References: Anderson, C., & Murphy, C. (2003). Violent video games and aggressive behavior in young women. Aggressive Behavior, Volume 29 Issue 5, p. 423-429, 7p, Retrieved November 11, 2006 from www.ebscohost.com. Carnagey, N., & Anderson, C. (2005). The Effects of Reward and Punishment in Violent Video Games on Aggressive Affect, Cognition, and Behavior. Psychological Science, Volume 16 Issue 11, p. 882-889, 8p, Retrieved November 19, 2006 from www.ebscohost.com. Columbine High School Massacre (2006). Retrieved November 19, 2006 from http://www.wikipedia.org Funk, J., Hagan, J., Schimming, J., Bullock, W., Buchman, D., & Myers, M. (n.d.). Aggression and psychopathology in adolescents with a preference for violent electronic games. Aggressive Behavior, Volume 28 Issue 2, p.134-144, 11, Retrieved November 12, 2006 from www.ebscohost.com Gentile, D., Lynch, P., Linder, J., Walsh, D. (2004) The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance. Retrieved November 11, 2006, from www.psychology.iastate.edu Graham, J. (2000) Violent video games bad for kids: RCMP [Final Edition]. Retrieved November 11, 2006 from www.ebscohost.com Lowenstein, D. (2004) Violent Video Games Do Not Encourage Violent Behavior. Retrieved December 1, 2006, from www.find.galegroup.com McEachern, M. (2005). THE HALO EFFECT. (Cover story). Computer Graphics World, 28(1), 16-21. Retrieved Saturday, December 02, 2006 from the Academic Search Premier database. No game system will ever again have the dominance of PS2: Report. (2006). Faultline, Retrieved Sunday, December 02, 2006 from the Business Source Complete database.
References: Anderson, C., & Murphy, C. (2003). Violent video games and aggressive behavior in young women. Aggressive Behavior, Volume 29 Issue 5, p. 423-429, 7p, Retrieved November 11, 2006 from www.ebscohost.com. Carnagey, N., & Anderson, C. (2005). The Effects of Reward and Punishment in Violent Video Games on Aggressive Affect, Cognition, and Behavior. Psychological Science, Volume 16 Issue 11, p. 882-889, 8p, Retrieved November 19, 2006 from www.ebscohost.com. Columbine High School Massacre (2006). Retrieved November 19, 2006 from http://www.wikipedia.org Funk, J., Hagan, J., Schimming, J., Bullock, W., Buchman, D., & Myers, M. (n.d.). Aggression and psychopathology in adolescents with a preference for violent electronic games. Aggressive Behavior, Volume 28 Issue 2, p.134-144, 11, Retrieved November 12, 2006 from www.ebscohost.com Gentile, D., Lynch, P., Linder, J., Walsh, D. (2004) The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance. Retrieved November 11, 2006, from www.psychology.iastate.edu Graham, J. (2000) Violent video games bad for kids: RCMP [Final Edition]. Retrieved November 11, 2006 from www.ebscohost.com Lowenstein, D. (2004) Violent Video Games Do Not Encourage Violent Behavior. Retrieved December 1, 2006, from www.find.galegroup.com McEachern, M. (2005). THE HALO EFFECT. (Cover story). Computer Graphics World, 28(1), 16-21. Retrieved Saturday, December 02, 2006 from the Academic Search Premier database. No game system will ever again have the dominance of PS2: Report. (2006). Faultline, Retrieved Sunday, December 02, 2006 from the Business Source Complete database.