Top-Rated Free Essay
Preview

Video Game and Games Addiction Effects

Powerful Essays
1207 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Video Game and Games Addiction Effects
Video Games And Parents – Why So Much Hate?

In a recent survey that was conducted, it was discovered that what parents fear the most is not that their children will get addicted to drinking alcohol or watching pornographic videos.

Their greatest fear is that their children will get obsessed with playing video games.

You may be surprised at first, but when you think about it the results actually makes sense.

Just take a look at the gaming consoles available today. You have the PlayStation 3, the Xbox360, and the Nintendo Wii – and that doesn’t count all of the older generations of these three consoles.

Plus, there are also handheld gaming devices such as the PSP and the Nintendo DS. And don’t forget the PC which the use more for playing games – especially massively multiplayer role playing games (MMORPGs) – rather than doing their schoolwork.

The reason why the gaming industry just keeps on growing is because the support for these games is still at an all time high.

The industry continues to earn huge profits even during times of economic crisis. But that’s another story altogether.
Computer Addiction
Foreign Literature Computer game addiction has become a major problem in our society. Many children and teenagers play an excessive amount of hours of computer games a day that they develop countless problems such as violent behavior, hostility and social isolation. These are but few of many exampl
Premium563 Words3 Pages
The Computer Addiction
STI College Legazpi Legazpi City A Project Presented to STI College-Legazpi In Partial Fulfilment Of the Requirements for the degree of Bachelor of Science in Information Technology By: Arevalo Angelo Oraa Miko. Lorcha Klevin Samar Niccolo Maria R. Usaraga Marvin Ms. Shirley E
Premium1741 Words7 Pages
Computer Addiction
Introduction Constant Gaming is a mental illness which causes the excessive use of computers to the extent that it interferes with daily life. Excessive use may explain problems in social interaction, mood, personality, work ethic, relationships, thought processes, or sleep deprivation. The Di
Premium2124 Words9 Pages
Computer Addiction
Mother Theresa School General Trias, Cavite “The effects of Computer Addiction to a student’s” A partial Requirement In English IV Presented to: ____________________ Presented by: ___Paolo Gil D. Mayuga__ Date: _____________________ Table of Contents Chapte
Premium751 Words4 Pages
Computer Addiction
From the time computer games made their way into family homes, parents have wondered if violent video games may negatively affect children and teenagers. Today, parents still worry about the effects of violent computer games and of course it also remains a popular topic for the media. However, wi
Premium511 Words3 Pages research paper about computer addiction Chapter 1 in Research About Computer Games Addiction EFFECTS OF INVOLVEMENT IN COMPUTER GAMES TO THE STUDY HABITS OF THE MARIAN FRESHMEN STUDENTS DURING THE FIRST SEMESTER OF SCHOOL YEAR 2012-2013 A Research Presented to Mr. Paul C. Morales Saint Mary’s University Bayombong, Nueva...
Premium590 Words3 Pages
Influence of Computer Games on Young People Academic Performance
The effects of computer games on young children – a review of the research Jessica Harris “The views expressed in this report are those of the authors, not necessarily those of the Home Office (nor do they reflect Government policy).” RDS Occasional Paper No 72 The Research, Dev
Premium9077 Words37 Pages
Addiction 16
Computers and the Internet have become entrenched features of our daily lives. Computer use has reached beyond work and is now a major source of fun and entertainment for many people. For most people especially students or teenagers, computer use is integrated into their lives in a balanced healthy
Premium450 Words2 Pages
Internet Addiction
Introduction It has been hailed as perhaps the most important invention of the 20th century. The Internet has revolutionized the information and communication flow of people, changing the way we interact with others, gather and disseminate information, do business, express and entertain ourselv
Premium8510 Words35 Pages
Effects of Computer Games in Students
