Preview

A Presence on Second Life

Good Essays
Open Document
Open Document
591 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
A Presence on Second Life
You want to create a presence on Second Life for the café. Create a CRM strategy for doing business in the virtual world. Here are a few questions to get you started?

How can your virtual world help business in the real world?
To get a great understanding of the virtual world, one has to understand exactly what Second Life is. Second Life is an online virtual world developed by Linden Lab. It was launched in June, 2003. A lot of free viewers enable Second Life users, called residents to interact with each other through avatars. Just like the movie Avatar. This is a place where residents can explore the world, meet other residents, socialize, participate in individual and group activities, and create and trade virtual property and services with one another.

(REWORD ..)
Accenture believes that the key to effective Customer Relationship Management (CRM) ... Bringing together the virtual and the physical worlds, ... In this world, insight will be bought and sold in a market that rewards ...

The Virtual world is good for branding, but not yet for profits.
It’s an increasingly common scenario for businesses on Second Life, the incredibly popular online hangout. Created by San Francisco start-up Linden Labs, Second Life is a persistent world, meaning all the events that take place here in cyberspace carries on whether you’re logged in or not. It’s free to join, which first requires you to create a unique-looking “avatar” – a visual representation of yourself or perhaps your alter ego – but building a permanent home to hang your (virtual) hat will cost you roughly US $10 a month.1

“Second Life is a great for brand building and advertising real-world products, but you’re not necessarily going to make a lot of money — at least not right now,” advises Terdiman. “It’s worth the minimal cost for a presence in Second Life but you have to think clearly about what you’re trying to achieve and how you go about it — the community is extremely sensitive to

You May Also Find These Documents Helpful

  • Good Essays

    Dell's I-Business

    • 552 Words
    • 3 Pages

    Michael Dell, the creator, quickly pulled his experienced managers in to brainstorm and soon came up with the virtual integration concept, which would reduce operational cost and meet customer demands by connecting the right parts together in the business. The work began to create a cooperative relationship between the company and it’s suppliers. By forming these relationships Dell was able to have suppliers bid and Dell was able to reduce its number of suppliers by more than half by 1998.…

    • 552 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    VTB will stand out if it focuses on efficiently integrating data and also adopting the use of logical devices so as to ease coordination of making orders, processing the order, delivering the order, as well advertisement of its products (Gogan & Lewis, 2011). This will provide as centered approach as well as improve its profits margins. VTB should also think of introducing a Customer Relationship Management (CRM) system. This system will enable VTM to carefully monitor its clients, the orders they make and how they can improve…

    • 1826 Words
    • 8 Pages
    Powerful Essays
  • Good Essays

    Ready Player One critiques our current society’s dependence on technology and mindless destruction of the atmosphere by blowing it up on a larger scale. Nowadays, it seems like everyone constantly has their face in some kind of device, including some young children. Usually we are using smartphones, tablets or other portable computers. In Ernest Cline’s dystopian society, a new virtual reality machine called the OASIS is used by nearly everyone for everything from playing video games, to education; even some major corporations have their headquarters in the virtual OASIS.…

    • 425 Words
    • 2 Pages
    Good Essays
  • Good Essays

    Sta Travel Case

    • 1175 Words
    • 5 Pages

    STA Travel, the largest student travel agency in the world, needs to evaluate whether or not the company should establish a presence in Second Life, a growing role-playing game that many companies began to invest in around the world. STA Travel has the choice to develop a virtual marketing presence on the computer simulated virtual world of Second Life. The website would include information about destinations and help to promote events related to the real-world destinations that users will eventually want to visit.…

    • 1175 Words
    • 5 Pages
    Good Essays
  • Good Essays

    In this essay, “Is There a There in Cyberspace” by, John Perry Barlow, often speaks and writes about computer communication and online communities and real life communities. He compares the differences of the non-intentional community that he lives in, with a different community that he later found, the online virtual commons for the deadheads.…

    • 770 Words
    • 4 Pages
    Good Essays
  • Good Essays

    My research indicated there is more public support for term limits. The most common reason was voters feel dissatisfied and misrepresented by the candidate in office. It is believed that career politicians are elitists and do not have a clear understanding of what “real” people are dealing with or need. Term limits would create an even playing field for newcomers allowing new ideas and fresh thinkers into the mix. Newcomers would be less influenced by special interests and reduce corruption.…

    • 318 Words
    • 2 Pages
    Good Essays
  • Satisfactory Essays

    Upon downloading the applications for Second Life, businesses may see that it can be a birthing ground for new industries and transform business, commerce, marketing, and learning. The advertising and media industries have opened virtual offices to facilitate internal communications and to position themselves at the forefront of the digital landscape in order to recruit employees. For the population that have forsaken television for the Internet, or to offer existing viewers a new medium for interacting with their brands, television and media companies have used Second Life. This system can support business functions like customer service, product development, training, and marketing. In terms…

