Preview

Tower Defense

Powerful Essays
Open Document
Open Document
2011 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Tower Defense
Local Literature
Game Development in the Philippines may just be an infant but it is a fast growing industry. These articles tells us where our own gaming industry went so far.

In 2007, GDAP was formed in order to promote the interests of the Philippine game development industry. To date, it has more than 30 members consisting of schools, universities, and companies. One of its members is Anino Games, the oldest still-running Philippine game development studio, which is around a decade old. They host and organize various events and projects all over the Philippines, targeting not only aspiring game developers, but also educators, parents, and even government departments.1
One of the greatest misconceptions about game development is that students will mostly be playing games. When the game development enrollees find out that they have to take up subjects like design, math, and physics, the numbers start to dwindle. Parents also worry about the possible career paths their children might take. This is where GDAP comes in. Alvin Juban gives talks to parents and students who are interested in taking up game development courses in certain schools such as De La Salle-College of Saint Benilde. His talks cover the scope of the course, the activities involved and the career paths, and the numerous options after graduating. This helps ease the worries and cures the misconceptions of the parents, and also helps the students build a more realistic expectation of what lies ahead.
So is game development technical like computer science class or is it more about design like fine arts? Mr. Juban says, “It is a combination of both so we have to use both the left and right side of the brain.” Now that is easier said than done, right? That is what makes internships very interesting. Society 6 accepts interns in its studio. And unlike regular on-the-job-training programs, these interns participate in real projects, work hands-on, and are much like regular employees. Doing this

You May Also Find These Documents Helpful

  • Better Essays

    Unit 22 Asseement

    • 1496 Words
    • 6 Pages

    |Unit Title: |Unit Number: | |Developing computer games |22 | |Level of Award: 3 |Centre Number: 16405 | |Candidate Name: |Candidate Number: | |Learning Hours: 60 |Duration of Academic Year: 1 Term | |Unit Deadline: | |Assignment Brief Author: Mr Badhasha | |Tutor/Assessor | |Signed: |Date: | |Final Grade: |Date: | |Assignment Internal Verifier: | |Signed: |Date: | |Tutor/Assessor Comments: | |…

    • 1496 Words
    • 6 Pages
    Better Essays
  • Satisfactory Essays

    Cango Executive Summary

    • 284 Words
    • 2 Pages

    This consultant report relates to CanGo’s attempt to explorer new business outcomes to increase the capacity of the organization throughout the electronic gaming industry which is rapidly growing much larger. According to, market research and analysis firm DFC Intelligence expects global games industry revenues to rise from $60.4 billion in 2009 to $70.1 billion in 2015. The importance’s of our consultant firm are to analysis and make recommendation to increase revenues, increase growth, and produce effective results. CanGo are involved in three kinds of electronic industries, which are elaborated into one company that includes e-books, digital media, and the online gaming industry. To develop a better understanding…

    • 284 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    More and more young adults seeking careers and degrees in graphic design are leaning toward the gaming industry rather than the film industry. Gaming is as big now as cinemas were when they were first introduced to the public. Now, you can stay home and play games rather than go out.…

    • 991 Words
    • 4 Pages
    Good Essays
  • Good Essays

    MGT5015 Term Paper

    • 6822 Words
    • 19 Pages

    The video game industry is a billion dollar market that has revolutionized American culture. Since 1947 with the invention of the first electronic game called the Cathode-Ray Tube Amusement Device (Cohen, 2012), video games has become an American phenomenon and coupled with decades of technological innovations and a changing society, today, there are more than 100 million games making the video game industry approximately $67 billion a year (Gaudiosi, 2012). Once considered harmless fun, video games increased exponentially in popularity and became very much part of America pop culture.…

    • 6822 Words
    • 19 Pages
    Good Essays
  • Powerful Essays

    Digital Migrants Summary

    • 1593 Words
    • 7 Pages

    “It is certainly possible for modern game design to cross multiple disciplines (art, English, mathematics, psychology), but not all teachers have the skill sets needed for game design, not all teach in areas that allow for good content, not all can devote the time needed to implement this type of DGBL, and many teach within the traditional institutional structure, which does not easily allow for interdisciplinarity.”…

    • 1593 Words
    • 7 Pages
    Powerful Essays
  • Powerful Essays

    The video game industry is going throng significant growth. It is a large and growing…

    • 1742 Words
    • 7 Pages
    Powerful Essays
  • Satisfactory Essays

     The business of games (15%) A Bit About Us… Course topics will include:  cultural fit  traditional games  digital games  storytelling  technology  business  alternatives A Bit About Us… Course activities will include:  readings, old and new  in-class exercises  submitted analysis  comparative media  game-based assignments A Bit About Us… Course outcomes will include:  thinking critically about games  provide analysis of game designs  understand the user experience  exposure to a range of games  seeing the cultural fit  forecasting…

