Preview

Video Game Influences

Powerful Essays
Open Document
Open Document
2457 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Video Game Influences
Video Gamers have the Advantage Since the early 1970’s, the demand and popularity of video games has been growing rapidly. Nowadays, video games are an integral part of many people’s lives world-wide. In order to satisfy the public’s growing demand for these innovative games, software companies are producing large quantities of attractive and stimulating video games. With each new generation, these games become more visually dazzling and increase in realism. Because the vast majority of children play video games, questions have been raised as to the effects of partaking in this form of recreational activity and whether parents should allow their children to participate. Although some negative aspects of video game playing have been theorized, parents should not only allow, but rather encourage their children to play video games because these games increase a person’s ability to concentrate and create an environment that fosters successful learning. Playing video games increases a person’s visual attention and awareness. The Department of Brain and Cognitive Sciences at the University of Rochester conducted a series of tests to examine, as Green and Bavelier put it, “[potential] consequences on perceptual and motor skills” caused by playing action video games. In these tests, two groups of people participated. The first group of participants consisted of people that did not play video games. The second group was made up of avid video game players that played at least one hour four days a week. Green and Bavelier explained that they implemented four complex experiments designed “to determine whether video-game playing produces an overall increase in attentional capacity” (1). In other words, they wanted to see if playing action video games could increase a person’s ability to process and comprehend visual material. In the data gathered from these experiments, the group of video gamers outperformed the non-video gamers by a large margin. This


Cited: Gee, James P. "Good video games and good learning." Phi Kappa Phi Forum 85.2 (2005). InfoTrac. Chapman University. 10 Nov. 2005. Green, Shawn, and Daphne Bavelier. "Action Video Game Modifies Visual Selective Attention." Nature. 29 May 2003. 8 Nov. 2005 <http://www.bcs.rochester.edu/people/daphne/GreenandBavelier.pdf>. Gunther-Mohr, Carol . "Virtual reality training takes off." Training & Development 51.6 (1997). InfoTrac. Chapman University. 14 Nov. 2005. Kiefaber, Matt. Implications of Online Gaming. 19 Apr. 1998. 7 Nov. 2005 <http://www.units.muohio.edu/psybersite/cyberspace/onlinegames/index.shtml>. Plato. Dialogues of Plato. Vol. 1. Trans. Jowett. 3rd ed. London: Oxford University Press, 1892. 5 vols. 14 Nov. 2005 <http://oll.libertyfund.org/EBooks/ Plato_0295.pdf>. Roach, John Schie, Emil, and Oene Wiegman. "Children and videogames: leisure activities, aggression, social integration, and school performance." Journal of Applied Social Psychology 27.13 (1997). InfoTrac. Chapman University. 7 Nov. 2005. Sutton, Jan. 1000 Pocket Positives. Oxford: How To Books Ltd, 2003. Sykes, Wylmarie, and Robert D. Reid. "Virtual Reality In Schools: The Ultimate Educational Technology." Technological Horizons In Education 26.7 (1999). InfoTrac. Chapman University. 14 Nov. 2005. Toliver, Wendy. Little Giant Encyclopedia of Inspirational Quotes. New York: Sterling Publishing Co, 2004. Walsh, David. "Intereactive Violence and Children." 21 Mar. 2000. National Institute on Media and the Family. 6 Nov. 2005 < http://commerce.senate.gov/hearings/ 0321wal1.pdf >.

You May Also Find These Documents Helpful

  • Powerful Essays

    According to Sneyd “playing of video games improves cognitive function and performance by combining the higher cognitive function of the cerebrum with the muscle memory housed in the cerebellum providing a platform for enhanced learning capabilities” (Sneyd, “Believe the hype! How video games are changing education”). Also, the author in “Believe the hype! How video games are changing education” describes examples of help to PTSD victims through virtual reality games, and also assist in reviving some of the elderly’s multitasking skills. By saying this, Sneyd describes how gaming builds conceptual skills which can lead to higher performance in all ages whether it be basic functions or achievement in an educational setting.…

    • 737 Words
    • 3 Pages
    Powerful Essays
  • Better Essays

    Research has shown that video games heighten creativity, decision making and perception. For instance the hit game Mine Craft right now allows you to create your own world from scratch. With millions of possibilities this game really lets your creative side jump out on to your computer screen. There are also a lot of games in circulation right now in which you have to make a certain decision that could change the outcome of the rest of the game. I was playing a game recently where you get to choose whether to have your character take a good path or bad path. I chose good path because of the spiffs I got for being good. Video games also improve your hand-eye coordination, and promote vision changes that heighten your night driving abilities. Research has shown that surgeons that played video games were better surgeons than those that never played at all. Who doesn't want to be a better night driver? I remember my mom would hate me driving at night when I was younger, but I loved it. I was also an avid video game player since I was old enough to…

    • 1276 Words
    • 6 Pages
    Better Essays
  • Satisfactory Essays

    Gentile, Douglas A. et al (2004). The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance. Retrieved October 4, 2010, from pdfcast.org: http://pdfcast.org/pdf/the-effects-of-violent-video-game-habits-on-adolescent-hostility-aggressive-behaviors-and-school-performance…