[pic][pic] Marinduque State College School of Information and Computing Science Society and Culture EFFECT OF COMPUTER GAMES Proponents: Jay Andrew Nagutom Rey Gerald Manguera Mario Custan Mark Tranquillo [pic][pic][pic][pic] Marinduque State College School of Information and Computing S
Premium3960 Words16 Pages
Addiction Analysis 3
Violent video games have been the subject of argument between leading professionals regarding their restriction and prohibition as in other forms of media. Debates often center on topics such as video game graphic violence, sex, violent and gory scenes, partial or full nudity, portrayal of criminal
Premium8517 Words35 Pages
Computer Games
Computer addiction is a loosely used term for the excessive use of computers to the extent that it interferes with daily life. Excessive use may explain problems in social interaction, mood, personality, work ethic, relationships, thought processes, or sleep deprivation. The Diagnostic and Stati
Premium432 Words2 Pages
The Effects of Computer Games to the Academic Performance of the Students
Computer addiction is a relatively new term used to describe a dependency on one's computer. Computer addiction is not limited to personal computers (PCs). It covers video games and the Internet and has already been given a label by psychologists, namely Internet addiction disorder (IAD). People c
Premium2125 Words9 Pages
An Analysis on the Relationship and Implications of Computer Gaming to the Modern Student Society
A Paper Presented to Bestlink College of the Philippines Members : Aparicio , Jenijoy Chavez , Alvin Frank Haley , Jerome Jay Lazo , Cristina Mabasa , Shiela Mae Magparangalan , Anthony Monteza , Michael John Perez ,Arlene Piacca , Rowena Quintana , Analyn Quintana , Michael Rodri
Premium1919 Words8 Pages
Computer Gaming
Introduction The most striking feature of the present century is the process of science. Many great inventions have been born and one of the greatest advances in modern technology has been the invention of computer and computer games. For most young people, playing games on a computer, video game
Premium3176 Words13 Pages
Effects of Computer Games
Statement of the Problem This statement will seek answer on the following programs: 1. What is the profile of the Criminology students in terms of: a. Age b. Gender c. Year level 2. What are the Effects of Computer Games in terms of: a. Lack of Socialization b. Personality Changes c. Hyp
Premium3443 Words14 Pages
Teenager Addicted to Computer Games
ILAWOD NATIONAL HIGH SCHOOL ILAWOD CAMALIG ALBAY RESEARCH PAPER (teenager addicted in computer games) Prepared by: Marvin M. Loverez Submitted to: Rosita R. Nasol INTRODUCTION Computer game addiction is the main problem for the parents and the big question mark for the par
Premium929 Words4 Pages
Comuter Gaming Addiction
TABLE OF CONTENTS ACKNOWLEDGEMENT I BACKGROUND OF THE STUDY 1 DEFINITION OF TERMS 3 REVIEW OF RELATED LITERATURE 6 REFERENCE 13 “Computer Addiction among Maritime High School Students of JBLFMU” A Research paper presented to the Facul
Premium1814 Words8 Pages
Online Gaming Addiction
2Daria J. Kuss and Mark D. Griffiths (November 3, 2011), Research suggests that excessive online gaming may lead to symptoms commonly experienced by substance addicts. Since games are particularly appealing to children and adolescents, these individuals may be more at risks than other groups of deve
Premium2213 Words9 Pages
Facebook Addiction Disorder
Article 1 Title : Online Social Networking and Addiction Writer(s) : Daria J. Kuss and Mark D. Griffiths Source : www.mdpi.com/journal/ijerph Social Networking Sites (SNS) or in this case Facebook has been causing serious addiction amongst individuals these days. This situ

You May Also Find These Documents Helpful

  • Satisfactory Essays

    Executive Summary nintendo

    • 1043 Words
    • 4 Pages

    During the PlayStation 2 era, Sony had a complete domination of the market at 89 million consoles sold vs. Xbox and GameCube’s roughly 20 million each. Recently, Sony production delay set it back in its war vs. Microsoft’s, and to win the future Sony needs to reclaim its total domination within the hardcore, 16-25 year old computer savvy, gaming market. The Wii is carving its name outside the target market of Sony, and it isn’t cost effective attack both the hardcore gaming market and casual gaming market because they want different things. To be successful in the future, Sony needs to turn its attention to Microsoft and focus on what it is already successful at.…