    • 563 Words
    • 8 Pages
    Satisfactory Essays
  • Good Essays

    A member of such a society based on character, scholarship and leadership is one who can demonstrate these three tasks in their everyday lives. The ease of maintaining a balanced schedule whilst also upholding these characteristics may not be the simplest of tasks at times, even for the best students, although the drive to strive for this essence sets individuals apart from the majority. I believe that in my everyday life, I demonstrate these ideals and would heartily enjoy guiding others in them. To be exercise any of these qualities requires one’s own desire, a desire which I not only try to instill into myself, but into others as well. Being part of the National Honor Society would not only be an honor in and of itself, but an honor which is able to transcend its membership and let a person such as myself try to better the school, town, and familial communities by doing good in each of them.…

    • 972 Words
    • 4 Pages
    Good Essays
  • Powerful Essays

    Reality Is Broken Summary

    • 14212 Words
    • 57 Pages

    We have turned digital games for computers, mobile phones and home entertainment systems into what is expected to be a $68 billion industry annually by the year 2012. So we are creating a massive virtual effort and emotional energy and attention on game worlds instead of on the real world.…

    • 14212 Words
    • 57 Pages
    Powerful Essays
  • Good Essays

    Games Design and Development

    • 3921 Words
    • 25 Pages

    In this assessment you will have the opportunity to present evidence that shows you are able to:…

    • 3921 Words
    • 25 Pages
    Good Essays
  • Best Essays

    Supportive Work Culture

    • 3625 Words
    • 15 Pages

    References: David Hinkle. (2011, July 5). Report: Game Industry worth $74 billion in 2011. Retrieved from: http://www.joystiq.com/2011/07/05/report-game-industry-worth-74-billion-in-2011/ Don Reisinger. (2010, December 21). Call of Duty Black Ops hits $1 billion milestone. Retrieved from: http://news.cnet.com/8301-13506_3-20026321-17.html CBC News. (2006, October 19). Video games can reshape education: U.S Scientists. Retrieved from: http://www.cbc.ca/news/technology/story/2006/10/19/videogames-education.html Medical News. (2011, September 20). Gamers crack AIDS puzzle. Retrieved from: http://www.medicalnewstoday.com/articles/234664.php Ea_spouse. (2004, November 10). EA: The Human Story. Retrieved from:http://easpouse.livejournal.com/274.html Simon Carless. (2004, November 11). ‘EA Spouse’ weblog Raises Issues On Game Development Quality Of Life. Retrieved from: http://www.gamasutra.com/php-bin/news_index.php?story=4543 Kristan Reed. (2004, February 20). Team Bondi – The First interview. Retrieved from: http://www.eurogamer.net/articles/i_teambondi Brendan Sinclair. (2006, September 25). Rockstar gets L.A Noire. Retrieved from: http://uk.gamespot.com/ps3/adventure/l-a-noire/news/6158595/rockstar-gets-la-noire Nathan Brown. (2011, October 5). Team bondi to close. Retrieved from: Ravi Shankar Jayaraman 211586823 Page 11…

    • 3625 Words
    • 15 Pages
    Best Essays
  • Good Essays

    I was drawn into video game design because I love video games and technology. Playing video games increased my interest in video game design. I already know having an interest in video games and knowledge about computers helps while becoming a video game designer. I hope to gain knowledge about their role in creating a video game, what they do daily, and their income.…

    • 658 Words
    • 3 Pages
    Good Essays
  • Good Essays

    The video game industry has a history of over 40 years since 1970s. Over these years, the industry has undergone giant revolution in terms of competition and technology as described below.…

    • 1256 Words
    • 6 Pages
    Good Essays
  • Good Essays

    Video Games Dbq

    • 624 Words
    • 3 Pages

    According to document D, games are used as educational tools in school. Pilots, surgeons, and soldiers also use games to educate themselves and assist them in becoming more successful in their professions (D). There are many games out there that require you to develop strategies, make hypotheses, and solve problems (D).The games also teach gamers how to juggle…

    • 624 Words
    • 3 Pages
    Good Essays
  • Satisfactory Essays

    Essay about gaming

    • 523 Words
    • 3 Pages

    Gaming today has become an important part in the everyday life to a lot of people. Some makes gaming to the top priority, which can have a big impact on their school or work. It can become so important to them that they put more time on gaming than homework for example.…

    • 523 Words
    • 3 Pages
    Satisfactory Essays