Preview

Video Games Cause Violence

Good Essays
Open Document
Open Document
751 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Video Games Cause Violence
In today’s ultra-violent media world, approximately 68% of Americans play video games. With one of the most popular video games of 2012 being Call of Duty, it can be argued that it is more than a coincidence that the level of violence in society today has risen at a similar rate to the popularity of these types of video games. Statistics like this may not be proven but cannot be ignored in any studies conducted in behaviour traits, however, the connection between aggression in modern society and the increasing popularity of video games must be deemed more than a coincidence.
Recent worldwide events have proven that the offenders have admitted using violent video games as strategies for their crimes. For those who don't know, Call of Duty is a first person shooter video game. It entails killing other players in order to gain experience and advance to the next level.
In 2011, Anders Breivik murdered 77 people on an island off the coast of Belgium. During his trial Breivik admitted to using Call of Duty to prepare himself for police response and an escape strategy. Some may argue that this does not prove that the video games did not trigger his behaviour, but the availability of it could be said to have contributed to the magnitude of the crime.
In a study conducted by Brad Bushman and Bryan Gibson, playing violent video games and then thinking about it can increase aggression for as long as 24 hours. The researchers randomly assigned college students to play video games for 20 minutes. Half of the games were violent and the other half were not. To test if thinking about the game would cause aggression, half of the players were told to think about the game and try to identify ways of improving. The next day, those who were told to think about the game were much more aggressive than the other groups.

Although there is evidence to suggest that violent video games cause violence, a relationship between virtual aggression and real-life aggression has not

You May Also Find These Documents Helpful

  • Satisfactory Essays

    Anderson, Craig A. (2003). An update on the effects of playing violent video games. Retrieved October 5, 2010 from http://inst.eecs.berkeley.edu/~cs10/fa09/dis/02/extra/update_violence.pdf…

    • 905 Words
    • 4 Pages
    Satisfactory Essays
  • Good Essays

    The video games phenomenon is somewhat new in this modern society. Although they often to be entertaining, the contents have become more violent and disturbing as computing technology has become much more advanced. These days, the popularity of violent video games has caused an increase in controversy. Parents and experts feel that some games are just too violent and they think that the violent will spill over into the real world. However, I strongly believe violent video games do not cause an increase in aggression in adolescents. In fact in many ways violent video games benefit the children that are playing them.…

    • 614 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    Since the advent of Violent Video Games (VVGs), they have become more and more popular. Now, VVGs enjoy unprecedented popularity. According to a 2008 Pew Research Center report, 95% of children play video games, and among them, more than half play VVGs (Violent Video Games) (“Violent Video Games and Young People”). A question may be raised: Does VVGs harm people? Many say they don’t. Perhaps they didn’t know many researches show the opposite. VVGs are harmful to both adults and kids because VVGs increase their aggression.…

    • 2047 Words
    • 9 Pages
    Powerful Essays
  • Powerful Essays

    “Violent Video Games Cause Aggression”. Opposing Viewpoints: Video Games. ED Laurie Willis. Detroit: Greenhaven Press 2010. Opposing Viewpoints Resource Center. Web. 9 Mar. 2010. http://www.galenet.galegroup.com/servelt/ovrc.…

    • 2257 Words
    • 10 Pages
    Powerful Essays
  • Powerful Essays

    In recent decades, attention has been placed on the influence of violent videogames on the aggressive behaviour of individuals. While some scholars believe that videogames increase aggression amongst children in particular, others claim evidence on the catharsis hypothesis where videogames are argued to be a safe outlet to express aggression (Berger 2002). Although many theories have emerged regarding the influence of violent videogames, the debate continues to be divided between those who claim its destructive nature and others who claim that videogames cannot be solely blamed for the aggressive behaviour expressed by young people. This essay therefore aims to examine different arguments raised in the literature regarding the moral and social issues that are associated with violent videogames.…

    • 1709 Words
    • 7 Pages
    Powerful Essays
  • Powerful Essays

    Video Games and Aggression

    • 9568 Words
    • 39 Pages

    References: Amelang M, Bartussek D. 2001. Differentielle Psychologie und Personlichkeitsforschung [Differential Psychology and Personal¨ ity Research], 5th edition. Stuttgart: Kohlhammer. Anderson CA. 2004. An update on the effects of playing violent video games. J Adolesc 27:113–122. Anderson CA, Bushman BJ. 2001. Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature. Psychol Sci 12:353–359. Anderson CA, Bushman BJ. 2002. Human aggression. Annu Rev Psychol 53:27–51. Anderson CA, Godfrey SS. 1987. Thoughts about actions: The effects of specificity and availability of imagined behavioral scripts on expectations about oneself and others. Soc Cogn 5:238–258. Anderson CA, Berkowitz L, Donnerstein E, Huesmann LR, Johnson JD, Linz D, et al. 2003. The influence of media violence on youth. Psychol Sci Public Interest 4:81–110. Anderson CA, Carnagey NL, Flanagan M., Benjamin AJJ, Eubanks J, Valentine JC. 2004. Violent video games: Specific effects of violent content on aggressive thoughts and behavior. Adv Exp Soc Psychol 36:199–249. Asendorpf JB, Banse R, Mucke D. 2002. Double dissociation ¨ between implicit and explicit personality self-concept: The case of shy behavior. J Pers Soc Psychol 83:380–393. Banse R, Fischer I. 2002. Implicit and explicit aggressiveness and the prediction of aggressive behavior. Paper presented at the 11th European Conference on Personality of the European Society for Personality Psychology, Jena, Germany. Banse R, Greenwald AG. 2007. Personality and implict social cognition research: Past, present and future. Eur J Pers 21: 371–382. Bargh JA, Chen M, Burrows L. 1996. Automaticity of social behavior: Direct effects of trait construct and stereotype activation on action. J Pers Soc Psychol 71:230–244. Barratt ES. 1991. Measuring and predicting aggression within the context of a personality theory. J Neuropsychiatry Clin Neurosci 3:S35–S39. Baumeister RF, Muraven M, Tice DM. 2000. Ego depletion: A resource model of volition, self-regulation, and controlled processing. Soc Cogn 18:130–150. Becker G. 2007. The Buss-Perry aggression questionnaire: Some unfinished business. J Res Pers 41:434–452. Aggr. Behav.…

