Pages
    Satisfactory Essays
  • Satisfactory Essays

    Nintendo Case Analysis

    • 474 Words
    • 2 Pages

    Traditionally, Sony, Nintendo and Microsoft will create a new battle every five or six years, so it means that to develop a new and good product takes time. For the cost aspect, as the consoles are expensive, the cost of the video games is increased as well. In order to fulfill the customers’ need, company has to make more attractive and complex games and this will cost a lot and take time also.…

    • 474 Words
    • 2 Pages
    Satisfactory Essays
  • Powerful Essays

    SWOT analysis is a comparison of strengths, weaknesses, opportunities and threats that helps employers formulate strategies to improve the business of the company.…

    • 1652 Words
    • 5 Pages
    Powerful Essays