Date of Submission: February 28, 2011
Expected Date of Completion: March 2011
Thesis Supervisor: Mrs. Maricor I. Tancinco
Submitted by: Mia Aira John Cary John Holden
Table of Contents
Chapter 1. INTRODUCTION 1
Chapter 2. METHODOLOGY 2
Chapter 3. RESULTS AND DISCUSSIONS 3
Chapter 4. CONCLUSIONS 10
Chapter 5. BIBLIOGRAPHY 11
ACKNOWLEDGEMENTS 12
CHAPTER 1
Introduction
Video game addiction, often considered a form of computer addiction or internet addiction, has had more and more press over the years. Video games include computer games, console games, arcade machine games, and even cell phones, PDA, and advanced calculator games. Since the 1950s, gaming has grown into a multi-billion dollar industry. Some of the addictive games now a days are the DOTA, World of War Craft, Call of Duty, Cross Fire and Grand Theft Auto which are mostly Violent for Kids.
People have recently become concerned about the long-term effects of video game playing, particularly on children. Concernly speaking, there are already talks of rehab centers opening (e.g Rehab Center in Tavistock UK) for those that had been diagnosed by their GP or even their Parents, as having problems with their Gaming Habits. For this situation to stop, it is going to take a combined effort on the part of people mainly the Elders who can help control the causes of this addiction by Limiting their time in gaming.
This Research was focused mostly on the youngsters or the teenagers, who are tremendously affected by Games of sorts especially the Violent