    • 9568 Words
    • 39 Pages
    Powerful Essays
  • Good Essays

    Anecdote – “On April 20, 1999, Eric Harris and Dylan Klebold launched an assault on Columbine High School in Littleton, Colorado, murdering 13 and wounding 23 before turning the guns on themselves. Although nothing is for certain as to why these boys did what they did, we do know that Harris and Klebold both enjoyed playing the bloody, shoot-'em-up video game Doom, a game licensed by the U.S. military to train soldiers to effectively kill…” (Paragraph 3)…

    • 696 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Video Game

    • 1110 Words
    • 5 Pages

    review scientific studies of the effects of violent video games on aggressiveness; and (2) to…

    • 1110 Words
    • 5 Pages
    Good Essays
  • Powerful Essays

    In more recent studies shows that violent video games can cause more aggressive behavior. With older studies if done to a person who is not hostile at all or aggressive the game can have little or no effect. IF done to a person who is aggressive already and hostile the game can influence them more and make them into a violent person, or cause violent acts. I think the reason why violent video games have more of an effect on people who are already aggressive is they have the…

    • 1322 Words
    • 6 Pages
    Powerful Essays
  • Good Essays

    Violent games increase the level of violence and aggression in young people and there are many examples that support this claim. The concerns for aspects of our society which influence violent acts have become an issue in the recent past, which has caused more research of the issue. The Columbine High School massacre and the Virginia Tech massacre involved young students who used to be fans of violent video games. They went on a killing rampage because of the violent nature imprinted in them by these violent games. After those incidents, people started to question whether violent games should be sold to the youth. Harris and Klebold, the two shooters in the Columbine High School massacre were fans of violent video games such as “Doom” and “Mortal Kombat”. The shooter in the Virginia Tech massacre, Cho Seung Hui, was addicted to a game called “Counterstrike”. Due to this widespread availability of violent games to…

    • 1181 Words
    • 5 Pages
    Good Essays
  • Good Essays

    A meta-analytic review of the video-game research literature reveals that violent video games increase aggressive behavior in children and young adults. Experimental and non-experimental studies with males and females in laboratory and field settings support this conclusion. Analyses also reveal that exposure to violent video games increases physiological arousal and aggression-related thoughts and feelings. Playing violent video games also decrease pro-social behavior.…

    • 1140 Words
    • 5 Pages
    Good Essays
  • Good Essays

    Researchers at the Indiana University School of Medicine conducted a survey of 44 males and discovered that after 30 minutes of playing violent video games, subjects showed “increased activity within the amygdala (part of the brain involved in emotional arousal).” When the same group played non-violent video games, the opposite effects were seen. Doctors concluded that more research would need to be done to prove that playing violent video games increases violent behavior. Thus, this study provided no conclusive evidence that video games cause aggressive behavior.…

    • 595 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Computer Game Addiction

    • 298 Words
    • 2 Pages

    Anderson and Bushman (2001), found that across 54 independent tests of the relation between video game violence and aggression, involving 4262 participants, there appear to be five consistent results of playing games with violent contents. Playing violent games increase aggressive behaviours, increases aggressive cognitions, increases aggressive emotions, increases physiological arousal, and decreases pro-social behaviours. Since most electronic games are violent, children below legal ages are emotionally disturbed and caused several changes on their behaviour.…

    • 298 Words
    • 2 Pages
    Good Essays
  • Better Essays

    Video game violence is an increasing problem in today’s society with violence as one of the most popular themes. Games such as “Grand Theft Auto” and “Call of Duty” are among the most popular games and have been scientifically proven to have a major effect on teens. Many people try to argue that there is a difference in the effects between behaviors after engaging with video games. Video games have the same effects as other forms of entertainment, but other forms of entertainment do not get attacked like video games because the other forms are much larger and have a much wider audience. Playing violent video games can alter men’s brain function, cause teens to drive recklessly, and can contribute to aggression.…

    • 1145 Words
    • 4 Pages
    Better Essays
  • Powerful Essays

    Rape: The cure

    • 1917 Words
    • 5 Pages

    Video Game Violence has been a controversial topic for many years, dating back to even the most simple classic video games like Ms. Pac-Man, Centipede and Space Invaders, eventually pushing into more modern games like Grand Theft Auto V and Call of Duty: Black Ops. This investigation attempts to expand and analyze the idea that due to the historical trend of video game violence being accused of blame for seemingly related violent events, some of the research may be faulty. The way we look at video games and how we research their tie to violence could potentially need corrected. Within this investigation we will be looking very closely at how these tests were done, analyzing if they were valid, considering the people behind these tests and the general misconceptions people may have of video games and their impact on violence. Just about anyone in most modernized counties has heard the claim before, placing the blame on a video game, music or television for the violent acts seen in their youth today. Typically these trends seem to pop up when we are referencing school shootings, gang related crime and other domestic terrorist acts done by our youth. It is too easy to quickly blame something like a violent video game for their behavior. This investigation examines the actual statistics of these violent crimes and how they are tied to video games specifically.…

    • 1917 Words
    • 5 Pages
    Powerful Essays

Related Topics