Composition 2
April 7, 2014
Video Games: Why Their Benefits Outweigh Concern over Violence
Video games are rapidly becoming one the most common forms of electronic entertainment and are played by both children and adults. Recently, there have been several investigations into the possible effects gaming may have on the development of children’s mental faculties as well as how they might affect a gamer’s emotional disposition following gameplay. Much of this research has painted video games in a negative light asserting that the playing of violent video games leads to an increase of aggressive or antisocial behavior. Though this is important research, it fails to encompass broader questions of effects of different types of games that necessitate different styles of play or even different material within a game that could produce different behavioral outcomes. Moreover, because of the popularity of video games there is a substantial economic component to the question of the utility of video games. Finally, there are several educational and other miscellaneous personal benefits of gaming that often go under reported or are simply ignored. After compiling evidence and applying common sense we can plainly see that video games offer benefits that far outweigh their disadvantages.
First, and quite possibly the easiest impact of video games to quantify, is that of their effect on the economy. In 2012, there were on average 6 video, computer, or digital games sold every second in the United States (ESA). This statistic means that even at a low price video games are able to have a large impact on the economy. Also in 2012, video game software sales in the United States were worth a total of $6.7 billion, computer game sales were worth $380 million, video game consoles were worth $5.9 billion digital game content was worth $5.9 billion, all of these and other sectors of the video game market came together to be worth an overall $21 billion (ESA). These
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