The energy system demands of a touch game as whole are aerobic for the most part. This is due to the break in the action each play and even more so if you are only playing offense or defence and not both. In a series of plays you will have high-intensity anaerobic burst followed by a recovery period.
Energy System
There are three energy systems that can be trained in by a touch football player: the phosphagen (or ATP-PC) system, the glycolytic system (or anaerobic), and the aerobic system.
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• Body Composition is the proportion of fat and fat-free mass (lean body mass) throughout the body, eating properly and engaging in physical activities.
Skill – Related components
• Speed is the ability to perform a motor skill as rapidly as possible.
• Power is the ability to exert maximum muscular contraction instantly in an explosive burst of movements. The two components of power are strength and speed. (e.g. jumping or a sprint start)
• Agility is the ability to change direction rapidly without a significant loss of speed, balance, or body control.
• Balance is the ability to maintain equilibrium. Balance can be static or dynamic. Static balance means that the athlete is not moving, Dynamic balance means that the athlete maintains equilibrium while moving.
• Coordination is the ability to move smoothly and efficiently.
For a touch football player, I would be focusing on muscular endurance, speed, agility, co-ordination and aerobic capacity, these are the components suitable for enhancing a touch football