Games that need to be developed to aid the learning process must strive to be research related and inquiry based. These new freed of games to be developed for learning purposes must require the use of logic, memory, problem-solving, critical thinking skills, visualization, and discovery. Generally, these video games should be effective in enhancing motivation and increasing student interest in a subject matter. In a study conducted by Ruggerio (2013) focusing on the perceptions of teachers regarding the use of video games the aid of learning and applying them in the classroom setting, the results have shown that those teachers employ it have used it to reinforce content, problem solving, authentic learning situations, for differentiating instruction, stimulate to engage the class to make it more fun and last but not least for authentic assessment and for …show more content…
People cannot be agents of their own learning if they cannot make decisions about their learning will work. Students and learners should try new styles. Good games achieve this goal in one (or both) of two ways. In some games, players are able to customize the game play to fit their learning and playing styles. In others, the game is designed to allow different styles of learning and playing to work. Classrooms adopting this principle would allow students to discover their favored learning styles and to try new ones without fear. In the act of customizing their own learning, students would learn a good deal not only about how and why they learn, but about learning and thinking