As I struggled to make sense of what I just heard, my mind tried its best to register the truth behind it. My boss had just introduced me to my company’s programming developer and had asked me to team up with him to create an application for my company. The only problem is that neither have I ever made an app nor did I ever learn how to make one. My boss had given me exactly two weeks to finish making this application and he’s expecting perfection. That is when I set off on a research journey to learn how to create my own app, and realized that it was merely a simple procedure to follow. The procedure includes three stages: conceptualizing your application, drafting and designing, and finally approving the application
The first stage to making an app is to conceptualize your ideas and thoughts you may have on the app you plan to make. Make sure your programming staff includes a very talented developer to help plan for your app. Start off by choosing a type of app from the various categories there are in the market. These categories may include entertainment, widgets, informative, or educational and each of these categories contains various sub-categories such as audio and video, news, weather, religion, or mathematics. Discussing these with your developer is important in order to receive his professional feedback. Carter Thomas claimed in his article titled “iPhone App Development - Part 1” : “Most importantly, I was able to work with a developer every step of the way and understand why certain projects fail and why some succeed, analyzed through the lens of personality differentials.” (2) The second stage requires you to start drafting the layout of your application. You should probably give your developer some starter ideas on how you would want your app to look like. The developer would then create a draft layout of where all the details will be placed and present it to you. This part of the stage includes much redundancy since
References: Thomas, Carter. "iPhone App Development – Part I." BlueCloud Solutions. n.d. 1. Web. 10 Apr. 2013. Barry, Nathan. "5 Simple Tips for Designing Better iPhone Apps." Six Revisions. 04 09 2012: 1-2. Web. 10 Apr. 2013.