    • 905 Words
    • 4 Pages
    Satisfactory Essays
  • Good Essays

    One of the physical impacts, according to two of the experts, is on the gamer’s vision. Daphne Bavelier and C. Shawn Green claim that playing a certain type of action-based video game “results in a wide range of behavioral benefits, including enhancements in low-level vision, visual attention, speed of processing and statistical inference, among others” (Bavelier, D., Green, C. S., Han, D. H., Renshaw, P. F., Merzenich,…

    • 427 Words
    • 2 Pages
    Good Essays
  • Powerful Essays

    Video Games Affect the Brain

    • 3222 Words
    • 13 Pages

    We hear conflicting reports about how video games affect our brains. One study will suggest that video games help us learn; another might imply that they make young people more aggressive. Douglas A. Gentile argues that how games influence our brains is not an either-or proposition; games can have both positive and negative consequences, and which of these researchers find depends on what they are testing. Gentile proposes that researchers focus their investigations on five attributes of video game design to tease out these disparate effects.…

    • 3222 Words
    • 13 Pages
    Powerful Essays
  • Powerful Essays

    Gentile, Douglas A., et al. “The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance” Journal of Adolescence. 27 (2004): Web. 30 Nov. 2009…

    • 1407 Words
    • 6 Pages
    Powerful Essays
  • Powerful Essays

    Ivory, James D., 2001, Video Games and the Elusive Search for their Effects on Children: An assessment of Twenty Years of Research, http://www.unc.edu/~jivory/video.html. Accessed November 16, 2003…

    • 3142 Words
    • 13 Pages
    Powerful Essays
  • Good Essays

    In Linda Bernstein’s informative article “Gaming the Console” she presents both sides to the ongoing debate about the possible consequences associated with playing video games. Some experts have concluded that gaming leads to negative outcomes such as an increase in violent behavior, or a decrease in academic and social skills. On the other hand, there is a belief that some video games can have positive educational and physical benefits. Bernstein touches on all of these aspects of gaming and leaves the ultimate decision up to the reader to form his or her own opinion on the matter. Throughout the article, there are three images displayed that effectively support the text and help develop the arguments presented.…

    • 727 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Mompg Research Paper

    • 604 Words
    • 3 Pages

    Schie, E. G., & Wiegman, O. (1997). Children and videogames: Leisure activites, aggression, social interaction, and school performance.Journal of Applied Social Psychology, 1175-1194.…

    • 604 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    Schie, E.G. v., & Wiegman, O. (1997). "Children and videogames: Leisure activities, aggression, social integration, and school performance". Journal of Applied Social Psychology, 27, 1175–1194.…

    • 2527 Words
    • 11 Pages
    Powerful Essays
  • Good Essays

    References: Achtman, R. L., Green, C. S., & Bavelier, D. D. (2008). Video games as a tool to train visual skills. Restorative Neurology & Neuroscience, 26(4/5), 435-446…

    • 811 Words
    • 4 Pages
    Good Essays
  • Best Essays

    Gentile, Douglas A., et al. “The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance” Journal of Adolescence. 27 (2004): Web. 30 Nov. 2009…

    • 1669 Words
    • 7 Pages
    Best Essays
  • Good Essays

    When thinking about the effects of video games on America’s youth many negative aspects come immediately to mind such as aggression or attention deficit concerns. Mainly as result of mass media attention given to subjects such as law suits and violent crimes, these negative effects tend to take center stage. Is it possible that there are positive outcomes from the use of video games which are just as valid? Each type of game requires different skills if the player is to be successful; many involve problem solving, fast reflexes, coordination or social skills. Collectively, video games exercise almost all cognitive and social skills used in real life (qtd in Spence 92). While the foremost reason America’s youth participates in the activity of video gaming is purely entertainment, there are many positive skills and mentalities learned from this participation including coordination, spatial recognition, problem solving, teamwork and creativity. The best way to ensure a favorable effect on children from video games is to monitor the quality of the content.…

    • 997 Words
    • 4 Pages
    Good Essays
  • Powerful Essays

    Have you ever spent all night playing the latest version of “Call of Duty” or on “Facebook” thinking that it had only been a few hours? This is due to the fact that your attention has been directed or channelized towards one specific activity. In cognitive psychology, attention is defined as the means by which we actively process a limited amount of information through our senses. Even in a relatively simple video game, a player is taking in an enormous amount of information. This processing can create an emotional connection associated with the playing of the game by stimulating pleasure centers in the brain. Furthermore, people are actively processing a small activity but taking in…

    • 1251 Words
    • 6 Pages
    Powerful Essays
  • Powerful Essays

    Video Games Harm

    • 1600 Words
    • 7 Pages

    Many people do not believe there are benefits to playing video games. However there are many benefits to exposing and letting children interact with video games. Some benefits include opportunity to immerse ourselves in character, development of hand-eye coordination, cognitive thinking skills, cooperative playing skills, fine motor skills, and real-time decision making abilities. Banning video games, or placing restrictions on them could have an adverse effect on the way children view the world.…

    • 1600 Words
    • 7 Pages
    Powerful Essays

Related Topics