Julia Tenerowicz
Baker College of Allen Park
Comp II (9am)
Argumentative Research Essay
May 31st, 2012
Title: To Game or Not to Game…That is the Question.
Purpose: Research Essay: To explain the history of violent video game and the affect they may have our youth
Thesis: Our youth are spending an exceeding amount of time playing violent video games immersing themselves into a virtual world of violence causing a decrease of physical activity, developing a social awkwardness decreasing their ability to engage in society, and also leading our youth to developing a skewed sense of moral value. I. Introduction A. Brief history of video game history B. Potential health problems from violent video games C. Thesis statement II. Video games…past and present A. History and evolution of violent video games B. Statistics 1. Video game sales 2. How much time children spend playing games 3. Mental and physical problems III. Video games…Educational? A. Behavior concerns B. Decrease of physical activity leading to health problems C. Developing a social awkwardness Conclusion…What do we do now? D. Exposure to violent video games leading to skewed moral values IV. Video games…What do we do now? A. Parents can best protect their children B. Check ESRB rating V. Conclusion A. Summary of problems and concerns B. Specific Recommendations
To Game or Not to Game…That is the Question.
To Game or not to game…that is the question many parents and educators are asking themselves. With high definition graphics, multiple levels and players, and even attacks against other players via the internet, video games have reached a new technological level. While video games have some positive effects on children (fine motor skills, mouse/keyboard skills, and visual attention), they have the potential to have negative effects on children. A child’s well-being can be
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