Jackson, L.A., Witt, E.A., Games, A.I., Fitzgerald, H.E., Von Eye, A., Zhao, Y. (2012, March) . Information technology use and creativity: Findings from the children and technology project. Computers in Human …show more content…
top rated playwright states that middle-class parents should be brave to let their children to play games for the reason that the experience of playing games is more creative than reading. The writer claims that playing video games make children involve more and become more creative than watching a film or reading a book. She states that video games should be recognised as an art form appreciated for the way they tugged at one’s emotion and stimulated creativity instead of being criticized. Moreover, according to Prebble, playing games provide children more chances to be energetic and outgoing and eventually to be more creative. Video games require the user to make judgements, giving user the chances to influence the story and even in part design the world in which the game is played out. Furthermore, Prebble states that gaming was similar to writing, due to both are private as well as the creative activities are very dissimilar compared to watching movies or reading books, which consist of less