Who will be benefited? First beneficiary of this are some persons who wants to play sungka even though they don’t have the board and stones. It can be tool to relieve the stress of a person. Second are the researchers, they can gain more knowledge and they can develop their skill in game development.
What is the concern of the project? The concern of the project is to help some Filipino children who are not popular in playing the Sungka game in which this one of the country’s native game.
Who will be involved in the project? The researcher, the possible user.
When is the start and end of the project?
July 2013 – October 2014
Where is this project conducted and implemented? Inside the school, and survey some expert in playing sungka .
Why researchers propose for this project?
The researcher proposed this kind of project because they observe that many of us don’t know how to play sungka. We decided to put it on a computer based so that, the game can be played in a modern way.
How the project will be conducted? The researcher will gather data in playing sungka. We will use software that can help us to develop the game like Flash Software and Java Programming.
Specific Activities?
Simple as you play sungka in reality but the difference is you play it now in a software.
THE ACCEPTABILITY OF CONTROLLING LIGHT SYSTEM USING YOUR PHONE/LAPTOP
Beneficiary
First the client, because it can help them to switch on/off the light even though they are not in the house. Second the researcher because they gain, and develop their skill .
Concern
The concern of the project is to create a software that can help to control the consumption of energy by uising the light.
Involved
Client and the researcher
Start – End July 2013-Oct2014
Place to be conducted and Implemented Inside the school or even inside a house.
Reason
The researcher come up with this proposal, because many of us what is the best way to save