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Violence in Media

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Violence in Media
Violence in Media

Jessica Lara

Introduction to Effective Written Communication/Comm/105

March 9, 2013

Virginia Stewart

Violence in Media

There have been a number of studies focusing on the effects of behavior due because of violence in the media. This issue seemed to first become prevalent after the Columbine High School in Colorado school shooting. As well as again after the unfortunate Sandy Hook Elementary School mass murder. Is the violent imagery in the media damaging or desensitizing our society as a whole? Do violent video games or television shows have an impact on today’s youth?

After a mass shooting our society often asks what could we have done differently? Why did this happen? "Violence in the media has been increasing and reaching proportions that are dangerous," said Emanuel Tanay, MD, a retired Clinical Professor of Psychiatry at Wayne State University and a forensic psychiatrist for more than 50 years (Kaplan, 2012). In addition someone who is already troubled, shooting people over and over can cause a significant blur between reality and fantasy. In the case of the two Columbine High School shooters Dylan Klebold and Eric Harris were mentally ill; however, according to numerous reports their lives revolved around violent video-games. This leads some experts to believe that playing these violent games is part of what led the two shooters to depersonalize their victims.

The most recent violent attack on a school was the Sandy Hook Elementary School shooting. Adam Lanza, was only 20, when he fatally shot his mother before going on to shoot twenty children and six faculty members before turning the gun on himself in a mass-murder that left the country stunned and angry at the same time. After the investigation started the police interviewed numerous people who described Lanza, as a lonely young person who would lock himself in his room for hours, if not



References: Grant, G., (2006, May 10) Video game children ‘are immune to real violence’ The Daily Mail, London UK, p. 29. Retrieved from search.proquest.com.ezproxy.apollolibrary.com Lee, K., Peng, W., Klein, J., (2010), Science Direct. Computers in Human Behavior. Volume 26, issue 5 Retrieved from search.proquest.com.ezproxy.apollolibrary.com

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