Is it true that video games are bad? Anti-social, aggressive behavior, and even health risks? Not all the time, as Dave Barry would say. Many video games such as, sports, adventure and strategy games, can all improve mental skills. It may also improve a better process of thinking, problem solving, and cognitive skills and also reduce stress. They provide a unique, interactive and complex activity, at low cost and zero…
Rampage, shootings, killing, murder, blood, and gore are all things that people think of when they hear the words, “Video Game.” Video games have quickly taken on the role of being harmful too kids. Could this be true? Crime rates have been on the rise for the last five decades, so we must ask do video games have anything to do with this? Are video games destroying our children? Every time a school shooting happens people look for something to blame. Furthermore, in the more recent decades people have been blaming the violence of video games, for in these games you have weapons that you often use to kill people or other things with. These games have been said to be extremely graphic and aggressive and have many parents worried. However, after reading many essay’s including, “Art Form for the Digital Age,” by Henry Jenkins, and “Do Video Games Kill?” by Karen Sternheimer, I changed the way that I viewed video games. Before reading these essay’s, I felt as if video games had no other purpose but just to be aggressive, but now I see that video games are not all bad, for they are also a form of art, and art is not to blame for children being violent. Therefore, video games do have other purposes and are not completely bad for kids.…
In a $25 billion dollar industry a year, video games are an outlet for most kids and adults to escape reality. I know all of our parents at one point or another have told us to stop playing video games because it will rot your brain. Is that really the case though? I believe video games have a positive effect on your brain and throughout this essay I will explain why. Now there is no need to tell me the negatives like, kids become anti-social, they just sit inside all day and get fat, or maybe develop violent behavior. When did video games start having these so called negative effects? In my case never. I have been playing video games since I can remember. I am not anti-social, my friends sometimes say I'm too skinny, and in no way am I a violent person (unless I need to be). Video games somewhere down the line got a bad rap, and violence was the main contributor.…
“Currently there are more than half a billion people worldwide playing online games at least an hour a day -- and 183 million in the US alone.” (McGonigal, 2011) There is an extensive anti-game lobby that believes video games promote violence, anti-social behaviour, and zoned-out teenagers. However, there is ample evidence to support my theory that video games have been unfairly maligned. In this paper I will examine research and anecdotal evidence to illustrate why video games are good for you.…
In modern society, many people like to play video games. Some people even become addicted to it. They don’t go to work, and they just play video games all day. I think video games are good for killing time and entertainment, but we shouldn’t play too much. Playing video games does not help people for anything. Many people also think that playing violent video games would make people become violent. According to a survey, a whopping 75% of polled parents think violent video games contribute to violence. In my opinion, I think video games do contribute to gun violence.…
Video games are basically known as a staple among American teenagers. Many teenage boys and even some girls spend hours of their day staring at the TV screen and rapidly pushing buttons on a controller. Many of the top selling games in America strongly involve violence in their gameplay. These types of games raise many questions about how they affect the people playing the games. Are there negative consequences or are these claims just made up? There is research to back up both claims but the negative effects of violent video games seem to overpower the positives of recreational violent video game play. Manufacturers should enforce their own policy towards people who play their games in a more efficient way. Video games have multiple severe problems associated with the violence that is so heavily incorporated into them. Video games can give a false sense of reality and allow gamers to become so immersed into their game play that lines between real life situations and game play situations begin to blend together. Playing video games can also become an addictive distraction. Many avid gamers can spend hours at a time glued to their TVs playing on their Xboxes, PS3s, and other gaming consoles. This time spent playing games can take away from other activities. Important things like schoolwork and grades can be affected by spending all one’s time playing games instead of focusing on more important things. It can cause people that play the games to go to sleep super late in the night. The students then have to wake up early and go to school tired and will not be able to focus and stay awake to learn the material being taught. Video games also spur a sedimentary lifestyle. Obviously, not getting enough daily exercise leads to weight gain and other health issues. Violent video games also cause behavioral and social problems. These games desensitize people towards killing and steer them in the direction that killing is…
“If video games do increase violent tendencies outside the laboratory, the explosion of gaming over the past decade from 3.2 billion in sales in 1995 to $7 billion in 2003, according to industry figures, would suggest a parallel trend in youth violence. Instead, youth violence has been decreasing.” (Hoerrner 49). A video game is a game played by electronically manipulating images produced by a computer program on a television screen or display. Violence is behavior involving physical force intended to hurt, damage, or kill someone or something. Some video games have violent and mature content in them. People claim that the violence in video games can cause aggression in people. Others claim that the violence in video games has nothing to do with aggression in people. It is also argued that violence in video games has nothing to do with the rage already existing inside of people. Video games do not cause violence because gamers understand that video games are not real, that video games release daily frustration and are inspiring.…
