Violent video games and their effects of
Stress, Aggressive behavior, and
Physiological arousal.
Running head: VIOLENT VIDEO GAMES AND THEIR EFFECTS 2
Violent Video Games and their Effects of Stress, Aggressive Behavior, and Physiological Arousal
It’s a highly debated subject by politicians, doctors, and parents to ban violent video games. There have been a number of accounts where adolescents cause mass murder. Police Officers and doctors concluded that they were influenced by violent video games. The game “Doom” was played by Eric Harris and Dylan Klebold before they went on a shooting and bombing spree at their high school, Columbine High School, in 1999. They killed 13 people and injured 24 people. Since that first mass murder at a high school, there have been several copy cats shootings, mainly occurring in American high school. For example, the Adam Lanza, a 20-year-old, fatally shot 20 children and 6 adult staff members after he was influenced by Angers Breivik’s massacre that took the lives of 77 people. Both Lanza and Breivik we a fan of violent video games.
Hasan, Begue, and Bushman (2012) examine for the first time cardiac coherence a measurement to link aggression as the effect of violent video games. Cardiac Coherence is the smoothness synchronization of the heart and breathing rhythm (Hasan, Begue & Bushman, 2013). When there is an emotional or physical stimulation imbalance it is picked up out by Cardiac Coherence (Childre & Cryer, 2004). Cardiac Cohernece is more directly related to negative affect such as stress than other physiological measurements making it a highly useful for aggression research (Childre & Cryer, 2004). Also numerous studies pervious have shown that Cardiac Coherence is a well-accepted physiological measure of stress (Hasan, Begue & Bushman, 2012).Cardiac Coherence is preferred because it is
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