Introduction
Wearable technology, wearable devices, tech togs, or fashion electronics are clothing and accessories incorporating computer and advanced electronic technologies.
History
Wearable technology is related to both the field of ubiquitous computing and the history and development of wearable computers. With ubiquitous computing, wearable technology share the vision of interweaving technology into the everyday life, of making technology pervasive and interaction frictionless. Through the history and development of wearable computing, this vision has been both contrasted and affirmed. Affirmed through the multiple projects directed at either enhancing or extending functionality of clothing, and as contrast, most notably through Steve Mann 's concept of sousveillance. The history of wearable technology is influenced by both of these responses to the vision of ubiquitous computing.
Feature
Hands-Free
Voice control
Gesture control
Always-on
Low power consumption
Instant wake
Background working Environment-Aware
GPS
Accelerometer
Compass
Camera
Microphone
Other Sensors
Connected
Wi-Fi
3G/4G
Bluetooth
NFC
Attention-Getting
Less distracting when receiving alerts/reminders/messages
Development Platform
3rd party apps
API partners
Accessories
Sixth Sense
1. Introduction
SixthSense is a gestural interface device comprising a neckworn pendant that contains both a data projector and camera. Headworn versions were also built at MIT Media Lab in 1997 that combined cameras and illumination systems for interactive photographic art, and also included gesture recognition (e.g. finger-tracking using colored tape on the fingers).
SixthSense is a name for extra information supplied by a wearable computer, such as the device called "WuW" (Wear yoUr World) by Pranav Mistry et al., building on the concept of the Telepointer, a neckworn projector and camera combination first proposed
References: 1. http://en.wikipedia.org/wiki/Wearable_technology 2. http://baike.baidu.com/link?url=SXYdgjUU1omaZZPCnEww511F_FfErxrz9qNklizfdb0_cyYYXuPJWHV6MCvFFAdNpxjN3w02lFGopWYsA1bQk_ 3. http://tech.ifeng.com/mi/detail_2013_06/28/26906198_0.shtml 4. http://ianpo.com/ 5. http://www.businessinsider.com/wearable-devices-create-a-new-market-2013-8