“. . . a new study has found almost half of all "heavy gamers" are six- to seventeen-years-old” (Bennett). The current generation is one being born into the most technologically advanced civilization ever. While this is excellent from a scientific standpoint, it can have some serious negative effects on children growing up with this equipment. Video games are gradually becoming more popular with today’s youth. The rise in video game popularity has caused a major problem with increased aggression and video game addiction in young players.…
To put the impact of the “Joystick Generation” into perspective, take into account that software sales spiked twenty-eight percent last year to 9.5 billion. An average of nine games were sold every second according to the Entertainment Software Association. By the time the average adolescent turns 21, he or she will have spent 10,000 hours playing video games (Prensky page). This is about the same amount of time necessary to fully master a sport, musical instrument, or area of professional expertise (Ericsson pg.1). Given these statements, it is evident that videogames are a large aspect of today’s life. The majority of our youth today play video games. Only making the effects of video games all that worse. Video games cause psychological problems in students such as aggression, apathy, and impulsive behavior as well as many physical problems such as obesity and high blood pressure. Video games have become such a large problem that all around the world there have been control systems put in place trying to keep violent video games out of the hands of adolescents.…
Video games are becoming a common modern element in today 's society, and while their popularity grows, so does the need to research their psychological effects on the player. Unfortunately, researchers generally focus on the negative effects such as increased aggression, and because of that it can be easy to forget that video games are actually quite beneficial, "First, the overwhelming majority of players describe game play as a positive emotional experience" (Oswald, Prorock, and Murphy 10). Since video games receive such negative stigma from the media, there has been the most research done on the frustration-aggression theory. This theory says that once an individual becomes frustrated, aggression is inevitable (Breuer, Scharkow, and Quandt 3). Research on this matter has shown that this is not always the case due to the fact that frustration, associated with losing, is a common element of a video game. This means that a player more or less just becomes used to this "frustration." In fact Video games provide boosts in emotional and social health. Video games also provide educational benefits such as increased skills in math, science, cooperation, and decision making. Middle-aged and older adults are also turning to casual video games as a way of keeping their brains in the best shape. Americans shouldn 't be so quick to deem video games as nothing but violence causing and time consuming. Instead of causing violent outbreaks, video games give Americans a boost in many different mental areas.…
Video games can be used as a bonding tool between the family members yet sometimes, a simple game can get very heated and lead to full blown arguments and result to temper tantrums and or physical violence. Video games in general can be addicting which result many gamers to be very passionate about their plays. There has actually been an occurrence where a 13 year old boy killed his 16 year old brother over a video game. To be fair, it is not the game that caused this senseless violence, however this incident shows just how far this kind of addiction can lead…
It was Pong, the first ever arcade video game. Since then, video games have come a long way from just consisting of a pixelated ball and paddle. There are different themes and genres that appeal to all ages. From educational games to virtual reality the possibilities are endless. Recently, video games that contain violence and adult content have been under multitudes of scrutiny for being claimed to cause aggression in people and even change parts of the brain for the worse. Although it seems that playing games on electronic devices, especially violent ones would be damaging to children and adults, there are studies that show that violent video games have many benefits. These games have been proven to build self esteem and relationships in shy children, improve memory and multitasking skills, and can be used as a beneficial learning…
Video Games have come a long way since their first introduction into the main stream. With video games becoming more sophisticated and using advanced technology, it seems as if video games are closing in on the gap between games and reality. However, as video games become ever so life-like it brings up the question of if the violence associated with video games is having a negative consequence. There have been many accusations over the years over the harm video games are causing children and teenagers. Experiments have been conducted trying to associate a link between video games and aggressive behavior. Even the media has been known to point fingers at video games for the cause of children committing criminal activity. Despite these many accusations, I tend to argue that video games are not as harmful to the mind as portrayed by the media, and instead beneficial.…
As technology continues to forge ahead concerns about its effects on the populace are raised. Whether it be microwave ovens causing cancer or cell phones causing accidents, people are always interested in researching, and often condemning, these new products. Such is this case with videogames. Ever since PongÒ swept the nation, scholars have been researching videogames ' effects on children. The most popular aspect of videogame research is whether or not games increase aggression. A video game is any console or PC based interactive game, aggression is any thoughts or behaviors related with the intention to cause harm. Contrary to popular belief, there is no reliable correlation between videogames and aggression.…
The impacts of video games, both positive and negative, have been the subject of many scientific research projects in the last few years. A large number of youths are playing increasingly violent video games. Researchers say that violent video games may contribute to a cold-hearted view and the desensitization to violence. In a 1982 Surgeon General report, concerns about video games were listed. It was feared that video games would cause teenagers to become less sensitive to the pain of others, make them more fearful of the world, and would cause them to behave more aggressively towards others. Another con of video games is the excessive playing of the games negatively affects the player’s education. Violence towards women, school shootings, and the increase in bullying are all a few of the supposed side effects of playing violent video games. Critics argue that violent games teach children that aggression is an acceptable way to solve conflicts.…