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Usability Prototype Redesign

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Usability Prototype Redesign
USABILITY TEST REPORT
BASTA PASTA WEBSITE <http://bastapastanyc.com/>

ANI CHIDIEBERE GEORGE (5747340)
M23CDE: USABILITY

EXECUTIVE SUMMARY
A business report was prepared on December 2014 to address some usability issues experienced

on

the

website

of

Basta

Pasta

restaurant,

http://bastapastanyc.com/ , for improved customers’ experience.

For this report, 3 of the 10 Heuristic principles proposed by Jakob Nielsen were used to briefly evaluate the website aiming to identify major usability issues with the site. These Heuristic principles used were;
1. Consistency and Standards
2. Visibility of System Status and
3. Match between Systems and Real World

Some Usability issues found from this evaluation were;
1. Poor Navigation Menu Design
2. Some inconsistencies in menu links
3. Poor visibility of system status thus users would not realise it’s a restaurant at first view etc.

A PACT (People, Activities, Contexts and Technologies) analysis also was briefly conducted on the website as proposed by Benyon in Designing Interactive
Systems for ideas on improving customers’ experience.

A low fidelity prototype redesign using Microsoft PowerPoint 2013 was developed to address core problems encountered and some users were involved in a participatory design in discussing on how the redesign could be improved

Recommendations were noted during the participatory design and a final prototype redesign was developed

Finally a short reflection was included on how collaboration with users aided in the redesign tasks with its advantages and disadvantages

TABLE OF CONTENT
TITLE PAGE
EXECUTIVE SUMMARY
1.0 INTRODUCTION

1

2.0 HEURISTIC EVALUATION

2

2.1 Consistency and Standards

2

2.2 Visibility of System Status

3

2.3 Match Between Systems and Real World

4

3.0 PACT ANALYSIS

5

3.1 People

5

3.2 Activities

5

3.3 Context

6

3.4 Technology

7

4.0 PROTOTYPE REDESIGN

8

5.0 PARTICIPATORY DESIGN

10

5.1 Card Sorting

10

5.1.1

Observations/Design Improvements

5.2



References: Benyon, D., Turner, P., and Turner, S. (2005) Designing Interactive Systems: People, Activities, Contexts, Technologies.: Pearson Education Nielsen (1995) 10 Heuristics for User Interface Design: Article by Jakob Nielsen [online] available from <http://www.nngroup.com/articles/ten-usability-heuristics/> [24th December 2015] Nielsen (2004) Card Sorting: How Many Users to Test [online] available from Rubin, J. and Chisnell, D. (2008) Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests.: John Wiley & Sons Usability.gov (2014) Nielsen (1995) 10 Heuristics for User Interface Design: Article by Jakob Nielsen [online] available from <http://www.nngroup.com/articles/ten-usability-heuristics/> [24th December 2015] Nielsen (2004) Card Sorting: How Many Users to Test [online] available from Prescott, J. and Crichton, M. (eds.) (1999) Proceedings of the 27th Annual ACM SIGUCCS Conference on User Services: Mile High Expectations Conduct Effective Tests.: John Wiley & Sons Usability.gov (2014) Card Sorting | Usability.Gov [online] available from

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