A Conceptual Game Design Document
Game Analysis
Overview Charged! is a racing game pitting a single human-controlled car against the AI. Each car will be miniature, akin to remote-controlled (RC) cars. The first car to navigate the obstacles of the world and complete the required number of laps wins! Charged! will be developed for the PC platform. The details in this document are a brief overview of what the game will be capable of delivering. Certain aspects may change depending on creative feel and aesthetic appearance, but largely the core of the game will follow the outline specified by this document. Game Concept Charged! is a single-player racing game, placing the human-controlled vehicle against AI-controlled vehicles of predetermined intelligence. Each car will resemble an RC car in terms of sound, appearance, size, and feel. Cars will race around an environment similar to those of real RC cars; a house. The player must avoid obstacles, look for shortcuts, perform jumps, and outdrive the AI to succeed in this game. In addition to simple racing mechanics, laying on the track in convenient places will be batteries. A car can drive over a battery in order to increase their battery meter. This mechanic allows the player to gain speed bursts in order to push past competition or fly down a straightaway. In some cases, boosts will be required to perform certain beneficial tactics, such as shortcuts. Game Goals • • • • • • • A quick, quirky racing engine that accurately depicts the physics and feel of an RC car. Level design which makes the player truly feel miniature compared to their surroundings. Easy to pick up, but hard to master gameplay mechanic of controlling the battery meter effectively. Some form of interactivity with the levels, including knocking over a few select household items upon collision. Level shortcuts which reward the player for smart use of their battery meter. AI that does not feel unfair, but provides a suitable and