Tom Bissell’s, a teacher at Portland State University, main idea was to indicate to his audience why video games matter to him by using various argumentative appeals. One must ask themselves, can this author be worthy of respect? Can he give his readers enough facts to get his argument across? Will he try to give us a soft story to buy his way into in his argument? Throughout most of Bissell’s book, he uses the logical appeal by describing, in great detail, Fallout 3. Sadly he lacks the Emotional appeal to complete this argument and he loses my credibility throughout the article.…
Throughout history, Art has been a form of expression that has altered situations, revolutionized methods of thought, and shaken worlds, both building them up and crumbling them downward. These days however, Art has become a form which is underrated and under appreciated due to the technological and business worlds taking over. Despite these advancements though, Art has continued to build and expand into different forms, pushing the limits of what was originally defined as “Artistic”. One of these forms which has quickly risen along with the increase in technology includes video games, which are utilized primarily for entertainment to various audiences, both young and old. When created in a unique manner though, these games can prove to be…
The video game industry is a billion dollar market that has revolutionized American culture. Since 1947 with the invention of the first electronic game called the Cathode-Ray Tube Amusement Device (Cohen, 2012), video games has become an American phenomenon and coupled with decades of technological innovations and a changing society, today, there are more than 100 million games making the video game industry approximately $67 billion a year (Gaudiosi, 2012). Once considered harmless fun, video games increased exponentially in popularity and became very much part of America pop culture.…
As a teaching assistant, the job involves working with young people. In order to establish respectful and professional relationships with these individuals, you should consider all of the children and the range of abilities. To develop a positive working relationship with the pupils, principles and values need to be understood in order for a professional relationship to be formed.…
Mary Flanagan’s story “Playing House,” clarifies how artists deployed numerous representations in their games. In other words, her main argument focuses on materials that layout rambling patterns. After reading this story, the three topics I thought were the most helpful in understanding Flanagan’s argument are Looking at Games, Shifts in Perspective, and A New Focus on Play. In this paper I will reveal the three headings as well as explaining how this story helped me learn in terms of studying video games.…
3b. Based on this cover, I believe that the creature is very vulnerable, as he is naked. In addition, I think the creature is ashamed of himself as portrayed through his curled up body language, almost “hiding” his body from the scientist or the society around him. Moreover, his face, which appears flustered, indicates his anger toward the scientist, who created him. Lastly, the creature’s white eyes may symbolize his childlike innocence, despite his fully- grown size. On the contrary, this image could also be representing how the creature views himself, as a…
Much alarmed, we did so, he was insistent. Underneath the floorboards were the arms, legs, head, and torso of a human body. I could not look long, the corpse was so mutilated. The cuts were not quite clean, a little ragged at the edges, and the bones seemed to have been cut part way through and snapped the rest. The head of the corpse seemed to be missing an eye. the blood had pooled underneath the remains. The remains themselves did not seem to be rotted in any way, leading us to believe the mutilation had taken place recently. Due to the state of blood, i estimate the act was done less than two hours before our arrival.…
This graphic image taken from a video game is not uncommon. The low-cut clothing on the woman and the large overbearing man behind holding a knife to her depict a sad, but far too common representation of women within video game culture. As discussed in class, women are often presented as objects to which the players may do whatever they wish. This often results in violence and abusive sexual acts geared at what the game creators believe their consumers might enjoy. There are many negative representations of women in the video game industry and it is necessary for steps to be taken in order to improve the quantity and quality of women represented in the games.…
Imagine being sewn together from patchwork body parts and brought into this world because a brilliant man 's arrogance to achieve beyond what any other scientist or doctor had, then rejected by that creator. "The different accidents of life are not so changeable as the feelings of human nature. I had worked hard for nearly two years, for the sole purpose of infusing life into an inanimate body. I had desired it with an ardour that far exceeded moderation; but now that I had finished, the beauty of the dream vanished, and breathless horror and disgust filled my heart." (Frankenstein, p. 74). Victor, horrified by the creature 's revolting appearance, attempts to save his reputation by abandoning the monster. Victor thought to himself, "I had gazed on him unfinished, he was ugly then, but when those muscles and joints were rendered capable of motion, it became such a thing as even Dante could not have conceived." (Frankenstein, p.…
The article “ The Beauty of Bodysnatching” by Druin Burch profiles anatomist Astley Cooper, whose time as a grave looter procuring bodies to hospitals for essential experimental discoveries over the human body. Cooper was an early proponent for dismemberment or any…
Tom Bissell in “Extra Lives: Why Video Games Matter” emphasize the importance of video games in our life. Tom supports his affection with the video games by telling his story with a popular video game “Fallout-3”. He also compares different modes of entertainment, like movies and novels, with video games. According to Tom, Storytelling is the most important thing for the movies, novels and video games, but video games storytelling is counterfeit. Tome states, even though the video games are frustrating sometimes but he will keep returning to this form of entertainment.…
3. The game "Extinctathon" emerges as a key component in the novel. Jimmy and Crake also play "Barbarian Stomp" and "Blood and Roses." What comparable video games do you know of? What is your opinion of arcades that feature virtual violence? Discuss the advantages and dangers of virtual reality. Is the novel form itself a sort of "virtual reality"?…
"Bodies…. The Exhibition," at the South Street Seaport featured the preserved remains of 22 humans and many other specimens, including a set of conjoined fetuses, an example of male genitalia and a human brain. I found everything visually appalling, yet at the same time I could not take my eyes off of everything I was taking in. Every single body part looked fake to me. However, that isn't a bad thing. They make things look so amazing. So amazing, in fact, that these body parts simply just don't look natural or even real. People get a much deeper understanding of what's inside their bodies after experiencing this exhibit. They preserve the organs in a way that they look like they were artificially machine made. I was shocked to learn that these organs and body parts were once in a real person's body and actually functioning at one time.…
Several studies suggest that the frequency of sexual assaults that occur when the victim is unable to consent due…
New forms of technology and thinking has granted us with great opportunities such as medicine and creative social interactions. The human race has taken something as small as discovering electricity for a light bulb to creating smartphones. As mankind advances, many individuals look at different ways of solving unknown mysteries. Some people look to outlets that many don't dare to look towards, one of those people being Will Wright. Will Wright discusses in his article “Dream Machines” that video games “benefit rather than denigrate culture” (212). For years, many people have blamed video games for the violence among white youth, however Will Wright presents an outstanding argument on how video games can be a positive influence on the world such as progressive new ways of thinking and new technology.…