Table of contents
1. THE BRAND ITSELF 3
1.1 Brand elements 3
1.2 A brand is more than a product 3
1.3 Why do brands matter ? 4 1.3.1 To consumers and manufactures 4
1.4 How are brands positioned ? 4 1.4.1 Segmentation 4 1.4.1.1 Nintendo Wii 5 1.4.1.2 Nintedo DS and 3DS 5 1.4.2 Positioning 4 1.4.2.1 Nintendo Wii 5 1.4.2.2 Nintedo DS and 3DS 5
2. BRAND EQUITY 8
2.1. What is a strong brand ? 8 2.1.1 Brand Awareness and Brand Image 8
2.2 The value of Nintendo 9 2.2.1 The value of a brand 8 2.2.2 The value of Nintendo 8
2.3 What makes Nintendo strong ? 9 2.3.1 Brand elements 8 2.3.2 Marketing Mix 8
2.4 Associations 9
2.5 Ten Keys to a strong brand 9
3. BRAND ARCHITECTURE 10
3.1. Brand portfolio 8 3.1.1 Consoles 8 3.1.1.1 Wii 8 3.1.1.2 Wii U 8 3.1.1.3 Nintendo DS Family 8 3.1.2 Games 8 3.1.3 Characters 8
3.2 Typology of branding structures 9
3.3 Dynamics in brand structures 9
3.4 The key principles for brand structures 9
3.5 The end of local brands 9
4. ADVERTISING CAMPAIGNS 8
4.1 Advertising campaign By Camille Vanbesien 8 4.1.1 How global or local is the campaign ? 8 4.1.2 Can its proposition and differents concepts travel ? 8 4.1.3 What kind of communication/advertising strategy is used ? 8
4.2 Advertising campaign by Frank Meulemans 8 4.2.1 How global or local is the campaign ? 8 4.2.2 Can its proposition and differents concepts travel ? 8 4.2.3 What kind of communication/advertising strategy is used ? 8
4.3 Advertising campaign by Kim De Clercq 8 4.3.1 How global or local is the campaign ? 8 4.3.2 Can its proposition and differents concepts travel ? 8 4.3.3 What kind of communication/advertising strategy is used ? 8
4.4 Advertising campaign by Ken Hermans 8 4.4.1 How global or local is the campaign ? 8 4.4.2
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