A RESEARCH PRESENTED TO THE GRADE-8 STUDENTS OF THE
LABORATORY HIGH SCHOOL,
COTABATO CITY STATE POLYTECHNIC COLLEGE
IN PARTIAL FULFILLMENT OF THE SUBJECT RESEARCH II, IV-EMERALD S.Y. 2014-2015
By:
JUBAIR TAUG (Leader)
SITTIE ALEIN MUSA
AYESHA ESMAEL
TRISHA FAITH SIBYA
SAMIRA SUGAGUIL
MARCJAN ANDRE MONTANO
(Group 7)
Dedication
To
The GOD Almighty,
Our parents and relatives,
Our Professors, Instructors,
And to
Our classmates & friends
Researchers
Acknowledgement
The researchers would like to acknowledge and extend our deepest gratitude to those who have made this research possible
To the light, our GOD who guided us in every step of the way.
To our teachers, Assoc. Prof. Lorna L. Capundo and Dr. Elinore A. Tan, for their efforts of guiding and leading us in accomplishing our work.
To our friends and families, who supported us and encouraged us to go on. We, the researchers, thank all of them and wishing them the best of luck.
And to everyone who became a part of our work, may it be big or small, we thank you with our hearts.
RESEARCHERS
CHAPTER I
THE PROBLEM
The Effects of DOTA Addiction to the Grade-8 students of Cotabato City State Polytechnic College – Laboratory High School, School Year 2014-2015
Introduction:
Since the creation of modern technology, games have already been included for the purpose of recreation, but others take it too seriously. From its creation in 2003, Defense of the Ancients or DOTA, had already been a popular LAN game both children and adults alike. Seeing this game as extremely addictive, actions should be taken as soon as possible before the addiction worsens.
Null Hypothesis:
If not prevented, DOTA addiction can be dangerous not only to the health of the user, but it also decreases the academic performances of students. If action is taken, the performance of the student