    • 1043 Words
    • 4 Pages
    Satisfactory Essays
  • Powerful Essays

    Com 201 Media Essay

    • 1288 Words
    • 6 Pages

    Video games seem to be an essential part around my friends’ circle. Unfortunately, I have never been one of them, but since my brother is a huge fan of video games, I can say I grew up around a video games’ world. As I remember, my brother played video games in every minute and second. I believe you must wonder why I could insist not to play. The truth is I was too afraid to be addicted to those games. I knew I was like my brother. I have seen all the consequences being addicted to video games bring. So I never played the same games several times and this is how I controlled myself. Hence it is much easier for me to observe how people interact with video games and it can also satisfy my curiosity about why people are so addictive. Therefore, I asked two of my girlfriends and my brother to help me to conduct this research. I ask them to play Halo 4, which is a new game they have never played.…

    • 1288 Words
    • 6 Pages
    Powerful Essays
  • Good Essays

    In 2010, the video game market’s revenue was US $ 62.7 billion of which game software revenue accounted for US $ 29.8 billion. The video game industry was mainly made up of 4 segments: PC gaming, console gaming, handheld gaming and mobile gaming. The video game industry had seen a transition from traditional gaming to multiplayer gaming, social network gaming, free online games and freemium games where full versions required purchase. The consumers now prefer buying games online and getting them digitally delivered via downloads from the internet rather than stored in physical disc formats. The companies now believed in extending the game console’s life cycle by bring in peripherals and add-ons rather than developing an entirely new console.…

    • 617 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Responding to Wii

    • 1573 Words
    • 5 Pages

    From an industry analysis standpoint, the videogame console industry in 2008 was not very attractive. The industry was, and still is, structured as an oligopoly in which there are few large firms with differentiated product and high entry barriers. The three main competitors- Sony, Microsoft, and Nintendo- completely saturated the industry and held the majority of the market share (Figure B). Capital and fixed costs were very high for console developers and entry required third party software developers to build quality games to be sold with their platforms.…

    • 1573 Words
    • 5 Pages
    Good Essays
  • Best Essays

    The video game is still a relatively young industry, dating back to the 1972 launch of the first home console created by the American company Magnavox, called the Odyssey. In just under four decades the industry has blossomed across the globe. It wasn’t an easy road though, as the industry experienced a collapse in 1983, but was given life again thanks to the overwhelming popularity of the Nintendo Entertainment System created by Japan based company Nintendo. Today the video game industry has become a worldwide entertainment…

    • 1433 Words
    • 6 Pages
    Best Essays
  • Powerful Essays

    Games need not be revolutionary, sophisticated, out of this world, or the newest sparkling clean technology of the future to be successful, if they don’t crave it, they won’t praise it. This can be seen with two distinct examples of Nintendo’s consoles comparing the Nintendo’s Wii to Nintendo’s ill-fated Virtual Boy. The Nintendo Wii was a huge success, because it understood its target demographic, and provided for its target demographic, it advertised itself as a social experience one where families, the elderly, and the young could enjoy together. This clicked well with the demographic, and led to its phenomenal success. It provided an experience targeted at families, and individuals who do may not have identified themselves as gamers, and provided an experience tailored to them that they could enjoy with others. The Wii itself introduced motion controls, which were intuitive and innovative, and it can be clearly seen with most of the advertising for the Wii, the focus was not on what was on the screen, but more of the actions, interactions the console provided between people. The Wii was most definitely not the strongest control of its time, nor did it have the best graphics. Which is the focus of…

