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The Effect of Interactivity with a Music Video Game on Second Language Vocabulary Recall

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The Effect of Interactivity with a Music Video Game on Second Language Vocabulary Recall
Research Review
THE EFFECT OF INTERACTIVITY WITH A MUSIC VIDEO GAME ON

SECOND LANGUAGE VOCABULARY RECALL

Introduction

This research has been done by Jonathan deHaan, W. Michael Reed and Katsuko Kuwada.
Jonathan deHaan is an Associate Professor in the Faculty of International Relations at the University of Shizuoka. He earned his Ph.D. in Educational Communication and Technology from New York University. His research focuses on second language learning and teaching with games and simulations. As for W. Michael Reed, he was a retired professor of Educational Communication and Technology at New York University and the IRB/IACUC Administrator for Radford University in Virginia. His research interests spanned over a
25-year period and focused on educational computing, problem-solving, metacognition, and composing processes. Meanwhile, Katsuko Kuwada is a doctoral student in the International Cultural Studies program at Tohoku University. She investigates language and culture; her current research compares the use of first-person subjects in Japanese and English based on different cultural backgrounds. The purpose of this research is to know physical interactivity of a second language music video game is manipulated to investigate the effect of interactivity on vocabulary acquisition and cognitive load (deHaan, Reed & Kuwada, 2010) or in simpler way is to investigate whether the interactivity ( and simultaneously presented text, audio and animation) of video game is extraneous cognitive load (thus having a negative effect on learning) or germane load (thus having a positive effect on learning) (deHaan, Reed & Kuwada, 2010).
Overview
The research question that been highlighted here is to view interactivity of second language on music video game on recalling vocabulary. This research captured my attention due to the usage of media in teaching English as second language to undergraduate Japanese students. As we all know, multimedia technology has been



References: Brown, Douglas. (2000). Principle of Language Learning and Teaching. New Jersey: Prentice Hall. deHaan ,J.,Reed, W.M., Kuwada, K. (2010), The Effect of Interactivity With A Music Video Game On Second Language Vocabulary. Retrieved 10 July 2010, from http://llt.msu.edu/vol14num2/dehaanreedkuwada.pdf Gardner, H. (1983). Frame of Mind. New York: Basic Books. Baddeley, A. (1992). Working memory. Science, 255, 556–559. Sims, R. (1997). Interactivity: A forgotten art? Computers in Human Behavior, 13, 157–80.

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