Video games are a unique form of entertainment because they encourage players to become a part of the game´s script. In violent video games, the player is often required to take the point of view of the shooter or perpetrator. Players continuously identify with the characters, they feel they are part of them and therefor, young children have the urge to be like them.
When parents buy a video game rated T (teen) or even rated E (everyone) they are investing and promoting aggression. …show more content…
It is estimated that more than half of the top fifty top selling video games contain violence. Users who have high violent game play tent to be involved in 63% of physical fights, in contrast with the users who have a low violent game play who tend to be involve in 4%. Henceforth, it is relevant we remember a statistic presented by The Sutter Health Palo Alto Medical Foundation stating that 97% of teens in the US play video games hence that one of those kids that you bought a video game for, could be compromise in the 63% of physical …show more content…
For this reason, what kind of impact would that have on the young? Identically, games like Bulletstorm involve sexual and inappropriate language that children follow, and as a matter of fact, Postal 2, a game introduced in 2003, allows the option to urinate in a corpse and slamming a woman´s head with a shovel until its decapitated. These are games that had all been referenced by lawyers in a case in California heard by the Supreme Court and have been in debate for three years.
To demonstrate the damage violent video games are providing for society, Dr. Walsh also wrote about how rewards increase learning, and video games are based on a reward system. Certainly, when you kill someone you go to jail but in video games, you get bonus points! You stab someone, and you step up to the next level; rob their car and get ten bonus points. This incites and encourages people to be aggressive because they think they´ll get what they want with violence, and that it a