IT Special Project
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I.
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• a discussion on the general problem
INTRODUCTION
1.1 Background of the Problem 1.2 Overview of the Current State of Technology 1.3 Project Rationale
II.
PROJECT DESCRIPTION
2.1 Problem Statement 2.2 Proposed Research Project 2.2.1 General Objectives 2.2.2 Specific Objectives 2.2.3 Scope and Limitations 2.2.4 Methodology From the project, “Pahina: Educational Role Playing Game Based on Ancient Philippine Literature” from STICaloocan:
“The study of Ancient Literature in the Philippines is conceived by most as under the coverage of the learned and the patient. As a result, Philippine literature is considered as a course students have to inevitably pass, but rarely enjoyed. This seems to be such a waste of a great heritage…This heritage of the Filipinos must be passed on to the next generation, to preserve our past.” “Educational games are becoming a popular mode of learning for young children nowadays….As it is, most of these educational nowadays As is games in the market are geared for the young…Complexity of these games increases as the age of the child increases. That is also the reason why educational games targeted for the older set of adolescents to the young adults are rarely developed.” “Presented with these developments, the proponents intend to propose to develop a game based on the characters and events found in the various literatures of ancient Philippines to interest the college students of STI Caloocan and provide them a means to connect with their own past.”
III.
PROJECT MANAGEMENT
3.1 Calendar of Activities 3.1.1 Description of Activities 3.1.2 GANTT Chart of Activities 3.2 Resources 32 R 3.2.1 Hardware 3.2.1 Software
IV.
APPENDIX
4.1 References 4.2 Resource Person/s 4.3 Personal Technical Vitae
Outline of the Project Proposal
* Property of STI Page 1 of 28
Outline of the Project Proposal
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