    • 1677 Words
    • 7 Pages
    Powerful Essays
  • Powerful Essays

    The existence of video games came into being from the past 30 years. It has been a favorite source of entertainment for kids. When board games and cartoons were replaced by a more supreme sort, called video games none could imagine the impacts it would bring upon the children. Video games became more interesting to kids than any other things, is because one could interact with the objects moving in the screen or have a control over something. Unlike cartoons, board games and toys, video games provided the teens a command and control scenario where they actually were a part of the virtual world. The first types of video games didn’t have ‘ill-effects’ on kids because they were strictly fictious and offered commands to be carried out. The visuals weren’t that good and it didn’t shape many thoughts in the gamers’ head. Games like Pac-Man, Mario Bros, and Tetris were just a pastime at the arcade. As the gaming world gradually moved forward the initiation of ‘violence and aggression in teens’ took place. The first…

    • 2103 Words
    • 9 Pages
    Powerful Essays
  • Powerful Essays

    The Video Game industry is constantly undergoing new innovations and ground breaking technology. New trends and innovations are introduced on a yearly basis that alters the marketing environment. The Level of technology in this industry is very high. The speed of technology and usage is ongoing and expanding throughout the country and the world. With the constant growth, a fast and a high rate of Obsolescence is the outcome. The video game industry also has social concerns pertaining to the overall health of the users. Within the past 10 years the video game industry has boomed to keep up with the rapid growth of technology. Each video game console starting from the Atari 2600 ( September 1977) to the Nintendo 64( September 1996) and to the recent Sony Play station, Nintendo WII, and Microsoft X-box franchise has evolved insignificant ways.…

    • 1369 Words
    • 4 Pages
    Powerful Essays
  • Powerful Essays

    Now I am no expert in the mind, but in my research I have found that there is several ways that we can learn from playing video games.…

    • 1668 Words
    • 5 Pages
    Powerful Essays
  • Better Essays

    Comuter Gaming Addiction

    • 1814 Words
    • 8 Pages

    Computer Gaming Addiction is a modern problem in maritime high school students nowadays. It is a challenging part to the teachers to let students stay focused in their everyday lessons. It greatly affects the mental health of every student who is involved in this kind of…

    • 1814 Words
    • 8 Pages
    Better Essays
  • Satisfactory Essays

    Fundamental Research

    • 2322 Words
    • 10 Pages

    Foreign Literature: Lepper, M. R. & Gurtner, J (2000), states that prolonged and excessive use of these games can cause, mainly upon children, a number of...…

    • 2322 Words
    • 10 Pages
    Satisfactory Essays
  • Satisfactory Essays

    Effects of Video Games

    • 282 Words
    • 2 Pages

    Negative Impact in school. A study by Argosy University's Minnesota School on Professional Psychology found that video game addicts argue a lot with their teachers, fight a lot with their friends, and score lower grades than others who play video games less often.…

    • 282 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    In present times , computer gaming has been popular mostly within the students’ societies worldwide. Like a virus , excessive gaming has also been contagious within the society , creating an indestructible and unstoppable problem concerning its effects.…

    • 741 Words
    • 3 Pages
    Good Essays
  • Good Essays

    This world is not without problems. Many forms of problems are a part of the human life in this world. One of the considerable forms of problems are addictions; more specifically, video game addiction. This addiction is one of the growing worries among children and adults.…

    • 559 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Asdfghjkl ♥

    • 550 Words
    • 3 Pages

    As stated in http://www.cctv.com/program/natureandscience/20090701/107933.shtml’s article entitled “Computer addiction”. The history of computer addiction which was published on January 07, 2009, it explained that computer addiction, or more broadly computer overuse, is excessive or compulsive use of computers that interferes with daily life. The Diagnostic and Statistical Manual of Mental Disorders (the DSM) criteria for substance dependency have been used to argue that some individuals suffer from computer addiction. However, the existence of "computer addiction" is currently debated.…

    • 550 Words
    • 3 Pages
    Good Essays

Related Topics