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Warcraft_wisdom

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Warcraft_wisdom
Just 7 years before now, Blizzard Entertainment published a new massively multiplayer online role-playing game, World of Warcraft (WOW), which has become the most popular online game now. However, the game has attracted much controversy over these years. As more and more teenagers addicted to World of Warcraft, opponents come to a conclusion that the game has more harm than good. On the other hand, to the college students who should have grasped self-control ability, playing World of Warcraft can cultivate their capabilities in resource management, social interaction and leadership development.
First of all, playing World of Warcraft improves university students` ability in managing variety kinds of sources. These sources are including golds, herbs, and minerals in game. Players transfer, sell, and buy the goods they need in the auction house, which is one of the best classrooms for business students. In this virtual world, the students will deeply understand some economical items such as cash flow, supply and demand, and frictional costs without any risk. For example, if a person whose profession is alchemy, he or she may need to own two characters to accomplish a trade. The primary character is needed to collect herbs from all over the world because it can travel to more places and make them to different types of medicines. Players can also directly buy herbs in the Auction House, but that will accordingly increase the cost of productions. After that, he needs to mail the products to the low-level character so that the primary one doesn’t have to run back to Auction House which only lies in main city (“Everything I Know about Business I Learned from World of Warcraft,” 2006). This is not only the best way to save time cost but also an essential approach to avoid being stolen in the game. In addition, World of Warcraft gives players chances to make real money in the virtual game. One of my university classmates accomplished his studies by playing WOW. He tells me



References: John, S. B., & Douglas, T. (2006). You play World of Warcraft? You are hired! Retrieved from http://www.wired.com. Mike, S. (2008). Learning your leadership skills from World of Warcraft. Retrieved from http://www. joystiq.com. Oliver, M., & Carr, D. (2009). Learning in virtual worlds: Using communities of practice to explain how people learn from play. British Journal of Educational Technology, Vol. 40 Issue 3, p444-457, 14p. Pallack, B. (2007). Online games? The new job training. Arizona Daily Star (Tucson, AZ) Pirius, L., & Creel, G. (2011). Reflections on play, pedagogy, and "World of Warcraft". Retrieved from http://www.educause.edu. Todd, B. (2006). Using World of Warcraft and other MMORPGs to foster a targeted, social, and cooperative approach toward language learning. Retrieved from http://www.academiccommons.org.

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