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The Effects of Computers to the Students

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The Effects of Computers to the Students
TABLE OF CONTENTS

Chapter I

Introduction . . . . . . . . . . . 1

Importance of the Problem . . . . . . . . . . 2

Statement of the problem . . . . . . . . . . 3

Hypothesis . . . . . . . . . . 4

Scope and Delimitation of the study . . . . . . . . . . 5

Definition of terms. . . . . . . . . . 6

Chapter II
Review of Related Literature

Chapter III
Research Mythology Sources of Data

Chapter IV
Introduction, Analysis, Interpretation of Data Tabulation

Chapter V
Conclusion and recommendation Sample Questionnaire

ABSTRACT

This Paper Reviews Aims to introduce computer games and what

This topic is all about. For parents, teachers and specially students who is

Graduating to understand the reality effect of this in our daily life and to our

Studies. There’s a review being conducted based on some sub question

From a certain respondent and observation to determined the amount of

Population being involved on computer games that will give us figure of

60-70 percent of the totally population in specific area of Habay bacoor has

Been into computer games and some of them get engaged or addicted on it

Those person can’t live a day without playing that certain games. In this

Studies show as well the negative and positive side of this topic will

Help us to know. Negative of this love games more than anything else,

Like study forget about family, being so much engaged that end into a not

So much good result. On the other hand of positive is giving more

Information that will be really helpful in hand of knowledge.

CHAPTER I

INTRODUCTION

Computer games in the information systems industry account for over seven billion

dollars in sales in 2003 and are a pivotal component in driving both the software and

hardware portions of the industry.

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