Virtual World
VIRTUAL WORLD CONTENTS: VIRTUAL IN THE REAL WORLD HISTORY APPICATIONS/USES WHY VIRTUAL WORLD RATHER THAN REAL WORLD FUTURE REAL WORLD: It is the world where we can feel , touch,emotions etc. VIRTUAL WORLD: It is a world where digital creatures look like real life , sounds like real life & feel like real life. ABOUT VIRTUAL REALITY: In 1965 , Ivan Sutherland published a paper called ,” The Ultimate display “ in which he described the computers as a” window through which one beholds a virtual world”. The roots of virtual reality began in early 1940’s when an entrepreneur “Edwin Link”devloped filght stimulators to reduce training time & cost. The term “Artificial Reality”was coined in mid 1970’s by “Mayor.W.Krueger”. “Jaron Lanier,CEO of virtual presence Ltd coined the term “Virtual reality to bring all the virtual projects under a single roof. The first approach in categorising virtual reality experiments leads to consider four basic classes: Visualising in 3D Argumental reality Released reality Artificial reality The two important aspects in all these approaches : Immersion : This idea is to feel ‘physically’ present in the virtual environment & to interact with it. Interaction : In order to keep a coherent feeling of presence,an ideal immersive system should ‘disconnect’ the operator from its ral environment. History of virtual world: The concept of virtual worlds came into existence duirng 1960’s. Maze War (also known as The Maze Game, Maze Wars or simply Maze) was the first networked, 3D multi-user first person shooter game. Maze first brought us the concept of online players as eyeball "avatars" chasing each other around in a maze.” 1978 MUD was released, it however was not 3D, it was text-based and used a TELNET program(communities & chat rooms) WorldsAway, a prototype interactive communities featuring a virtual world. Cityspace, an educational networking and 3D
Bibliography: http://virtualworldsreview.com
http://terranova.blogs.com
http://mypage.iu.edu/~castro/
www.secondlife.com
www.there.com