    • 310 Words
    • 2 Pages
    Satisfactory Essays
  • Powerful Essays

    Massive multiplayer online role playing games is one of the largest online collaboration environments that exists in the world today. Popular games like, World of Warcraft, see thousands of people around the world interact with one another. With this interaction the creation of virtual economies becomes apparent. This paper argues that players of World of Warcraft are taught basic business concepts and ideas which can translate into real life business lessons. The paper will firstly define the nature of World of Warcraft as a massive online game. It will then examine and explain a series of in-game business concepts and how they relate to the real world.…

    • 2303 Words
    • 10 Pages
    Powerful Essays
  • Powerful Essays

    Research has shown that as a result of steadily escalating information technologies (IT), "collaborations between buyers and sellers, organizations and their members, customers, and clients, employers and employees, and coworkers have been going virtual" at the blink of eye.…

    • 2215 Words
    • 9 Pages
    Powerful Essays
  • Powerful Essays

    Columbine Shooting

    • 1967 Words
    • 8 Pages

    On April 20, 1999 two young men from the city of Littleton, Colorado went on rampage causing a massacre. In total there were thirteen casualties; twelve students and one lone teacher. Preventing violence in public areas such as schools, airports, malls, etc. security must be increased. Violence can happen anywhere therefore security in schools and public places should be increased.…

    • 1967 Words
    • 8 Pages
    Powerful Essays
  • Best Essays

    Nowadays, people spend much time in online communities to network with virtual friends and play role plays. They provide an advantage for people with special needs who cannot leave the house, because they benefit from the accessibility of the internet. Moreover, they help people who often move to stay in touch with their friends. Nevertheless, spending too much time in online communities leads to drawbacks in the development of the user’s personality. More energy is dedicated to the virtual life than to real life and people lose track of their personalities while busy building online ones. Also, frequent users of online communities have difficulties beginning meaningful real life relationships. Virtual friendships are shallow due to the physical distance and the anonymity of the internet and it is common to have more friends than you are able to care for. Therefore, it is more rewarding to invest into physical relationships.…

    • 1405 Words
    • 6 Pages
    Best Essays
  • Good Essays

    What is it that compels the human race to waste so much of their time? Why do we sit for endless hours staring at a screen, watching television, checking email, surfing the web, or even going on Facebook and socially interacting yourself with friends through the Internet? What is so attractive to our generation that we believe that we need to stay connected to “friends” and virtually do nothing for hours on end? The author of the article “The Fakebook Generation,” Alice Mathias states, “Dwelling online is a cowardly and utterly enjoyable alternative to real interaction” (Mathias 3). What makes the online experience this way, is that you control what others can see and not see. You are in complete control of your virtual life.…

    • 646 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Virtual communities have emerged in many different forms on the internet from the variety of categories of websites now available. Amongst the most popular are social networking sites such as Facebook and Twitter, dating websites and online gaming communities, where chat rooms and online 'friends' can be accessed at the click of a button. Many people now feel more inclined to confide in these online friends – many of whom they have never had more than an online conversation with – than their own friends and family, which evokes many questions as to the mindset virtual communities create amongst their participants. Rheingold, in his book The…

    • 1345 Words
    • 6 Pages
    Good Essays
  • Better Essays

    Online Identity

    • 2072 Words
    • 9 Pages

    Many comment that identity production through digital communities is a vivid representation of identity production in the real world hence equipping one with the skills needed for networking in the real world. On the other hand, others criticize that identity production in the virtual world is not a true representation of social networking in the real world because of the inherent differences between the real world and the online world hence this will hinder the crafting of an accurate identity in the online world. However, many are unaware of the repercussions of identity production in the virtual world. People are too drawn to its ease of communication and the ready pool of networking sites which results in them getting more and more immersed in identity production in the virtual world that unknowingly, they are compromising on the time spent with the customary face-to-face interaction. This is my point of concern. Identity production through digital communities lacks physical indications, responsibility, credibility and patience which contribute greatly to the production of identity. Without these factors, one is hindered in crafting his or her identity accurately and at the same time, they are not able to gauge others accurately too. Hence if people solely depend on the virtual world to craft their identity, it is insufficient. People can use virtual networking sites as a practice ground but this should not substitute identity production through social networking in the real communities.…

    • 2072 Words
    • 9 Pages
    Better Essays
  • Powerful Essays

    mid-term exam

    • 1025 Words
    • 6 Pages

    In a virtual world, companies can convey a large part of their message by the way they construct buildings and design their floor space. F…

    • 1025 Words
    • 6 Pages
    Powerful Essays